Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

Entertainment Computing and Serious Games, D?rner


Варианты приобретения
Цена: 10342.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: D?rner
Название:  Entertainment Computing and Serious Games
ISBN: 9783319461519
Издательство: Springer
Классификация:


ISBN-10: 3319461516
Обложка/Формат: Paperback
Страницы: 541
Вес: 0.84 кг.
Дата издания: 2016
Серия: Information Systems and Applications, incl. Internet/Web, and HCI
Язык: English
Иллюстрации: 96 black & white illustrations, biography
Размер: 234 x 156 x 28
Читательская аудитория: Professional & vocational
Основная тема: Computer Science
Подзаголовок: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.


Serious Games

Автор: D?rner
Название: Serious Games
ISBN: 3319406116 ISBN-13(EAN): 9783319406114
Издательство: Springer
Рейтинг:
Цена: 11878.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Entertainment Computing - ICEC 2016

Автор: Wallner
Название: Entertainment Computing - ICEC 2016
ISBN: 3319460994 ISBN-13(EAN): 9783319460994
Издательство: Springer
Рейтинг:
Цена: 8944.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Intelligent Technologies for Interactive Entertainment

Автор: Poppe
Название: Intelligent Technologies for Interactive Entertainment
ISBN: 3319496158 ISBN-13(EAN): 9783319496153
Издательство: Springer
Рейтинг:
Цена: 6988.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.

Serious Games, Interaction and Simulation

Автор: Vaz de Carvalho
Название: Serious Games, Interaction and Simulation
ISBN: 3319510541 ISBN-13(EAN): 9783319510545
Издательство: Springer
Рейтинг:
Цена: 5870.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.

Serious Games

Автор: Marsh
Название: Serious Games
ISBN: 331945840X ISBN-13(EAN): 9783319458403
Издательство: Springer
Рейтинг:
Цена: 8106.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия