Автор: D?rner Название: Entertainment Computing and Serious Games ISBN: 3319461516 ISBN-13(EAN): 9783319461519 Издательство: Springer Рейтинг: Цена: 10342.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.
Описание: The three-volume set LNCS 9900, 9901, and 9902 constitutes the refereed proceedings of the 19th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2016, held in Athens, Greece, in October 2016.
Описание: The three-volume set LNCS 9900, 9901, and 9902 constitutes the refereed proceedings of the 19th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2016, held in Athens, Greece, in October 2016.
Описание: The three-volume set LNCS 9900, 9901, and 9902 constitutes the refereed proceedings of the 19th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2016, held in Athens, Greece, in October 2016.Based on rigorous peer reviews, the program committee carefully selected 228 revised regular papers from 756 submissions for presentation in three volumes. The papers have been organized in the following topical sections: Part I: brain analysis; brain analysis - connectivity; brain analysis - cortical morphology; Alzheimer disease; surgical guidance and tracking; computer aided interventions; ultrasound image analysis; cancer image analysis; Part II: machine learning and feature selection; deep learning in medical imaging; applications of machine learning; segmentation; cell image analysis; Part III: registration and deformation estimation; shape modeling; cardiac and vascular image analysis; image reconstruction; and MR image analysis.
Автор: Poppe Название: Intelligent Technologies for Interactive Entertainment ISBN: 3319496158 ISBN-13(EAN): 9783319496153 Издательство: Springer Рейтинг: Цена: 6988.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
Автор: Zhigeng Pan; Xiaopeng Zhang; Abdennour El Rhalibi; Название: Technologies for E-Learning and Digital Entertainment ISBN: 3540697349 ISBN-13(EAN): 9783540697343 Издательство: Springer Рейтинг: Цена: 18167.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. This work includes papers that are organized in topical sections on e-learning platforms and tools, e-learning system for education, as well as geometric modeling in games and virtual reality.
Автор: Fan Название: Quantitative Logic and Soft Computing 2016 ISBN: 3319462059 ISBN-13(EAN): 9783319462059 Издательство: Springer Рейтинг: Цена: 34937.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is the proceedings of the Fourth International Conference on Quantitative Logic and Soft Computing (QLSC2016) held 14-17, October, 2016 in Zhejiang Sci-Tech University, Hangzhou, China. It includes 61 papers, of which 5 are plenary talks( 3 abstracts and 2 full length talks). QLSC2016 was the fourth in a series of conferences on Quantitative Logic and Soft Computing. This conference was a major symposium for scientists, engineers and practitioners to present their updated results, ideas, developments and applications in all areas of quantitative logic and soft computing. The book aims to strengthen relations between industry research laboratories and universities in fields such as quantitative logic and soft computing worldwide as follows:(1) Quantitative Logic and Uncertainty Logic;(2) Automata and Quantification of Software;(3) Fuzzy Connectives and Fuzzy Reasoning;(4) Fuzzy Logical Algebras;(5) Artificial Intelligence and Soft Computing;(6) Fuzzy Sets Theory and Applications.
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