Playing with the Past: Digital Games and the Simulation of History, Matthew Wilhelm Kapell, Andrew B.R. Elliott
Автор: Gunter Название: Does Playing Video Games Make Players More Violent? ISBN: 1137579846 ISBN-13(EAN): 9781137579843 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.
Автор: Mike Friedrichsen; Yahya Kamalipour Название: Digital Transformation in Journalism and News Media ISBN: 3319277855 ISBN-13(EAN): 9783319277851 Издательство: Springer Рейтинг: Цена: 22359.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book analyzes various digital transformation processes in journalism and news media. The book will help journalists and practitioners working in news media to identify best practices and discover new types of information flows in a rapidly changing news media landscape.
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.
In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?
Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.
The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Автор: Angelides Название: Handbook of Digital Games ISBN: 1118328035 ISBN-13(EAN): 9781118328033 Издательство: Wiley Рейтинг: Цена: 21376.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.
Автор: Mohamed Zayani Название: Networked Publics and Digital Contention ISBN: 0190239778 ISBN-13(EAN): 9780190239770 Издательство: Oxford Academ Рейтинг: Цена: 4750.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book brings into focus the relationship between Internet development, youth activism, cyber resistance, and political participation.
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