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Playing with the Past: Digital Games and the Simulation of History, Matthew Wilhelm Kapell, Andrew B.R. Elliott


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Автор: Matthew Wilhelm Kapell, Andrew B.R. Elliott
Название:  Playing with the Past: Digital Games and the Simulation of History
ISBN: 9781623566142
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 1623566142
Обложка/Формат: Hardback
Страницы: 400
Вес: 0.74 кг.
Дата издания: 19.12.2013
Серия: History
Язык: English
Иллюстрации: 25 illustrations, unspecified
Размер: 237 x 154 x 32
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: General & world history,Media studies, HISTORY / General,SOCIAL SCIENCE / Media Studies
Основная тема: Media studies,SOCIAL SCIENCE / Media Studies,HISTORY / General,General & world history
Подзаголовок: Digital games and the simulation of history
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Поставляется из: Англии
Описание:

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.

What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialists perspective to conquer primitive tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.


Дополнительное описание: Acknowledgements 1. Introduction: To Build a Past that Will “Stand the Test of Time”: Discovering Historical Facts, Assembling Historical Narratives, Andrew B.R. Elliott and Matthew Wilhelm Kapell Part I: History as a Process: Teleology, Causation an



Does Playing Video Games Make Players More Violent?

Автор: Gunter
Название: Does Playing Video Games Make Players More Violent?
ISBN: 1137579846 ISBN-13(EAN): 9781137579843
Издательство: Springer
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Цена: 13974.00 р.
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Описание: This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.

Digital Transformation in Journalism and News Media

Автор: Mike Friedrichsen; Yahya Kamalipour
Название: Digital Transformation in Journalism and News Media
ISBN: 3319277855 ISBN-13(EAN): 9783319277851
Издательство: Springer
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Цена: 22359.00 р.
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Описание: This book analyzes various digital transformation processes in journalism and news media. The book will help journalists and practitioners working in news media to identify best practices and discover new types of information flows in a rapidly changing news media landscape.

The Art of Failure: An Essay on the Pain of Playing Video Games

Автор: Juul Jesper
Название: The Art of Failure: An Essay on the Pain of Playing Video Games
ISBN: 0262529955 ISBN-13(EAN): 9780262529952
Издательство: MIT Press
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Цена: 3377.00 р.
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Описание:

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.

In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?

Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.

The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

Handbook of Digital Games

Автор: Angelides
Название: Handbook of Digital Games
ISBN: 1118328035 ISBN-13(EAN): 9781118328033
Издательство: Wiley
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Цена: 21376.00 р.
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Описание: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.

Networked Publics and Digital Contention

Автор: Mohamed Zayani
Название: Networked Publics and Digital Contention
ISBN: 0190239778 ISBN-13(EAN): 9780190239770
Издательство: Oxford Academ
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Цена: 4750.00 р.
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Описание: This book brings into focus the relationship between Internet development, youth activism, cyber resistance, and political participation.


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