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Procedural Generation In Game Desig, 



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Название:  Procedural Generation In Game Desig
Перевод названия: Процедурное генерирование в разработке игр
ISBN: 9781498799195
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1498799191
Обложка/Формат: Paperback
Страницы: 336
Вес: 0.55 кг.
Дата издания: 08.06.2017
Серия: Computing & IT
Язык: English
Иллюстрации: 87 halftones, black and white; 13 tables, black and white; 20 illustrations, black and white
Размер: 231 x 155 x 20
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Graphical & digital media applications, COMPUTERS / Programming / Games
Основная тема: Games
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Англии



      Новое издание
Procedural Storytelling in Game Design

Автор: Tanya X. Short (Editor)
Название: Procedural Storytelling in Game Design
ISBN: 1138595306 ISBN-13(EAN): 9781138595309
Издательство: Taylor&Francis
Цена: 6186 р.
Наличие на складе: Есть у поставщикаПоставка под заказ.
Описание: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design


Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
Рейтинг:
Цена: 3436 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
Рейтинг:
Цена: 4949 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Foundation Game Design with ActionScript 3.0

Автор: Spuy Rex van der
Название: Foundation Game Design with ActionScript 3.0
ISBN: 143023993X ISBN-13(EAN): 9781430239932
Издательство: Springer
Рейтинг:
Цена: 4614 р.
Наличие на складе: Поставка под заказ.

Описание: "Learn the skills to design any conceivable 2D game using Flash and ActionScript." -- Cover.

Foundation game design with flash

Автор: Spuy, Rex Van De
Название: Foundation game design with flash
ISBN: 1430218215 ISBN-13(EAN): 9781430218210
Издательство: Springer
Рейтинг:
Цена: 3921 р.
Наличие на складе: Поставка под заказ.

Описание: Written for game designers with minimal multimedia or programming experience, this nontechnical guide takes readers through a series of step-by-step examples and detailed case studies to get designers to the point where they have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Procedural Content Generation in Games

Автор: Noor Shaker; Julian Togelius; Mark J. Nelson
Название: Procedural Content Generation in Games
ISBN: 3319427148 ISBN-13(EAN): 9783319427140
Издательство: Springer
Рейтинг:
Цена: 6929 р.
Наличие на складе: Поставка под заказ.

Описание: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

The Art of Game Design

Автор: Schell
Название: The Art of Game Design
ISBN: 1466598646 ISBN-13(EAN): 9781466598645
Издательство: Taylor&Francis
Рейтинг:
Цена: 6874 р.
Наличие на складе: Поставка под заказ.

Описание: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Designing Games

Автор: Sylvester Tynan
Название: Designing Games
ISBN: 1449337937 ISBN-13(EAN): 9781449337933
Издательство: Wiley
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Цена: 6049 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment.

How Games Move Us: Emotion by Design

Автор: Isbister Katherine
Название: How Games Move Us: Emotion by Design
ISBN: 0262034263 ISBN-13(EAN): 9780262034265
Издательство: MIT Press
Рейтинг:
Цена: 2189 р.
Наличие на складе: Нет в наличии.

Описание:

This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In " How Games Move Us," Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.

Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's "Little Big Planet" to the much-praised indie game "Journey "to art games like Brenda Romero's "Train."

Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Game design workshop

Автор: Fullerton, Tracy
Название: Game design workshop
ISBN: 0240809742 ISBN-13(EAN): 9780240809748
Издательство: Taylor&Francis
Рейтинг:
Цена: 3574 р.
Наличие на складе: Поставка под заказ.

Описание: Helps you master the craft of game design so you can create a combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach design skills.

The Building Blocks of Game Design

Автор: Ham
Название: The Building Blocks of Game Design
ISBN: 041562701X ISBN-13(EAN): 9780415627016
Издательство: Taylor&Francis
Рейтинг:
Цена: 5911 р.
Наличие на складе: Поставка под заказ.

Описание: Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.

Game Design Secrets

Автор: Au Wagner James
Название: Game Design Secrets
ISBN: 1118337743 ISBN-13(EAN): 9781118337745
Издательство: Wiley
Цена: 3849 р.
Наличие на складе: Поставка под заказ.

Game Design Theory

Автор: Burgun Keith
Название: Game Design Theory
ISBN: 1466554207 ISBN-13(EAN): 9781466554207
Издательство: Taylor&Francis
Рейтинг:
Цена: 5911 р.
Наличие на складе: Поставка под заказ.

Описание: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.


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