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Digital Love, Romance In Single-Pla, Mcdonald


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Автор: Mcdonald
Название:  Digital Love, Romance In Single-Pla
Перевод названия: МакДоналд: Цифровая любовь
ISBN: 9781482237986
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1482237989
Обложка/Формат: Paperback
Страницы: 314
Вес: 0.54 кг.
Дата издания: 13.11.2017
Язык: English
Размер: 158 x 233 x 18
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Graphical & digital media applications, COMPUTERS / General,COMPUTERS / Programming / Games
Основная тема: Games
Подзаголовок: Romance and sexuality in games
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining the gaze in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance.


A Casual Revolution: Reinventing Video Games and Their Players

Автор: Juul Jesper
Название: A Casual Revolution: Reinventing Video Games and Their Players
ISBN: 0262517396 ISBN-13(EAN): 9780262517393
Издательство: MIT Press
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Цена: 3039.00 р.
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Описание:

How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction.

With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.

Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

Understanding Minecraft: Essays on Play, Community and Possibilities

Автор: Garrelts Nate
Название: Understanding Minecraft: Essays on Play, Community and Possibilities
ISBN: 0786479744 ISBN-13(EAN): 9780786479740
Издательство: Mare Nostrum (Eurospan)
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Цена: 3326.00 р.
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Описание: Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang's generous policies toward modification and other uses of their intellectual property also engender enthusiasm and creativity from fans who make music, art and animation inspired by the software. The first essays in this collection cover Minecraft's origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities. NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.

Sound Play: Video Games and the Musical Imagination

Автор: Cheng William, Cheng Willam
Название: Sound Play: Video Games and the Musical Imagination
ISBN: 0199969973 ISBN-13(EAN): 9780199969975
Издательство: Oxford Academ
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Цена: 5384.00 р.
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Описание: Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people`s engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.

Newsgames: Journalism at Play

Автор: Bogost Ian, Ferrari Simon, Schweizer Bobby
Название: Newsgames: Journalism at Play
ISBN: 0262518074 ISBN-13(EAN): 9780262518079
Издательство: MIT Press
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Цена: 1731.00 р.
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Описание: How videogames offer a new way to do journalism.


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