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Programming visual illusions for everyone, Bertamini, Marco


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Цена: 6288.00р.
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Автор: Bertamini, Marco
Название:  Programming visual illusions for everyone
ISBN: 9783319640655
Издательство: Springer
Классификация:







ISBN-10: 3319640658
Обложка/Формат: Hardcover
Страницы: 221
Вес: 0.51 кг.
Дата издания: 07.09.2017
Серия: Vision, illusion and perception
Язык: English
Издание: 1st ed. 2018
Иллюстрации: 22 illustrations, color; 27 illustrations, black and white; xi, 221 p. 49 illus., 22 illus. in color.
Размер: 246 x 165 x 19
Читательская аудитория: General (us: trade)
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: If you find visual illusions fascinating Programming Visual Illusions for Everyone is a book for you. It has some background, some history and some theories about visual illusions, and it describes in some detail twelve illusions. Some are about surfaces, some are about apparent size of objects, some are about colour and some involve movement. This is only one aspect of the book. The other is to show you how you can create these effects on any computer.The book includes a brief introduction to a powerful programming language called Python. No previous experience with programming is necessary. There is also an introduction to a package called PsychoPy that makes it easy to draw on a computer screen. It is perfectly ok if you have never heard the names Python or PsychoPy before. Python is a modern and easy-to-read language, and PsychoPy takes care of all the graphical aspects of drawing on a screen and also interacting with a computer. By the way, both Python and PsychoPy are absolutely free. Is this a book about illusions or about programming? It is both!
Дополнительное описание: Illusions are Fun.- Programming is Fun.- PsychoPy is Fun.-Kanizsa Square.- Ponzo Illusion.- Delboeuf Illusion.- Ebbinghaus Illusion.- M?nsterberg and Caf? Wall Illusion.- Brightness contrast and White Illusion.- Neon Colour Spreading.- Honeycomb Illusion.



Object-oriented Programming in SIMOTION Fundamentals, Program Examples and Software Concepts according to IEC 61131-3

Автор: Braun
Название: Object-oriented Programming in SIMOTION Fundamentals, Program Examples and Software Concepts according to IEC 61131-3
ISBN: 3895784567 ISBN-13(EAN): 9783895784569
Издательство: Wiley
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Цена: 6011.00 р.
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Описание: Addressing students, mechanical engineers, technicians and experienced automation engineers, the book will assist to understand and to use OOP in accordance with IEC 61131-3. In a step-by-step process, example programs show how to design a ready-to-use machine module.

Real-Time Visual Effects for Game Programming

Автор: Chang-Hun Kim; Sun-Jeong Kim; Soo-Kyun Kim; Shin-J
Название: Real-Time Visual Effects for Game Programming
ISBN: 9812874860 ISBN-13(EAN): 9789812874863
Издательство: Springer
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Цена: 18284.00 р.
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Описание: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.

CATIA V5 Macro Programming with Visual Basic Script

Автор: Ziethen Dieter
Название: CATIA V5 Macro Programming with Visual Basic Script
ISBN: 0071800026 ISBN-13(EAN): 9780071800020
Издательство: McGraw-Hill
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Цена: 22478.00 р.
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Описание: Filled with full-color screenshots and illustrations, this practical guide walks you through the entire process of writing, storing, and executing reusable macros for CATIA V5

C Programming for Arduino

Автор: Bayle Julien
Название: C Programming for Arduino
ISBN: 1849517584 ISBN-13(EAN): 9781849517584
Издательство: Неизвестно
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Цена: 10114.00 р.
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Описание: Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.

Programming Computer Vision with Python: Techniques and Libraries for Imaging and Retrieving Information

Автор: Solem Jan Erik
Название: Programming Computer Vision with Python: Techniques and Libraries for Imaging and Retrieving Information
ISBN: 1449316549 ISBN-13(EAN): 9781449316549
Издательство: Wiley
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Цена: 7602.00 р.
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Описание: If you want a basic understanding of computer vision`s underlying theory and algorithms, this hands-on introduction is the ideal place to start. Programming Computer Vision with Python teaches computer vision in broad terms that won`t bog you down in theory. Instead, you`ll find this book to be inspiring and motivating.

Genetic Programming Theory and Practice XI

Автор: Riolo Rick
Название: Genetic Programming Theory and Practice XI
ISBN: 1493903748 ISBN-13(EAN): 9781493903740
Издательство: Springer
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Цена: 13275.00 р.
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Описание: These contributions, written by the foremost international researchers and practitioners of Genetic Programming (GP), explore the synergy between theoretical and empirical results on real-world problems, producing a comprehensive view of the state of the art in GP.

Programming Multi-Agent Systems

Автор: Koen V. Hindriks; Alexander Pokahr; Sebastian Sard
Название: Programming Multi-Agent Systems
ISBN: 364203277X ISBN-13(EAN): 9783642032776
Издательство: Springer
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Цена: 9781.00 р.
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Описание: 6th International Workshop ProMAS 2008 Estoril Portugal May 13 2008 Revised Invited and Selected Pa. .

Integration of AI and OR Techniques in Constraint Programming for Combinatorial Optimization Problems

Автор: Andrea Lodi; Michela Milano; Paolo Toth
Название: Integration of AI and OR Techniques in Constraint Programming for Combinatorial Optimization Problems
ISBN: 3642135196 ISBN-13(EAN): 9783642135194
Издательство: Springer
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Цена: 10480.00 р.
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Описание: Constitutes the refereed proceedings of the 7th International Conference on Integration of AI and OR Techniques in Constraint Programming for Combinatorial Optimization Problems, CPAIOR 2010, held in Bologna, Italy, in June 2010.

A 25-Year Perspective on Logic Programming

Автор: Agostino Dovier; Enrico Pontelli
Название: A 25-Year Perspective on Logic Programming
ISBN: 3642143083 ISBN-13(EAN): 9783642143083
Издательство: Springer
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Цена: 10480.00 р.
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Описание: This book celebrates the 25th anniversary of GULP - the Italian Association for Logic Programming. Authored by Italian researchers, it presents a state-of-the-art survey of logic programming, making it a useful reference for both researchers and students.

Programming Languages and Systems

Автор: Andrew Gordon
Название: Programming Languages and Systems
ISBN: 3642119565 ISBN-13(EAN): 9783642119569
Издательство: Springer
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Цена: 16769.00 р.
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Описание: Constitutes the refereed proceedings of the 19th European Symposium on Programming, ESOP 2010, held in Paphos, Cyprus, in March 2010, as part of ETAPS 2010, the European Joint Conferences on Theory and Practice of Software.

Genetic Programming Theory and Practice VII

Автор: Rick Riolo; Una-May O`Reilly; Trent McConaghy
Название: Genetic Programming Theory and Practice VII
ISBN: 1461425018 ISBN-13(EAN): 9781461425014
Издательство: Springer
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Цена: 19564.00 р.
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Описание: Based on the annual Genetic Programming Theory and Practice workshop, this text discusses the latest in GP theory and practice and how each affects the other. It also addresses GP applications and hurdles encountered in utilizing them.

Real-Time Visual Effects for Game Programming

Автор: Chang-Hun Kim; Sun-Jeong Kim; Soo-Kyun Kim; Shin-J
Название: Real-Time Visual Effects for Game Programming
ISBN: 9811013489 ISBN-13(EAN): 9789811013485
Издательство: Springer
Рейтинг:
Цена: 14365.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.


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