Real-Time Visual Effects for Game Programming, Chang-Hun Kim; Sun-Jeong Kim; Soo-Kyun Kim; Shin-J
Автор: Bertamini, Marco Название: Programming visual illusions for everyone ISBN: 3319640658 ISBN-13(EAN): 9783319640655 Издательство: Springer Рейтинг: Цена: 6288.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: If you find visual illusions fascinating Programming Visual Illusions for Everyone is a book for you. It has some background, some history and some theories about visual illusions, and it describes in some detail twelve illusions. Some are about surfaces, some are about apparent size of objects, some are about colour and some involve movement. This is only one aspect of the book. The other is to show you how you can create these effects on any computer.The book includes a brief introduction to a powerful programming language called Python. No previous experience with programming is necessary. There is also an introduction to a package called PsychoPy that makes it easy to draw on a computer screen. It is perfectly ok if you have never heard the names Python or PsychoPy before. Python is a modern and easy-to-read language, and PsychoPy takes care of all the graphical aspects of drawing on a screen and also interacting with a computer. By the way, both Python and PsychoPy are absolutely free. Is this a book about illusions or about programming? It is both!
Автор: Somberg Guy Название: Game Audio Programming ISBN: 149874673X ISBN-13(EAN): 9781498746731 Издательство: Taylor&Francis Рейтинг: Цена: 10411.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.
One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more
Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.
Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
Includes perspectives of both audio programmers and sound designers on working and communicating together
Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer
Автор: Arjan Egges Название: Swift Game Programming for Absolute Beginners ISBN: 1484206517 ISBN-13(EAN): 9781484206515 Издательство: Springer Рейтинг: Цена: 4745.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The four games you`ll develop while reading this book are:PainterTut`s TombPenguin PairsTick TickThese four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play.
Автор: Jolanta Mizera-Pietraszko; Pit Pichappan Название: Lecture Notes in Real-Time Intelligent Systems ISBN: 331960743X ISBN-13(EAN): 9783319607436 Издательство: Springer Рейтинг: Цена: 39130.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
A Research on Classroom Teaching Ability System Construction of English Teachers combined with Artificial Intelligence.- Research on Education and Teaching Resources Management System based on ASP.NET.- Service Outsourcing Oriented Language Computer Model to Build Innovative Personnel Training.- Analysis and System Simulation of Flight Vehicle Sliding Mode Control Algorithm Based on PID Neural Network.- Multi Controller Software Defined Network Link Fault Location based on Tree Decomposition Method.- A New Model for Analyzing the Win Probability and Strength of the Two Sides of the Table Tennis Match.- Damping Loss Prevention on Aerobics Special Shoe Materials based on Intelligent Analysis.- Intelligent Agricultural Machinery Monitoring System Based on the Cloud.- Research on the Operation of Electric Intelligent Automation Based on Computational Intelligence.- Improvements of Wireless Network Routing Clustering Algorithm.- Research on Personalized Recommendation of Electronic Commerce Website Based on Text Mining.- Analysis on the Application of Artificial Intelligence Technology in the Construction of the Internet Interactive Platform of Inquiry Curriculum.
Автор: Chang-Hun Kim; Sun-Jeong Kim; Soo-Kyun Kim; Shin-J Название: Real-Time Visual Effects for Game Programming ISBN: 9811013489 ISBN-13(EAN): 9789811013485 Издательство: Springer Рейтинг: Цена: 14365.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
Автор: Huntley Название: Game Programming For Artists ISBN: 1138626465 ISBN-13(EAN): 9781138626461 Издательство: Taylor&Francis Рейтинг: Цена: 7195.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!
Описание: This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.
Автор: David Wallace Croft Название: Advanced Java Game Programming ISBN: 1590591232 ISBN-13(EAN): 9781590591239 Издательство: Springer Рейтинг: Цена: 6008.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume teaches the latest Java game programming techniques with detailed code examples. It covers deployment frameworks, accelerated graphics, game architecture, multiplayer networking and artificial intelligence.
Автор: Ryo Shimizu; Hidekazu Furukawa; Ryohei Fushimi; Название: HTML5 Game Programming with enchant.js ISBN: 1430247436 ISBN-13(EAN): 9781430247432 Издательство: Springer Рейтинг: Цена: 4890.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality.
Автор: Thiago Nunes Kehl; Viviane Todt; Maur?cio Roberto Название: Real time deforestation detection using ANN and Satellite images ISBN: 331915740X ISBN-13(EAN): 9783319157405 Издательство: Springer Рейтинг: Цена: 7836.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The foremost aim of the present study was the development of a tool to detect daily deforestation in the Amazon rainforest, using satellite images from the MODIS/TERRA sensor and Artificial Neural Networks.
Описание: This book reviews tools, techniques and methodologies of embedded software engineering and real-time systems, covering development, design patterns and development methodology, modelling framework and performance analysis, power management and deployment.
Описание: This book focuses on identifying the performance challenges involved in computer architectures, optimal configuration settings and analysing their impact on the performance of multi-core architectures.
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