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Advanced Java Game Programming, David Wallace Croft


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Цена: 6008.00р.
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Автор: David Wallace Croft
Название:  Advanced Java Game Programming
ISBN: 9781590591239
Издательство: Springer
Классификация:
ISBN-10: 1590591232
Обложка/Формат: Paperback
Страницы: 558
Вес: 0.93 кг.
Дата издания: 30.03.2004
Язык: English
Размер: 234 x 181 x 31
Основная тема: Computer Science
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: This volume teaches the latest Java game programming techniques with detailed code examples. It covers deployment frameworks, accelerated graphics, game architecture, multiplayer networking and artificial intelligence.


Learning C# by Programming Games

Автор: Egges Arjan
Название: Learning C# by Programming Games
ISBN: 3642365795 ISBN-13(EAN): 9783642365799
Издательство: Springer
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Цена: 6288.00 р.
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Описание: Requiring no programming experience, this book teaches game programming and the C# language. It discusses basic game structure, player input, game objects, game worlds, levels, animation, physics and intelligence, guiding the reader to create playable games.

Learn unity3d programming with unityscript

Автор: Suvak, Janine
Название: Learn unity3d programming with unityscript
ISBN: 1430265868 ISBN-13(EAN): 9781430265863
Издательство: Springer
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Цена: 4745.00 р.
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Описание: Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript.

Game Programming For Artists

Автор: Huntley
Название: Game Programming For Artists
ISBN: 1138626465 ISBN-13(EAN): 9781138626461
Издательство: Taylor&Francis
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Цена: 7195.00 р.
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Описание: Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!

Game Audio Programming

Автор: Somberg Guy
Название: Game Audio Programming
ISBN: 149874673X ISBN-13(EAN): 9781498746731
Издательство: Taylor&Francis
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Цена: 10411.00 р.
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Описание:

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

    • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
    • Includes perspectives of both audio programmers and sound designers on working and communicating together
    • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

Gamemaker: studio 100 programming challenges

Автор: Tyers, Ben
Название: Gamemaker: studio 100 programming challenges
ISBN: 1484226437 ISBN-13(EAN): 9781484226438
Издательство: Springer
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Цена: 3492.00 р.
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Описание: Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML.

Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)

Автор: Ladd
Название: Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)
ISBN: 0470212845 ISBN-13(EAN): 9780470212844
Издательство: Wiley
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Цена: 25653.00 р.
Наличие на складе: Поставка под заказ.

Описание: This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.

Swift Game Programming for Absolute Beginners

Автор: Arjan Egges
Название: Swift Game Programming for Absolute Beginners
ISBN: 1484206517 ISBN-13(EAN): 9781484206515
Издательство: Springer
Рейтинг:
Цена: 4745.00 р.
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Описание: The four games you`ll develop while reading this book are:PainterTut`s TombPenguin PairsTick TickThese four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play.

HTML5 Game Programming with enchant.js

Автор: Ryo Shimizu; Hidekazu Furukawa; Ryohei Fushimi;
Название: HTML5 Game Programming with enchant.js
ISBN: 1430247436 ISBN-13(EAN): 9781430247432
Издательство: Springer
Рейтинг:
Цена: 4890.00 р.
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Описание: HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality.

Real-Time Visual Effects for Game Programming

Автор: Chang-Hun Kim; Sun-Jeong Kim; Soo-Kyun Kim; Shin-J
Название: Real-Time Visual Effects for Game Programming
ISBN: 9812874860 ISBN-13(EAN): 9789812874863
Издательство: Springer
Рейтинг:
Цена: 18284.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.

Advanced game developer`s toolkit

Автор: Van Der Spuy, Rex
Название: Advanced game developer`s toolkit
ISBN: 1484210980 ISBN-13(EAN): 9781484210987
Издательство: Springer
Рейтинг:
Цена: 4890.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.

You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using.

You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.

The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.

What You'll Learn

  • Work with advanced tile-based design techniques for puzzle, platform and maze games
  • Use Tiled Editor to build game worlds
  • Build path-finding and AI systems using Line of Sight and A* (A-Star)
  • Make isometric games
  • Manage complexity to build games of any size that scale seamlessly

Who This Book Is For

Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.

Advanced Game Design with HTML5 and JavaScript

Автор: van Rex
Название: Advanced Game Design with HTML5 and JavaScript
ISBN: 1430258004 ISBN-13(EAN): 9781430258001
Издательство: Springer
Рейтинг:
Цена: 4745.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know.

You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.

Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It's also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills.

The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you're looking for a book to take your game design skills into the stratosphere and beyond, this is it


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