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The Dictionary of Computer Graphics and Virtual Reality, Roy Latham


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Цена: 12157.00р.
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Автор: Roy Latham
Название:  The Dictionary of Computer Graphics and Virtual Reality
ISBN: 9780387944050
Издательство: Springer
Классификация:



ISBN-10: 0387944052
Обложка/Формат: Paperback
Страницы: 169
Вес: 0.26 кг.
Дата издания: 13.01.1995
Язык: English
Размер: 234 x 156 x 13
Основная тема: Computer Science
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Superblack, superblock, supercase, superquadric, supersampling, superred, supergreen, and superblue are just a few of the words which make up the language of computer graphics. The main changes have been to add new terminology relating to virtual reality and the related topics of robotics and networked simulation.


Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Автор: Philippe Fuchs
Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach
ISBN: 113863235X ISBN-13(EAN): 9781138632356
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание:

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.

The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Virtual Reality Technology and Applications

Автор: Matja? Mihelj; Domen Novak; Samo Begu?
Название: Virtual Reality Technology and Applications
ISBN: 9402400362 ISBN-13(EAN): 9789402400366
Издательство: Springer
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Цена: 11753.00 р.
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Описание: This book offers a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives.

Virtual and Augmented Reality Applications in Manufacturing

Автор: S.K. Ong; A.Y.C. Nee
Название: Virtual and Augmented Reality Applications in Manufacturing
ISBN: 1849969213 ISBN-13(EAN): 9781849969215
Издательство: Springer
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Цена: 36570.00 р.
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Описание: Written by experts from the world`s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

Learning web-based virtual reality

Автор: Neelakantam, Srushtika Pant, Tanay
Название: Learning web-based virtual reality
ISBN: 1484227093 ISBN-13(EAN): 9781484227091
Издательство: Springer
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Цена: 3213.00 р.
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Описание: Chapter 1: Introduction to VR and WebVR

Chapter Goal: This chapter deals with the features of VR and web based VR and dives into topics such as why a developer should learn WebVR, why is it beneficial and easy to develop for web developers and finally about the various VR devices in the market.

No of pages: Around 10 Pages

Sub -Topics

- Details of VR and WebVR

- HTML5 and WebVR applications

- Devices available for VR in the market

Chapter 2: Understanding the WebVR API and Frameworks

Chapter Goal: This chapter introduces WebVR API to the readers and walks them through the whole process of understanding the specifications of W3C. The readers will also learn about MozVR, various WebVR frameworks and the efforts made/being made by various browsers to support WebVR. By the end of this chapter, the user can relate with the things that were learned in the previous chapter.

No of pages: Around 10

Sub - Topics

- Introduction to WebVR API

- WebVR API Specifications

- Details about MozVR

- WebVR Frameworks available for Development

Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab

Chapter Goal: In this chapter the reader will learn about the popular WebVR projects available online to get inspired by them to build his own WebVR project. The user will also be informed of the various hardware and software requirements to continue with WebVR. By the end of this chapter, the reader will feel confident enough to start development of his first WebVR app in the next chapter.

No of pages: Around 15

Sub - Topics:

- Popular WebVR Projects and their making

- Hardware and Software Requirements for WebVR development

- Setting up the WebVR Lab

Chapter 4: Introduction to A Frame Chapter Goal: In this chapter, the reader will learn about the A Frame library for WebVR development, the various components and building blocks of A Frame, caching assets for better performance, applying textures to objects, controlling lighting and camera and running the applications on his laptop. This chapter will empower the user to make applications using WebVR. We will also be developing a basic Hello World WebVR application.

No of pages: Around 15

Sub - Topics:

- Introduction to A Frame Library

- Components and building blocks of A Frame

- Caching assets to improve performance

- Using lights and camera objects

- Applying textures to objects to make them lively

- Developing a Hello World WebVR Application

Chapter 5: Building a VR Based Content Display

Chapter Goal: In this chapter, we will be building a VR based content display application that displays the photos of a user in a virtual 3D environment. This chapter would also help the user to have an idea of how he should design his application or website so that it improves user's experience.

No of pages: Around 15

Sub - Topics:

- Designing layouts for application

- Making an intermediate WebVR based Application

- Running the application on Google Cardboard

- Enhance the UI of app by making use of various components of A Frame

Chapter 6: Building Your Own VR Society

Chapter Goal: This chapter covers the building of a virtual housing society

Augmented and Virtual Reality

Автор: Lucio Tommaso De Paolis; Antonio Mongelli
Название: Augmented and Virtual Reality
ISBN: 3319228870 ISBN-13(EAN): 9783319228877
Издательство: Springer
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Цена: 10062.00 р.
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Описание: This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions.


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