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Communications After ad2000, D.E.N. Davies; C. Hilsum; A.W. Rudge


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Автор: D.E.N. Davies; C. Hilsum; A.W. Rudge
Название:  Communications After ad2000
ISBN: 9780412495502
Издательство: Springer
Классификация:


ISBN-10: 0412495503
Обложка/Формат: Hardcover
Страницы: 253
Вес: 0.56 кг.
Дата издания: 31.07.1993
Язык: English
Размер: 234 x 156 x 16
Основная тема: Physics
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: The Royal Society has initiated a series of meetings to discuss the effect advances in technology will have on our way of life in the next century. The subject of the third meeting, communications, is no less critical to life, but it offers particular problems and uncertainties, especially in the forecasting of future trends.


Digital Innovations for Mass Communications

Автор: Lester Paul Martin
Название: Digital Innovations for Mass Communications
ISBN: 041566294X ISBN-13(EAN): 9780415662949
Издательство: Taylor&Francis
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Цена: 8420.00 р.
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Описание:

In every field of mass communications--advertising, entertainment studies, journalism, public relations, radio-television-film, tourism, and visual reporting--professionals understand the importance of storytelling. Regardless of whether the finished product is a commercial, an in-depth investigative piece, a public service campaign, an independent documentary, a travelogue, or a collection of photographs, effective storytelling requires a combination of creativity, empathy, and expertise. Through the innovative technologies and techniques described in this textbook, students will learn how to turn passive readers and viewers into engaged and regular users.

The sixteen chapters each include a brief introduction, assignments, simple-to-follow step-by-step exercises, and sources for additional information in which users will learn to produce apps, informational graphics, quick response codes, quizzes, simulations, smartphone and table icons, social media campaigns, three-dimensional pictures, and video. Students will work with the following programs: Blogger, Dreamweaver, Excel, Facebook, GeoCommons, Google Maps, Illustrator, Imgur, iMovie, Infogram, iShowU, JavaScript, JustGive, Kaywa, Kickstarter, LinkedIn, Onvert, Photoshop, Pixel Resort, QuickTime, Reddit, Second Life, SurveyMonkey, TheAppBuilder, Twitter, Vizualize, Wikipedia, Word, WordPress, and YouTube.

When digital innovations are added to traditional print and screen presentations, a media user is not only allowed to interact with the information but can also physically engage with the story displayed. Giving students the tools they need to transform their storytelling in this manner is the ultimate goal of this textbook.


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