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Rendering Techniques `98, George Drettakis; Nelson Max


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Автор: George Drettakis; Nelson Max
Название:  Rendering Techniques `98
ISBN: 9783211832134
Издательство: Springer
Классификация:



ISBN-10: 3211832130
Обложка/Формат: Paperback
Страницы: 339
Вес: 0.57 кг.
Дата издания: 11.08.1998
Серия: Eurographics
Язык: English
Размер: 244 x 170 x 19
Основная тема: Engineering
Подзаголовок: Proceedings of the Eurographics Workshop in Vienna, Austria, June 29—July 1, 1998
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures.


Physically Based Rendering

Автор: Pharr, Matt
Название: Physically Based Rendering
ISBN: 0128006455 ISBN-13(EAN): 9780128006450
Издательство: Elsevier Science
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Цена: 14483.00 р.
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Описание: "

Physically Based Rendering: From Theory to Implementation, Third Edition, " describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.

Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.
Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scatteringProvides the source code fora complete rendering systemallowing readers to get up and running fastIncludes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first describedServes as an essential resource on physically-based rendering"

Автор: Dangxiao Wang; Jing Xiao; Yuru Zhang
Название: Haptic Rendering for Simulation of Fine Manipulation
ISBN: 366244948X ISBN-13(EAN): 9783662449486
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills.

Rendering Techniques `97

Автор: Julie Dorsey; Philipp Slusallek
Название: Rendering Techniques `97
ISBN: 3211830014 ISBN-13(EAN): 9783211830017
Издательство: Springer
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Цена: 12157.00 р.
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Описание: The papers in this proceedings contain new research results in the areas of Finite-Element and Monte-Carlo illumination algorithms, image-based render ing, outdoor and natural illumination, error metrics, perception, texture and color handling, data acquisition for rendering, and efficient use of hardware.

Rendering Techniques 2000

Автор: B. Peroche; H. Rushmeier
Название: Rendering Techniques 2000
ISBN: 3211835350 ISBN-13(EAN): 9783211835357
Издательство: Springer
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Цена: 12157.00 р.
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Описание: Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages).

Rendering Techniques `99

Автор: Dani Lischinski; Greg W. Larson
Название: Rendering Techniques `99
ISBN: 321183382X ISBN-13(EAN): 9783211833827
Издательство: Springer
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Цена: 12157.00 р.
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Описание: (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers.

Photorealistic Rendering Techniques

Автор: Georgios Sakas; Peter Shirley; Stefan M?ller
Название: Photorealistic Rendering Techniques
ISBN: 364287827X ISBN-13(EAN): 9783642878275
Издательство: Springer
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Цена: 6986.00 р.
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Описание: Holly Rush- meier is internationally well known for her excellent work in all areas of rendering and gave us a review of modelling and rendering participating media with em- phasis on scientific visualization.

Mastering Mental Ray: Rendering Techniques for 3D and CAD Professionals

Автор: O`Connor Jennier
Название: Mastering Mental Ray: Rendering Techniques for 3D and CAD Professionals
ISBN: 0470563850 ISBN-13(EAN): 9780470563854
Издательство: Wiley
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Цена: 6334.00 р.
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Описание: Rendering Techniques for 3D and CG Professionals.

Rendering Techniques `96

Автор: Xavier Pueyo; Peter Schr?der
Название: Rendering Techniques `96
ISBN: 3211828834 ISBN-13(EAN): 9783211828830
Издательство: Springer
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Цена: 12157.00 р.
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Описание: The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.

Rendering Techniques `95

Автор: Partick M. Hanrahan; Werner Purgathofer
Название: Rendering Techniques `95
ISBN: 3211827331 ISBN-13(EAN): 9783211827338
Издательство: Springer
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Цена: 12157.00 р.
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Описание: Including a selection of 31 papers from a rendering workshop in Dublin, held from 12-14 June 1995, this book gives an overview of hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, non-diffuse radiosity and radiosity performance improvements.

Production Rendering

Автор: Ian Stephenson
Название: Production Rendering
ISBN: 1849969299 ISBN-13(EAN): 9781849969291
Издательство: Springer
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Цена: 15372.00 р.
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Описание:

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines.

Key Topics

-A Rendering framework for managing a micro polygon-oriented graphics pipeline

-Problems presented by different types of geometry showing how different surface types can be made ready for shading

-Shading and how it fits into a rendering pipeline

-How to write a good shader compiler

-Ray tracing in a production renderer

-Incorporating global illumination into a renderer

-Gathering surface samples into a final image

-Tips and tricks in rendering

About the authors

Mark Elendt, Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.

Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).

Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM.

Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA

Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis."

Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.

Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.

Advances in Modelling, Animation and Rendering

Автор: John Vince; Rae Earnshaw
Название: Advances in Modelling, Animation and Rendering
ISBN: 1447111184 ISBN-13(EAN): 9781447111184
Издательство: Springer
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Цена: 27950.00 р.
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Realistic Architectural Rendering with 3ds Max and Mental Ray: Interior and Exterior

Автор: Cardoso Jamie
Название: Realistic Architectural Rendering with 3ds Max and Mental Ray: Interior and Exterior
ISBN: 1138780383 ISBN-13(EAN): 9781138780385
Издательство: Taylor&Francis
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Цена: 7501.00 р.
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Описание: Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max.


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