Computer Animation and Simulation `98, Bruno Arnaldi; Gerard Hegron
Автор: Gilland, Joseph Название: Elemental magic: The Art of Special Effects Animation ISBN: 0240811631 ISBN-13(EAN): 9780240811635 Издательство: Taylor&Francis Рейтинг: Цена: 6018.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A richly illustrated full-color guide to creating stunning hand-drawn and digital special effects by Joseph Gilland, whose work has been seen in films such as Lilo & Stitch, Mulan, and Brother Bear.
Автор: Watt Название: Multithreading for Visual Effects ISBN: 1482243563 ISBN-13(EAN): 9781482243567 Издательство: Taylor&Francis Рейтинг: Цена: 7823.00 р. 11176.00-30% Наличие на складе: Есть (1 шт.) Описание:
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
Автор: Halas and Whitaker Название: Timing for Animation ISBN: 0240521609 ISBN-13(EAN): 9780240521602 Издательство: Taylor&Francis Рейтинг: Цена: 4592.00 р. Наличие на складе: Поставка под заказ.
Описание: <p>A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!</p> <br><br><p>* Animate it right first time with these tried and tested techniques by industry legends, Halas and Whitaker. The second edition is fully updated for digital workflows, by Tom Sito, animator of <i>Beauty and the Beast</i> and <i>Shrek.</i> </p><br><p>* Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. </p><br><p>* Fully revised, in Full color and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!</p><br><p> </p>
Автор: Bertolotti Название: Real-Time Embedded Systems ISBN: 1439841543 ISBN-13(EAN): 9781439841549 Издательство: Taylor&Francis Рейтинг: Цена: 33686.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: From the Foreword: "…the presentation of real-time scheduling is probably the best in terms of clarity I have ever read in the professional literature. Easy to understand, which is important for busy professionals keen to acquire (or refresh) new knowledge without being bogged down in a convoluted narrative and an excessive detail overload. The authors managed to largely avoid theoretical-only presentation of the subject, which frequently affects books on operating systems. … an indispensable [resource] to gain a thorough understanding of the real-time systems from the operating systems perspective, and to stay up to date with the recent trends and actual developments of the open-source real-time operating systems." —Richard Zurawski, ISA Group, San Francisco, California, USA Real-time embedded systems are integral to the global technological and social space, but references still rarely offer professionals the sufficient mix of theory and practical examples required to meet intensive economic, safety, and other demands on system development. Similarly, instructors have lacked a resource to help students fully understand the field. The information was out there, though often at the abstract level, fragmented and scattered throughout literature from different engineering disciplines and computing sciences. Accounting for readers’ varying practical needs and experience levels, Real Time Embedded Systems: Open-Source Operating Systems Perspective offers a holistic overview from the operating-systems perspective. It provides a long-awaited reference on real-time operating systems and their almost boundless application potential in the embedded system domain. Balancing the already abundant coverage of operating systems with the largely ignored real-time aspects, or "physicality," the authors analyze several realistic case studies to introduce vital theoretical material. They also discuss popular open-source operating systems—Linux and FreRTOS, in particular—to help embedded-system designers identify the benefits and weaknesses in deciding whether or not to adopt more traditional, less powerful, techniques for a project.
Автор: Bridson Название: Fluid Simulation for Computer Graphics, Second Edition ISBN: 1482232839 ISBN-13(EAN): 9781482232837 Издательство: Taylor&Francis Рейтинг: Цена: 12554.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.
Highlights of the Second Edition
New chapters on level sets and vortex methods
Emphasizes hybrid particle-voxel methods, now the industry standard approach
Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
Adds new discussions on meshing, particles, and vortex methods
The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
Автор: Ronan Boulic; Gerard Hegron Название: Computer Animation and Simulation `96 ISBN: 3211828850 ISBN-13(EAN): 9783211828854 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Part of the "Eurographics" series, the 14 papers in this volume demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithms allowing the real-time animation of complex articulated structure in particular and of dynamic scenes in general.
Автор: Demetri Terzopoulos; Daniel Thalmann Название: Computer Animation and Simulation `95 ISBN: 3211827382 ISBN-13(EAN): 9783211827383 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Part of the "Eurographics" series, this book presents novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects (solid, fluid and gaseous), as well as the behaviours of living systems, such as plant, lower animals and animals.
Автор: Nadia Magnenat-Thalmann; Daniel Thalmann Название: Computer Animation and Simulation `99 ISBN: 3211833927 ISBN-13(EAN): 9783211833926 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: These research papers demonstrate novel models and concepts in animation and graphics simulation. Emphasis is given to modelling human motion, collision, detection and perception, facial animation and communication, specific animation models, realistic rendering, and behavioural animation.
Автор: N. Magnenat-Thalmann; D. Thalmann; B. Arnaldi Название: Computer Animation and Simulation 2000 ISBN: 3211835490 ISBN-13(EAN): 9783211835494 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Presents methods in computer animation and simulation. This collection of papers covers research in human animation, physically-based modeling, motion control, animation systems, and other key aspects.
Автор: Daniel Thalmann; Michiel, van de Panne Название: Computer Animation and Simulation `97 ISBN: 3211830480 ISBN-13(EAN): 9783211830482 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume contains the proceedings of the Eurographics Workshop held in Budapest in September 1997. It covers issues such as human motion capture, human animation, physics-based modelling, natural phenomena and collision processing.
Автор: Engel Wolfgang Название: GPU Pro 5 ISBN: 1482208636 ISBN-13(EAN): 9781482208634 Издательство: Taylor&Francis Рейтинг: Цена: 16078.00 р. Наличие на складе: Поставка под заказ.
Описание: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods. In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.
Автор: Sturgul Название: Discrete Simulation and Animation for Mining Engineers ISBN: 1482254417 ISBN-13(EAN): 9781482254419 Издательство: Taylor&Francis Рейтинг: Цена: 31390.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
General Purpose Simulation System (GPSS) is a special computer programming language primarily used to simulate what can be classified as discrete systems. A discrete system is one where, at any given instant in time, a countable number of things can take place. The basic operation of a mine itself can be considered such a system.
Discrete Simulation and Animation for Mining Engineers
explains how to model mining systems using GPSS/H(R) and PROOF(R) by Wolverine Software Corporation. Employing a unique approach that encourages engagement from the start, the text discusses animation first, and then slowly introduces simulation language. As each new topic is covered, an animation is provided to illustrate the key concepts.
Leveraging valuable insight gained from the author's extensive experience modeling mines around the world, the book:
Describes how to apply discrete system simulation to mines
Shows how to make those simulations come alive with animation
Includes real-world examples and exercises that hone practical problem-solving skills
Written by a mining engineer for mining engineers and students of mining, Discrete Simulation and Animation for Mining Engineers offers a comprehensive yet accessible treatment of mine simulation and animation useful in increasing the efficiency of industrial mining processes.
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