Computers and Games, Jonathan Schaeffer; Martin M?ller; Yngvi Bj?rnsson
Автор: Cheng William, Cheng Willam Название: Sound Play: Video Games and the Musical Imagination ISBN: 0199969973 ISBN-13(EAN): 9780199969975 Издательство: Oxford Academ Рейтинг: Цена: 5384.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people`s engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.
Автор: Angelides Название: Handbook of Digital Games ISBN: 1118328035 ISBN-13(EAN): 9781118328033 Издательство: Wiley Рейтинг: Цена: 21376.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.
Автор: H. Jaap van den Herik; Hiroyuki Iida Название: Computers and Games ISBN: 3540657665 ISBN-13(EAN): 9783540657668 Издательство: Springer Рейтинг: Цена: 11179.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: These papers represent the proceedings of the First International Conference on Computer and Games. They are organized into topical sections and address all aspects of computers and games, including game playing programs, mathematical games learning algorithms, cognitive aspects and game theory.
Автор: Wolf Mark J. P. Название: Video Games Around the World ISBN: 0262527162 ISBN-13(EAN): 9780262527163 Издательство: MIT Press Рейтинг: Цена: 7618.00 р. Наличие на складе: Нет в наличии.
Описание:
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.
Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language.
Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations.
Africa - Arab World - Argentina - Australia - Austria - Brazil - Canada - China - Colombia - Czech Republic - Finland - France - Germany - Hong Kong - Hungary - India - Indonesia - Iran - Ireland - Italy - Japan - Mexico - The Netherlands - New Zealand - Peru - Poland - Portugal - Russia - Scandinavia - Singapore - South Korea - Spain - Switzerland - Thailand - Turkey - United Kingdom - United States of America - Uruguay - Venezuela
Автор: H. Jaap van den Herik; Shun-Chin Hsu; Tsan-sheng H Название: Advances in Computer Games ISBN: 3540488871 ISBN-13(EAN): 9783540488873 Издательство: Springer Рейтинг: Цена: 9781.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. This book contains 20 papers that cover various aspects of artificial intelligence in computer-game playing.
Автор: Kempshall Название: The First World War in Computer Games ISBN: 1137491752 ISBN-13(EAN): 9781137491756 Издательство: Springer Рейтинг: Цена: 8384.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.
Автор: Jahn-Sudmann Название: Computer Games as a Sociocultural Phenomenon ISBN: 0230545440 ISBN-13(EAN): 9780230545441 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.
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