Narrative Pleasures in Young Adult Novels, Films and Video Games, M. Mackey
Автор: A. Curry Название: Environmental Crisis in Young Adult Fiction ISBN: 1349444243 ISBN-13(EAN): 9781349444243 Издательство: Springer Рейтинг: Цена: 7685.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This pioneering study is the first full-length treatment of feminism and the environment in children`s literature. Drawing on the history, philosophy and ethics of ecofeminism, it examines the ways in which post-apocalyptic landscapes in young adult fiction reflect contemporary attitudes towards environmental crisis and human responsibility.
Автор: V. Flanagan Название: Technology and Identity in Young Adult Fiction ISBN: 1349472522 ISBN-13(EAN): 9781349472529 Издательство: Springer Рейтинг: Цена: 9781.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Technology and Identity in Young Adult Fiction is not a historical study or a survey of narrative plots, but takes a more conceptual approach that engages with the central ideas of posthumanism: the fragmented nature of posthuman identity, the concept of agency as distributed and collective and the role of embodiment in understandings of selfhood.
Описание: This book is a study of the evolving relationships between literature, cyberspace, and young adults in the twenty-first century. Megan L. Musgrave explores the ways that young adult fiction is becoming a platform for a public conversation about the great benefits and terrible risks of our increasing dependence upon technology in public and private life. Drawing from theories of digital citizenship and posthuman theory, Digital Citizenship in Twenty-First Century Young Adult Literature considers how the imaginary forms of activism depicted in literature can prompt young people to shape their identities and choices as citizens in a digital culture
Описание: Focusing upon contemporary young adult literature, this collection features an academic look at the use of the classic fairy tale and its Gothic elements in the creation of both new tales and retellings of classic stories.
Автор: Gunter Название: Does Playing Video Games Make Players More Violent? ISBN: 1137579846 ISBN-13(EAN): 9781137579843 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.
In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?
Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.
The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Описание: Applying critical race theory to contemporary African American children’s and young adult literature, this book explores one key racial issue that has been overlooked both in race studies and literary scholarship—internalised racism. By systematically examining the issue of internalised racism and its detrimental psychological effects, particularly towards the young and vulnerable, this book defamiliarises the very racial issue that otherwise has become normalised in American racial discourse, reaffirming the relevance of race, racism, and racialisation in contemporary America. Through readings of works by Jacqueline Woodson, Sharon G. Flake, Tanita S. Davis, Sapphire, Rosa Guy, and Nikki Grimes, Suriyan Panlay develops a new critical discourse on internalised racism by studying its effects on marginalised children, its manifestations, and the fictional narrative strategies that can be used to regain and reclaim a sense of self.
Автор: Flanagan Название: Technology and Identity in Young Adult Fiction ISBN: 1137362057 ISBN-13(EAN): 9781137362056 Издательство: Springer Рейтинг: Цена: 9781.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Technology and Identity in Young Adult Fiction is not a historical study or a survey of narrative plots, but takes a more conceptual approach that engages with the central ideas of posthumanism: the fragmented nature of posthuman identity, the concept of agency as distributed and collective and the role of embodiment in understandings of selfhood.
Описание: Taking a critical, research-oriented perspective, this book explores the theoretical, empirical, and pedagogical connections between reading and teaching young adult literature in middle and secondary classrooms and adolescent identity development.
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