Автор: Mortensen Mette Название: Journalism and Eyewitness Images ISBN: 041582849X ISBN-13(EAN): 9780415828499 Издательство: Taylor&Francis Рейтинг: Цена: 24499.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume examines the power of new technologies for creating and disseminating images in relation to conflicts. Mortensen presents a theoretical framework and uses case studies to investigate the impact of non-professional images with regard to essential issues in today`s media landscape.
Автор: Mortensen Janus Название: Style, Mediation, and Change ISBN: 0190629495 ISBN-13(EAN): 9780190629496 Издательство: Oxford Academ Рейтинг: Цена: 5701.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Mediated talk is organised around familiar styles - styles of person, relationship and genre. But media also consistently remake and re-style these familiar patterns. This book brings together original research of media styling in different national contexts and languages. It highlights and theorises how creative acts of mediated styling can promote social and sociolinguistic change.
Автор: Mortensen Mette Название: Social Media Materialities and Protest ISBN: 1138093084 ISBN-13(EAN): 9781138093089 Издательство: Taylor&Francis Рейтинг: Цена: 5970.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This innovative collectionadvances the notion of social media materialities to draw attention to the ways in which physical aspects steer contentious practices and, inversely, how technologies and economic models are handled and performed by users.
Автор: Mortensen Название: British Romanticism and Continental Influences ISBN: 1403915156 ISBN-13(EAN): 9781403915153 Издательство: Springer Рейтинг: Цена: 14673.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: During the 1790s and 1800s, cultural critics became convinced that Britain was being `inundated` by pernicious literary translations imported from the European Continent.
Автор: Mortensen, Mette (university Of Copenhagen, Denmark) Название: Journalism and eyewitness images ISBN: 1138097772 ISBN-13(EAN): 9781138097773 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Building on the vast research conducted on war and media since the 1970s, scholars are now studying the digital transformation of the production of news. Little scholarly attention has been paid, however, to non-professional, eyewitness visuals, even though this genre holds a still greater bearing on the way conflicts are fought, communicated, and covered by the news media. This volume examines the power of new technologies for creating and disseminating images in relation to conflicts. Mortensen presents a theoretical framework and uses case studies to investigate the impact of non-professional images with regard to essential issues in today's media landscape: including new media technologies and democratic change, the political mobilization and censorship of images, the ethics of spectatorship, and the shifting role of the mainstream news media in the digital age.
Название: The Dark Side of Game Play ISBN: 1138827282 ISBN-13(EAN): 9781138827288 Издательство: Taylor&Francis Рейтинг: Цена: 24499.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
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