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The Dark Side of Game Play, 


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Цена: 24499.00р.
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Название:  The Dark Side of Game Play
ISBN: 9781138827288
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1138827282
Обложка/Формат: Hardback
Страницы: 280
Вес: 0.53 кг.
Дата издания: 22.06.2015
Серия: Routledge advances in game studies
Язык: English
Иллюстрации: 3 halftones, black and white
Размер: 161 x 268 x 20
Читательская аудитория: Undergraduate
Ключевые слова: Media studies, GAMES / Role Playing & Fantasy,GAMES / Video & Electronic,SOCIAL SCIENCE / Media Studies
Основная тема: Video Games
Подзаголовок: Controversial Issues in Playful Environments
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of dark play in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?


Автор: Taylor T. L.
Название: Watch Me Play: Twitch and the Rise of Game Live Streaming
ISBN: 0691183554 ISBN-13(EAN): 9780691183558
Издательство: Wiley
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Цена: 4435.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

A look at the revolution in game live streaming and esports broadcasting

Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters--and each other--through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences.

Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity.

The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.

Pop Culture and the Dark Side of the American Dream: Con Men, Gangsters, Drug Lords, and Zombies

Автор: Cantor Paul a.
Название: Pop Culture and the Dark Side of the American Dream: Con Men, Gangsters, Drug Lords, and Zombies
ISBN: 0813177308 ISBN-13(EAN): 9780813177304
Издательство: Marston Book Services
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Цена: 5346.00 р.
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Описание: The many con men, gangsters, and drug lords portrayed in popular culture are examples of the dark side of the American dream.

The dark side of game play mortens

Название: The dark side of game play mortens
ISBN: 1138548677 ISBN-13(EAN): 9781138548671
Издательство: Taylor&Francis
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Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

Social Exclusion, Power, and Video Game Play

Автор: Embrick David G.
Название: Social Exclusion, Power, and Video Game Play
ISBN: 0739138618 ISBN-13(EAN): 9780739138618
Издательство: Bloomsbury
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Цена: 6683.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms.

The Dark Side of Family Communication

Автор: Olson
Название: The Dark Side of Family Communication
ISBN: 0745647979 ISBN-13(EAN): 9780745647975
Издательство: Wiley
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Цена: 7920.00 р.
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Описание: * This is the first book to explore the communicative aspects of the darker side of family life. * The book offers an intergrative understanding of the dark side of family communication and a theoretical mechanism for understanding related scholarship.

Music Video Games: Performance, Politics, and Play

Автор: Michael Austin
Название: Music Video Games: Performance, Politics, and Play
ISBN: 1501308521 ISBN-13(EAN): 9781501308529
Издательство: Bloomsbury Academic
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Цена: 22176.00 р.
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Описание:

Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Social Exclusion, Power and Video Game Play

Автор: Embrick David G
Название: Social Exclusion, Power and Video Game Play
ISBN: 073913860X ISBN-13(EAN): 9780739138601
Издательство: Bloomsbury
Рейтинг:
Цена: 15147.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms.

Cinema of the Dark Side: Atrocity and the Ethics of Film Spectatorship

Автор: Chaudhuri Shohini
Название: Cinema of the Dark Side: Atrocity and the Ethics of Film Spectatorship
ISBN: 0748642633 ISBN-13(EAN): 9780748642632
Издательство: Bloomsbury Academic
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Цена: 15048.00 р.
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Описание: A few days after 9/11, US Vice-President Dick Cheney invoked the need for the USA to work `the dark side` in its global `War on Terror`. Covering a diverse spectrum of 21st century cinema, this books deals with documentary or fictional representations of atrocity such as state-sanctioned torture, genocide, enforced disappearance, and apartheid.

Game Play: Paratextuality in Contemporary Board Games

Автор: Paul Booth
Название: Game Play: Paratextuality in Contemporary Board Games
ISBN: 1628927445 ISBN-13(EAN): 9781628927443
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
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Описание:

The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment.

The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.


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