Автор: Sylvester Tynan Название: Designing Games ISBN: 1449337937 ISBN-13(EAN): 9781449337933 Издательство: Wiley Рейтинг: Цена: 7585.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment.
Автор: Leorke Название: Location-Based Gaming ISBN: 9811306826 ISBN-13(EAN): 9789811306822 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: 1. IntroductionPart One: Discourses and Ideologies2. A Definition and Brief History of Location-based Games (2001-8)3. 'The City Becomes the Game's Playground': Discursive ClaimsPart Two: The App Ecology4. Location-based Gaming's Second Phase (2008 - present)5: Location-based Gaming Apps and the Labour of PlayPart 3: City-funded Location-based Games6. Urban Policy and Participatory Planning Location-based Games7. Wayfinding and Codemaking in the City of Melbourne8. Conclusion.
Описание: This book systematically introduces Point-of-interest (POI) recommendations in Location-based Social Networks (LBSNs). Lastly, the book discusses future research directions in this area. This book is intended for professionals involved in POI recommendation and graduate students working on problems related to location-based services.
Автор: Liqiu Meng; Alexander Zipf; Stephan Winter Название: Map-based Mobile Services ISBN: 3642072046 ISBN-13(EAN): 9783642072048 Издательство: Springer Рейтинг: Цена: 26120.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The worldwide popularisation of mobile communication technologies and the incre- ing awareness of usability issues since 1990's have been urging map designers to s- cialise and extend cartographic semiotics, visualisation styles and map use techniques for mobile contexts and small display devices. As a follow-up to the first book "M- based Mobile Services - Theories, Methods and Implementations" published in 2005, this new one is devoted to design strategies, user interactions and usability issues. It addresses methods and techniques for topics that range from design and rendering, context modelling, personalisation, multimodal interaction to usability test. Instead of striving for a seamless coverage of all essential theoretical and technical issues with an equal depth and extent, we attempt to pinpoint a number of research highlights and representative development activities at universities, research institutions and so- ware industry. The operational prototypes and platforms reported in the book are on the one hand outcome and feasibility proof of various approaches. On the other hand, they serve as a new starting point for the refinement of user interfaces and iterative usability tests. The book is intended not only for cartographers, surveying engineers and g- information scientists engaged in the development of location-based services, but also for software engineers and cognitive scientists working with interface design and - ability assessment. In addition, we try to provide a number of real-life case studies for students, academics and practitioners from GIS, computer graphics and other relevant disciplines.
Автор: Kristen Finley Название: Narrative Tactics for Mobile and Social Games ISBN: 1138613932 ISBN-13(EAN): 9781138613935 Издательство: Taylor&Francis Рейтинг: Цена: 20671.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.
Автор: Millington, Ian, Funge, John Название: Artificial Intelligence for Games ISBN: 0123747317 ISBN-13(EAN): 9780123747310 Издательство: Taylor&Francis Рейтинг: Цена: 10870.00 р. Наличие на складе: Поставка под заказ.
Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
What You Will Learn
Discover the architecture of GameMaker Studio 2
Add new features to your game with NodeJS modules
Integrate GameMaker Studio 2 with NodeJS
Master GameMaker Studio 2's built-in networking functions
Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Автор: Kristen Finley Название: Narrative Tactics For Mobile And So ISBN: 1498780784 ISBN-13(EAN): 9781498780780 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Поставка под заказ.
Описание: This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.
Автор: Noor Shaker; Julian Togelius; Mark J. Nelson Название: Procedural Content Generation in Games ISBN: 3319427148 ISBN-13(EAN): 9783319427140 Издательство: Springer Рейтинг: Цена: 8384.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Автор: Murari Mohan Saha; Jan Jozef Izykowski; Eugeniusz Название: Fault Location on Power Networks ISBN: 1447125258 ISBN-13(EAN): 9781447125259 Издательство: Springer Рейтинг: Цена: 20962.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This guide enables readers to pinpoint the location of a fault on power lines following a disturbance. It covers all aspects of protective relaying and automation from both the design and application standpoints.
Автор: Drachen, Anders; Nacke, Lennart; Mirza-Babaei, Pej Название: Games User Research ISBN: 0198794843 ISBN-13(EAN): 9780198794844 Издательство: Oxford Academ Рейтинг: Цена: 6968.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field.
Название: Internet of things (IOT) in 5g mobile technologies. ISBN: 3319309110 ISBN-13(EAN): 9783319309118 Издательство: Springer Рейтинг: Цена: 22359.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Byproviding researchers and professionals with a timely snapshot of emergingmobile communication systems, and highlighting the main pitfalls and potentialsolutions, the book fills an important gap in the literature and will fosterthe further developments of 5G hosting IoT devices.
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