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Theory and Practice of Motion Design, Stone R Brian


Âàðèàíòû ïðèîáðåòåíèÿ
Öåíà: 6123.00ð.
Êîë-âî:
Íàëè÷èå: Ïîñòàâêà ïîä çàêàç.  Åñòü â íàëè÷èè íà ñêëàäå ïîñòàâùèêà.
Ñêëàä Àíãëèÿ: Åñòü  
Ïðè îôîðìëåíèè çàêàçà äî: 2025-07-28
Îðèåíòèðîâî÷íàÿ äàòà ïîñòàâêè: Àâãóñò-íà÷àëî Ñåíòÿáðÿ
Ïðè óñëîâèè íàëè÷èÿ êíèãè ó ïîñòàâùèêà.

Äîáàâèòü â êîðçèíó
â Ìîè æåëàíèÿ

Àâòîð: Stone R Brian
Íàçâàíèå:  Theory and Practice of Motion Design
ISBN: 9781138490802
Èçäàòåëüñòâî: Taylor&Francis
Êëàññèôèêàöèÿ:

ISBN-10: 1138490806
Îáëîæêà/Ôîðìàò: Paperback
Ñòðàíèöû: 352
Âåñ: 0.67 êã.
Äàòà èçäàíèÿ: 24.08.2018
ßçûê: English
Ðàçìåð: 178 x 253 x 17
×èòàòåëüñêàÿ àóäèòîðèÿ: Undergraduate
Êëþ÷åâûå ñëîâà: Film, TV & radio, ART / Film & Video,PERFORMING ARTS / Film & Video / Direction & Production
Ïîäçàãîëîâîê: Critical perspectives and professional practice
Ðåéòèíã:
Ïîñòàâëÿåòñÿ èç: Åâðîïåéñêèé ñîþç
Îïèñàíèå:

This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations, typography, TV and film title design, brand building, narrative storytelling, history, exhibits and environments, editors R. Brian Stone and Leah Wahlin offer an interdisciplinary range of academic essays and professional interviews that together form a dialogue between motion design theory and professional practice.

Written for both those critically engaged with motion design as well as those working or aspiring to work professionally in the field, the book features a range of international contributors and interviews with some of the best-known designers in the field, including Kyle Cooper, Karin Fong, and Daniel Alenquer.

The Theory and Practice of Motion Design seeks to illuminate the diverse, interdisciplinary field of motion design by offering a structured examination of how motion design has evolved, what forces define our current understanding and implementation of motion design, and how we can plan for and imagine the future of motion design as it unfolds.

An accompanying online resource site, www.motionresource.com, contains visual representations of the examples described in the text.




Dream Worlds: production design for animation

Àâòîð: Hans Bacher
Íàçâàíèå: Dream Worlds: production design for animation
ISBN: 0240520939 ISBN-13(EAN): 9780240520933
Èçäàòåëüñòâî: Taylor&Francis
Ðåéòèíã:
Öåíà: 7654.00 ð.
Íàëè÷èå íà ñêëàäå: Åñòü ó ïîñòàâùèêà Ïîñòàâêà ïîä çàêàç.

Îïèñàíèå: A visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, and The Lion King (as well as a tantalizing examination of unfinished Disney projects!)

Level Design

Àâòîð: Totten Christopher W.
Íàçâàíèå: Level Design
ISBN: 1498745059 ISBN-13(EAN): 9781498745055
Èçäàòåëüñòâî: Taylor&Francis
Ðåéòèíã:
Öåíà: 6889.00 ð.
Íàëè÷èå íà ñêëàäå: Ïîñòàâêà ïîä çàêàç.

Îïèñàíèå:

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

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Key Features

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans
Educational Game Design Fundamental

Àâòîð: Kalmpourtzis
Íàçâàíèå: Educational Game Design Fundamental
ISBN: 113863154X ISBN-13(EAN): 9781138631540
Èçäàòåëüñòâî: Taylor&Francis
Ðåéòèíã:
Öåíà: 7654.00 ð.
Íàëè÷èå íà ñêëàäå: Åñòü ó ïîñòàâùèêà Ïîñòàâêà ïîä çàêàç.

Îïèñàíèå: This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Level Design: Concept, Theory, and Practice

Àâòîð: Kremers, Rudolf
Íàçâàíèå: Level Design: Concept, Theory, and Practice
ISBN: 1568813384 ISBN-13(EAN): 9781568813387
Èçäàòåëüñòâî: Taylor&Francis
Ðåéòèíã:
Öåíà: 10717.00 ð.
Íàëè÷èå íà ñêëàäå: Åñòü ó ïîñòàâùèêà Ïîñòàâêà ïîä çàêàç.

Îïèñàíèå: Brings together a wide range of information - ecology, fisheries, oceanography, mathematics, risk-assessment, resource economics, and institutional dynamics - to show how we can better understand, address trade-offs in, and implement successful management of marine resources. Provides useful tools and ideas to the fisheries scientific community, resource managers, policy makers, and stakeholders.

The Psychology of Screenwriting: Theory and Practice

Àâòîð: Jason Lee
Íàçâàíèå: The Psychology of Screenwriting: Theory and Practice
ISBN: 1441104984 ISBN-13(EAN): 9781441104984
Èçäàòåëüñòâî: Bloomsbury Academic
Ðåéòèíã:
Öåíà: 15048.00 ð.
Íàëè÷èå íà ñêëàäå: Åñòü ó ïîñòàâùèêà Ïîñòàâêà ïîä çàêàç.

Îïèñàíèå:

The Psychology of Screenwriting is more than an interesting book on the theory and practice of screenwriting. It is also a philosophical analysis of predetermination and freewill in the context of writing and human life in our mediated world of technology. Drawing on humanism, existentialism, Buddhism, postmodernism and transhumanism, and diverse thinkers from Meister Eckhart to Friedrich Nietzsche, Theodor Adorno, Jacques Derrida, Jean Baudrillard and Gilles Deleuze, The Psychology of Screenwriting will be of use to screenwriters, film students, philosophers and all those interested in contemporary theory. This book combines in-depth critical and cultural analysis with an elaboration on practice in an innovative fashion. It explores how people, such as those in the Dogme 95 movement, have tried to overcome traditional screenwriting, looking in detail at the psychology of writing and the practicalities of how to write well for the screen. This is the first book to include high-theory with screenwriting practice whilst incorporating the Enneagram for character development. Numerous filmmakers and writers, including David Lynch, Jim Jarmusch, David Cronenberg, Pedro Almod var, Darren Aronofsky, Sally Potter and Charlie Kaufman are explored. The Psychology of Screenwriting is invaluable for those who want to delve deeper into writing
for the screen.

Eye Tracking Methodology: Theory and Practice

Àâòîð: Duchowski Andrew T.
Íàçâàíèå: Eye Tracking Methodology: Theory and Practice
ISBN: 1846286085 ISBN-13(EAN): 9781846286087
Èçäàòåëüñòâî: Springer
Ðåéòèíã:
Öåíà: 13974.00 ð.
Íàëè÷èå íà ñêëàäå: Åñòü ó ïîñòàâùèêà Ïîñòàâêà ïîä çàêàç.

Îïèñàíèå: Despite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on how to develop, implement and use these systems. This second edition of Andrew Duchowski’s successful guide to these systems contains significant additional material on the topic and fills this gap in the market with this accessible and comprehensive introduction.Opening with useful background information, including an introduction to the human visual system and key issues in visual perception and eye movement, the second part surveys eye-tracking devices and provides a detailed introduction to the technical requirements necessary for installing a system and developing an application program. The book focuses on video-based, corneal-reflection eye trackers – the most widely available and affordable type of system, before closing with a look at a number of interesting and challenging applications in human factors, collaborative systems, virtual reality, marketing and advertising.Key features of this second edition include:• Three new chapters providing technical descriptions of new (state-of-the-art) eye tracking technology• A complete new Part describing experimental methodology including experimental design, empirical guidelines, together with 5 case studies• Survey material regarding recent research publications included within Part IVThe second edition of Eye Tracking Methodology is an invaluable guide for practitioners responsible for developing or implementing an eye tracking system, and can also be used as a teaching text for relevant modules on advanced undergraduate and postgraduate courses.‘One of the most comprehensive books on eye tracking ever written. A must-read for novices and experts alike.’Roel Vertegaal, Human Media Lab, Queen’s University, Canada‘… the first comprehensive treatment of a critical methodological area, this book unites the field’s core theoretical underpinnings with real-world applications and practical know-how …’Dario Salvucci, Drexel University, USA

Set Lighting Technician`s Handbook: Film Lighting Equipment, Practice, and Electrical Distribution

Àâòîð: Box Harry
Íàçâàíèå: Set Lighting Technician`s Handbook: Film Lighting Equipment, Practice, and Electrical Distribution
ISBN: 0240810759 ISBN-13(EAN): 9780240810751
Èçäàòåëüñòâî: Taylor&Francis
Ðåéòèíã:
Öåíà: 6123.00 ð.
Íàëè÷èå íà ñêëàäå: Ïîñòàâêà ïîä çàêàç.

Îïèñàíèå: An indispensable on-the-job reference for all film lighting technicians.


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