Автор: Totten Название: Architectural Approach to Level Design 2e ISBN: 081536136X ISBN-13(EAN): 9780815361367 Издательство: Taylor&Francis Цена: 8726.00 р. Наличие на складе: Есть у поставщикаПоставка под заказ. Описание: Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players..
Автор: Koster Raph Название: Theory of Fun for Game Design ISBN: 1449363210 ISBN-13(EAN): 9781449363215 Издательство: Wiley Рейтинг: Цена: 5701.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
Автор: Fields Tim Название: Mobile & Social Game Design ISBN: 1466598689 ISBN-13(EAN): 9781466598683 Издательство: Taylor&Francis Рейтинг: Цена: 7195.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization
Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology.
Learn How to Attract--and Retain--Gamers and Make Money
The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game's overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
Автор: Ferdig Richard E Название: Design, Utilization, and Analysis of Simulations and Game-Ba ISBN: 1466640189 ISBN-13(EAN): 9781466640184 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 25502.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: <em>Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds</em> presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.
Автор: Rogers, Rogers Scott Название: Level Up! the Guide to Great Video Game Design ISBN: 1118877160 ISBN-13(EAN): 9781118877166 Издательство: Wiley Рейтинг: Цена: 4435.00 р. Наличие на складе: Поставка под заказ.
Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.
Автор: Schell Название: The Art of Game Design ISBN: 1466598646 ISBN-13(EAN): 9781466598645 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Поставка под заказ.
Описание: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Автор: Isbister Katherine Название: How Games Move Us: Emotion by Design ISBN: 0262034263 ISBN-13(EAN): 9780262034265 Издательство: MIT Press Рейтинг: Цена: 2189.00 р. Наличие на складе: Нет в наличии.
Описание:
This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In " How Games Move Us," Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.
Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's "Little Big Planet" to the much-praised indie game "Journey "to art games like Brenda Romero's "Train."
Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
Автор: Osher Stanley, Paragios Nikos Название: Geometric Level Set Methods in Imaging, Vision, and Graphics ISBN: 0387954880 ISBN-13(EAN): 9780387954882 Издательство: Springer Рейтинг: Цена: 16769.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The topic of level sets is currently very timely and useful for creating realistic 3-D images and animations. They are powerful numerical techniques for analyzing and computing interface motion in a host of application settings. In computer vision, it has been applied to stereo and segmentation, whereas in graphics it has been applied to the postproduction process of in-painting and 3-D model construction.Osher is co-inventor of the Level Set Methods, a pioneering framework introduced jointly with James Sethian from the University of Berkeley in 1998. This methodology has been used up to now to provide solutions to a wide application range not limited to image processing, computer vision, robotics, fluid mechanics, crystallography, lithography, and computer graphics.The topic is of great interest to advanced students, professors, and R&D professionals working in the areas of graphics (post-production), video-based surveillance, visual inspection, augmented reality, document image processing, and medical image processing. These techniques are already employed to provide solutions and products in the industry (Cognitech, Siemens, Philips, Focus Imaging). An essential compilation of survey chapters from the leading researchers in the field, emphasizing the applications of the methods. This book can be suitable for a short professional course related with the processing of visual information.
Автор: Osher Stanley , Fedkiw Ronald Название: Level Set Methods and Dynamic Implicit Surfaces ISBN: 0387954821 ISBN-13(EAN): 9780387954820 Издательство: Springer Рейтинг: Цена: 10480.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book promotes the use of level set methods by scientists and engineers working on moving interface problems. The essential mathematical and numerical techniques are presented in a clear, well-motivated and self-contained way. Intended for students and researchers interested in computation in the physical sciences, and applied mathematicians who want to use these methods for their own computations.
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