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Understanding Virtual Reality, Sherman, William


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Цена: 15831.00р.
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Автор: Sherman, William
Название:  Understanding Virtual Reality
ISBN: 9780128183991
Издательство: Elsevier Science
Классификация:
ISBN-10: 0128183993
Обложка/Формат: Paperback
Страницы: 932
Вес: 1.58 кг.
Дата издания: 30.11.2018
Серия: The morgan kaufmann series in computer graphics
Язык: English
Издание: 2 ed
Размер: 231 x 190 x 46
Основная тема: Computing Textbooks
Подзаголовок: Interface, Application, and Design
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание:

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples.

By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.

  • Features substantive, illuminating coverage designed for technical or business readers and the classroom
  • Examines VRs constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields
  • Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system
  • Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures



      Старое издание

The VR Book: Human-Centered Design for Virtual Reality

Автор: Jason Jerald
Название: The VR Book: Human-Centered Design for Virtual Reality
ISBN: 1970001127 ISBN-13(EAN): 9781970001129
Издательство: Mare Nostrum (Eurospan)
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Цена: 10352.00 р.
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Описание: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Автор: Philippe Fuchs
Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach
ISBN: 113863235X ISBN-13(EAN): 9781138632356
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание:

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.

The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Virtual Reality: Representations in Contemporary Media

Автор: Melanie Chan
Название: Virtual Reality: Representations in Contemporary Media
ISBN: 1441175318 ISBN-13(EAN): 9781441175311
Издательство: Bloomsbury Academic
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Цена: 15048.00 р.
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Описание: The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Автор: Marc Cavazza; St?phane Donikian
Название: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
ISBN: 3540770372 ISBN-13(EAN): 9783540770374
Издательство: Springer
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Цена: 9083.00 р.
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Описание: Constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. This book presents 12 revised full papers together with 3 invited papers and 7 poster and demo papers that were reviewed and selected for inclusion.


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