Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

Exploring Videogames with Deleuze and Guattari, Cremin


Варианты приобретения
Цена: 22202.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Cremin
Название:  Exploring Videogames with Deleuze and Guattari
ISBN: 9781138925526
Издательство: Taylor&Francis
Классификация:


ISBN-10: 1138925527
Обложка/Формат: Hardback
Страницы: 166
Вес: 0.40 кг.
Дата издания: 07.08.2015
Язык: English
Размер: 234 x 160 x 15
Читательская аудитория: Undergraduate
Ключевые слова: Sociology, SOCIAL SCIENCE / General,SOCIAL SCIENCE / Sociology / General
Основная тема: Sociology & Social Policy
Подзаголовок: Towards an affective theory of form
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari`s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them.


A Thousand Plateaus

Автор: Gilles Deleuze, Felix Guattari
Название: A Thousand Plateaus
ISBN: 1780935374 ISBN-13(EAN): 9781780935379
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 4460.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A Thousand Plateaus is the second part of Deleuze and Guattari's landmark philosophical project, Capitalism and Schizophrenia - a project that still sets the terms of contemporary philosophical debate. Written over a seven year period, A Thousand Plateaus provides a compelling analysis of social phenomena and offers fresh alternatives for thinking about philosophy and culture. Its radical perspective provides a toolbox for ‘nomadic thought' and has had a galvanizing influence on today's anti-capitalist movement.

Anti-Oedipus

Автор: Gilles Deleuze, Felix Guattari
Название: Anti-Oedipus
ISBN: 1780936613 ISBN-13(EAN): 9781780936611
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 3958.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The collaboration of the philosopher Gilles Deleuze and the psychoanalyst Felix Guattari has been one of the most profoundly influential partnerships in contemporary thought. Anti-Oedipus is the first part of their masterpiece, Capitalism and Schizophrenia. Ranging widely across the radical tradition of 20th Century thought and culture that preceeded them - from Foucault, Lacan and Jung to Samuel Beckett and Henry Miller - this revolutionary analysis of the intertwining of desire, reality and capitalist society is an essential read for anyone interested in postwar continental thought.

How to Talk about Videogames

Автор: Bogost Ian
Название: How to Talk about Videogames
ISBN: 0816699127 ISBN-13(EAN): 9780816699124
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 2502.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

How to Do Things with Videogames

Автор: Bogost Ian
Название: How to Do Things with Videogames
ISBN: 081667647X ISBN-13(EAN): 9780816676477
Издательство: Marston Book Services
Рейтинг:
Цена: 2968.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation

Art Encounters Deleuze and Guattari

Автор: O`Sullivan
Название: Art Encounters Deleuze and Guattari
ISBN: 1403918090 ISBN-13(EAN): 9781403918093
Издательство: Springer
Рейтинг:
Цена: 13974.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Develops an immanent approach to modern and contemporary art. The argument is made for a return to an aesthetics of affect, and for the theorization of art as an expanded and complex practice. This book covers specific Deleuzian concepts, and the work of artists that position their work outside of the gallery or `outside` of representation.

Deleuze/Guattari & Ecology

Автор: Herzogenrath
Название: Deleuze/Guattari & Ecology
ISBN: 0230527442 ISBN-13(EAN): 9780230527447
Издательство: Springer
Рейтинг:
Цена: 16769.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This volume presents the first book-length study devoted to the discussion and relevance of the notion of `ecology` within the frame-work and `ontology` of the philosophy of Gilles Deleuze and Felix Guattari from various positions within Cultural Studies and Sciences.

Co-creating Videogames

Автор: John Banks
Название: Co-creating Videogames
ISBN: 1474268420 ISBN-13(EAN): 9781474268424
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 6018.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.

Videogames, identity, and digital subjectivity

Автор: Gallagher, Rob
Название: Videogames, identity, and digital subjectivity
ISBN: 1138228982 ISBN-13(EAN): 9781138228986
Издательство: Taylor&Francis
Рейтинг:
Цена: 24499.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

Playback - A Genealogy of 1980s British Videogames

Автор: Wade Alex
Название: Playback - A Genealogy of 1980s British Videogames
ISBN: 1501341847 ISBN-13(EAN): 9781501341847
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 5542.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries.

Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.

Performativity in art, literature, and videogames

Автор: Jayemanne, Darshana
Название: Performativity in art, literature, and videogames
ISBN: 3319544500 ISBN-13(EAN): 9783319544502
Издательство: Springer
Рейтинг:
Цена: 15372.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences` experience of art.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия