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Race and Gender in Electronic Media, 


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Название:  Race and Gender in Electronic Media
ISBN: 9781138640108
Издательство: Taylor&Francis
Классификация:


ISBN-10: 1138640107
Обложка/Формат: Hardback
Страницы: 406
Вес: 0.68 кг.
Дата издания: 04.10.2016
Серия: Electronic media research series
Язык: English
Иллюстрации: 6 tables, black and white
Размер: 231 x 155 x 25
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Media studies, LANGUAGE ARTS & DISCIPLINES / Communication Studies,SOCIAL SCIENCE / Media Studies
Основная тема: Media Theory
Подзаголовок: Content, Context, Culture
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание: This volume examines the consequences, implications, and opportunities associated with issues of diversity in the electronic media. With a focus on race and gender, the chapters represent diverse approaches, including social scientific, humanistic, critical, and rhetorical. The contributors consider race and gender issues in both historical and contemporary electronic media, and their work is presented in three sections: content, context (audiences, effects, and reception), and culture (media industries, policy, and production). In this book, the authors investigate, problematize, and theorize a variety of concerns which at their core relate to issues of difference. How do we use media to construct and understand different social groups? How do the media represent and affect our engagement with and responses to different social groups? How can we understand these processes and the environment within which they occur? Although this book focuses on the differences associated with race and gender, the questions raised by and the theoretical perspectives presented in the chapters are applicable to other forms of socially-constructed difference.


World of scary video games

Автор: Perron, Bernard (university Of Montreal, Canada)
Название: World of scary video games
ISBN: 1501316192 ISBN-13(EAN): 9781501316197
Издательство: Bloomsbury Academic
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Цена: 5859.00 р.
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Описание: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Gender, Age, and Digital Games in the Domestic Context

Автор: Harvey
Название: Gender, Age, and Digital Games in the Domestic Context
ISBN: 1138797146 ISBN-13(EAN): 9781138797147
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Описание:

Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play-- the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey's interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children's media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.

The Bloomsbury Handbook of Electronic Literature

Автор: Joseph Tabbi
Название: The Bloomsbury Handbook of Electronic Literature
ISBN: 1474230253 ISBN-13(EAN): 9781474230254
Издательство: Bloomsbury Academic
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Цена: 23760.00 р.
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Описание: A CHOICE Outstanding Academic Title 2018 The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field. Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.

Race and Gender in Electronic Media: Content, Context, Culture

Автор: Rebecca Ann Lind
Название: Race and Gender in Electronic Media: Content, Context, Culture
ISBN: 1138212245 ISBN-13(EAN): 9781138212244
Издательство: Taylor&Francis
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Цена: 7348.00 р.
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Описание: This volume will feature research examining the consequences, implications, and opportunities associated with issues of diversity in the electronic media. The topics of gender and race in electronic media have been hot topics of study and remain so today. The book will consider race and gender issues in both historical and contemporary (including newly emerging) electronic media, and will focus on: 1) media content, 2) media audiences, and 3) media production. Chapters may reflect the intersection of race and gender, or overlap with either race or gender and other types of difference such as class, religion, and physical ability.

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Автор: Anastasia Salter
Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 1501327453 ISBN-13(EAN): 9781501327452
Издательство: Bloomsbury Academic
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Цена: 15048.00 р.
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Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Автор: Anastasia Salter
Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 1501327461 ISBN-13(EAN): 9781501327469
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 3958.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.


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