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Crafting Stories for Virtual Reality, Bosworth


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Автор: Bosworth
Название:  Crafting Stories for Virtual Reality
ISBN: 9781138296718
Издательство: Taylor&Francis
Классификация:




ISBN-10: 1138296716
Обложка/Формат: Hardback
Страницы: 270
Вес: 0.66 кг.
Дата издания: 30.10.2018
Язык: English
Размер: 158 x 235 x 20
Читательская аудитория: Undergraduate
Ключевые слова: Media studies, LANGUAGE ARTS & DISCIPLINES / Journalism,SOCIAL SCIENCE / Media Studies
Основная тема: Multimedia Journalism
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling — virtual reality, augmented reality and mixed reality — to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.


Mediated Construction of Reality

Автор: Couldry Nick
Название: Mediated Construction of Reality
ISBN: 074568131X ISBN-13(EAN): 9780745681313
Издательство: Wiley
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Цена: 3166.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Social theory needs to be completely rethought in a world of digital media and social media platforms driven by data processes.

Alternate Reality Games and the Cusp of Digital Gameplay

Название: Alternate Reality Games and the Cusp of Digital Gameplay
ISBN: 1501347195 ISBN-13(EAN): 9781501347191
Издательство: Bloomsbury Academic
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Цена: 5542.00 р.
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Описание: Alternate Reality Games (ARGs) challenge what players understand as "real.]? Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional.

With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Crafting Stories for Virtual Reality

Автор: Bosworth Melissa
Название: Crafting Stories for Virtual Reality
ISBN: 1138296724 ISBN-13(EAN): 9781138296725
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling — virtual reality, augmented reality and mixed reality — to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.

Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives

Автор: Bucher John
Название: Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives
ISBN: 1138629650 ISBN-13(EAN): 9781138629653
Издательство: Taylor&Francis
Рейтинг:
Цена: 24499.00 р.
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Описание:

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.

For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Virtual Reality: Representations in Contemporary Media

Автор: Melanie Chan
Название: Virtual Reality: Representations in Contemporary Media
ISBN: 1441175318 ISBN-13(EAN): 9781441175311
Издательство: Bloomsbury Academic
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Цена: 15048.00 р.
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Описание: The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

Write on: Crafting Basic Business Stories

Автор: Joe Mathewson
Название: Write on: Crafting Basic Business Stories
ISBN: 0765646218 ISBN-13(EAN): 9780765646217
Издательство: Taylor&Francis
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Цена: 8726.00 р.
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Описание: Business journalism is of critical importance to society, though it may appear to some that it concerns only big business and big investors. A Quick Guide to Writing Business Stories helps students acquire the marketable writing skills required to succeed in this competitive and vibrant segment of print and online journalism. This hands-on, practical text provides step-by-step guidance on how to write business articles such as the corporate quarterly earnings story, small business profiles, and business or consumer trend stories. Mathewson’s book, based on Northwestern University’s highly successful business journalism program, guides students in the use of data, documents and sophisticated expert sources. With A Quick Guide to Writing Business Stories as their resource, students will be able to write challenging stories with clarity and speed, greatly enhancing the journalist’s ability to tackle stories on other complex topics, in any medium.

Storytelling for virtual reality

Автор: Bucher, John
Название: Storytelling for virtual reality
ISBN: 1138629669 ISBN-13(EAN): 9781138629660
Издательство: Taylor&Francis
Рейтинг:
Цена: 6583.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Storytelling For Virtual Reality serves as a bridge for students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in virtual reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including with industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.

For more information about story, virtual reality, this book and its author, please visit StorytellingforVR.com


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