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The Unpredictability of Gameplay, Mark R. Johnson


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Цена: 17424.00р.
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Автор: Mark R. Johnson
Название:  The Unpredictability of Gameplay
ISBN: 9781501321627
Издательство: Bloomsbury Academic
Классификация:



ISBN-10: 1501321625
Обложка/Формат: Hardcover
Страницы: 264
Вес: 0.52 кг.
Дата издания: 27.12.2018
Серия: Sociology
Язык: English
Иллюстрации: 12 bw illus
Размер: 161 x 241 x 20
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Media studies,Game theory,Computer games design, COMPUTERS / Digital Media / General,GAMES / Video & Electronic,SOCIAL SCIENCE / Media Studies
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Поставляется из: Англии
Описание: The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.


Alternate Reality Games and the Cusp of Digital Gameplay

Автор: Antero Garcia, Greg Niemeyer
Название: Alternate Reality Games and the Cusp of Digital Gameplay
ISBN: 1501316249 ISBN-13(EAN): 9781501316241
Издательство: Bloomsbury Academic
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Цена: 20592.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Alternate Reality Games and the Cusp of Digital Gameplay

Название: Alternate Reality Games and the Cusp of Digital Gameplay
ISBN: 1501347195 ISBN-13(EAN): 9781501347191
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 5542.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Alternate Reality Games (ARGs) challenge what players understand as "real.]? Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional.

With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.


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