Computer Science And Artificial Intelligence - Proceedings Of The International Conference On Computer Science And Artificial Intelligence (Csai2016), Chang Wen-jer
Описание: A common feature of many approaches to modeling sensory statistics is an emphasis on capturing the ""average."" From early representations in the brain, to highly abstracted class categories in machine learning for classification tasks, central-tendency models based on the Gaussian distribution are a seemingly natural and obvious choice for modeling sensory data. However, insights from neuroscience, psychology, and computer vision suggest an alternate strategy: preferentially focusing representational resources on the extremes of the distribution of sensory inputs. The notion of treating extrema near a decision boundary as features is not necessarily new, but a comprehensive statistical theory of recognition based on extrema is only now just emerging in the computer vision literature. This book begins by introducing the statistical Extreme Value Theory (EVT) for visual recognition. In contrast to central-tendency modeling, it is hypothesized that distributions near decision boundaries form a more powerful model for recognition tasks by focusing coding resources on data that are arguably the most diagnostic features. EVT has several important properties: strong statistical grounding, better modeling accuracy near decision boundaries than Gaussian modeling, the ability to model asymmetric decision boundaries, and accurate prediction of the probability of an event beyond our experience. The second part of the book uses the theory to describe a new class of machine learning algorithms for decision making that are a measurable advance beyond the state-of-the-art. This includes methods for post-recognition score analysis, information fusion, multi-attribute spaces, and calibration of supervised machine learning algorithms.
Автор: Millington, Ian, Funge, John Название: Artificial Intelligence for Games ISBN: 0123747317 ISBN-13(EAN): 9780123747310 Издательство: Taylor&Francis Рейтинг: Цена: 10870.00 р. Наличие на складе: Поставка под заказ.
Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Описание: Apocalyptic AI, the hope that we might one day upload our minds into machines and live forever in cyberspace, has become commonplace. This view now affects robotics and AI funding, play in online games, and philosophical and theological conversations about morality and human dignity.
The 2016 International Conference on Artificial Intelligence Science and Technology (AIST2016) was held in Shanghai, China, from 15th to 17th July, 2016.
AIST2016 aims to bring together researchers, engineers, and students to the areas of Artificial Intelligence Science and Technology. AIST2016 features unique mixed topics of artificial intelligence and application, computer and software, communication and network, information and security, data mining, and optimization.
This volume consists of 101 peer-reviewed articles by local and foreign eminent scholars which cover the frontiers and state-of-art development in AI Technology.
Описание: Constitutes the refereed proceedings of the First International Conference on Intelligent Robotics and Applications, ICIRA 2008, held in Wuhan, China, in October 2008. This book includes such topics as robot control, cognitive robotics, rehabilitation robotics, health care and artificial limb, robot learning, and robot vision.
Описание: This two volume set LNAI 8102 and LNAI 8103 constitutes the refereed proceedings of the 6th International Conference on Intelligent Robotics and Applications, ICIRA 2013, held in Busan, South Korea, in September 2013.
This book will present a complete modeling of the human psychic system that allows to generate the thoughts in a strictly organizational approach that mixes a rising and falling approach. The model will present the architecture of the psychic system that can generate sensations and thoughts, showing how one can feel thoughts.
The model developed into an organizational architecture based on massive multiagent systems. The architecture will be fully developed, showing how an artificial system can be endowed with consciousness and intentionally generate thoughts and, especially, feel them. These results are multidisciplinary, combining both psychology and computer science disciplines.
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