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Before the Crash: Early Video Game History, Mark Wolf


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Автор: Mark Wolf
Название:  Before the Crash: Early Video Game History
ISBN: 9780814334508
Издательство: Mare Nostrum (Eurospan)
Классификация:

ISBN-10: 0814334504
Обложка/Формат: Paperback
Страницы: 272
Вес: 0.43 кг.
Дата издания: 30.05.2012
Серия: Contemporary approaches to film and media series
Язык: English
Иллюстрации: 40
Размер: 227 x 154 x 17
Читательская аудитория: Professional and scholarly
Ключевые слова: Indoor games
Подзаголовок: Early video game history
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Поставляется из: Англии
Описание: Contributors examine the early days of video game history before the industry crash that ended the medium`s golden age.


Big Bad World of Concept Art for Video Games: An Insider`s Guide for Students

Автор: Lilly Eliott J.
Название: Big Bad World of Concept Art for Video Games: An Insider`s Guide for Students
ISBN: 1624650201 ISBN-13(EAN): 9781624650208
Издательство: Hachette Book Group
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Цена: 3958.00 р.
Наличие на складе: Поставка под заказ.

Описание: Do you aspire to become a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.

Violent Games: Rules, Realism and Effect

Автор: Gareth Schott
Название: Violent Games: Rules, Realism and Effect
ISBN: 1628925612 ISBN-13(EAN): 9781628925616
Издательство: Bloomsbury Academic
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Цена: 5542.00 р.
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Описание: It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over, +? referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction.

Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the "violence+? encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes.

An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content "as+? violence.

Every Game is an Island: Endings and Extremities in Video Games

Автор: Riccardo Fassone
Название: Every Game is an Island: Endings and Extremities in Video Games
ISBN: 1501316613 ISBN-13(EAN): 9781501316616
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
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Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.

Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made

Автор: Tyson, Peter
Название: Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made
ISBN: 1449314945 ISBN-13(EAN): 9781449314941
Издательство: Wiley
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Цена: 2533.00 р.
Наличие на складе: Поставка под заказ.

Описание: Dwarf Fortress (DF) has a reputation as the most complex video game ever made. The game is a construction and management game, with a complex physical modeling engine that belies the crude ANSI graphics.

Social Exclusion, Power, and Video Game Play

Автор: Embrick David G.
Название: Social Exclusion, Power, and Video Game Play
ISBN: 0739138618 ISBN-13(EAN): 9780739138618
Издательство: Bloomsbury
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Цена: 6683.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms.

Alternate Reality Games and the Cusp of Digital Gameplay

Автор: Antero Garcia, Greg Niemeyer
Название: Alternate Reality Games and the Cusp of Digital Gameplay
ISBN: 1501316249 ISBN-13(EAN): 9781501316241
Издательство: Bloomsbury Academic
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Цена: 20592.00 р.
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Описание: Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Music Video Games: Performance, Politics, and Play

Автор: Michael Austin
Название: Music Video Games: Performance, Politics, and Play
ISBN: 1501308521 ISBN-13(EAN): 9781501308529
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 22176.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Violent Games: Rules, Realism and Effect

Автор: Gareth Schott
Название: Violent Games: Rules, Realism and Effect
ISBN: 1628925620 ISBN-13(EAN): 9781628925623
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 22176.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over, +? referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction.

Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the "violence+? encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes.

An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content "as+? violence.

Social Exclusion, Power and Video Game Play

Автор: Embrick David G
Название: Social Exclusion, Power and Video Game Play
ISBN: 073913860X ISBN-13(EAN): 9780739138601
Издательство: Bloomsbury
Рейтинг:
Цена: 15147.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms.

The Video Game Explosion: A History from PONG to PlayStation and Beyond

Автор: Wolf Mark J. P.
Название: The Video Game Explosion: A History from PONG to PlayStation and Beyond
ISBN: 031333868X ISBN-13(EAN): 9780313338687
Издательство: Bloomsbury
Рейтинг:
Цена: 10395.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Video games have become a limitless and multifaceted medium through which major corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media. This book traces the growth of a global phenomenon that has become an integral part of popular culture.


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