Описание: Offers a critical study of the `happy ending` in classical and contemporary Hollywood cinema. This book encourages students and scholars of film to reconsider some tenacious critical preconceptions, inviting them to approach afresh their understandings of perhaps the most infamous narrative convention in Hollywood cinema.
Описание: Filming Forster focuses upon the challenges filmmakers confronted in producing film adaptations of E. M. Forster`s fiction. Working on the principle of an interactive relationship between two equally valuable modes of storytelling, this book maintains that the film adaptation and adapted text shape the meaning of each other in a continuing process of mutual illumination.
Автор: Toby Malone; Christopher J. Jackman Название: Adapting War Horse ISBN: 1137594748 ISBN-13(EAN): 9781137594747 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
This book analyses the success and adaptation of Michael Morpurgo's novel War Horse to stage, radio, live events, and feature film, in different cultures, on tours, and in translation.
In under a decade, War Horse has gone from obscure children's novel to arguably one of the world's most recognisable theatrical brands, thanks to innovative puppet designs from South Africa's Handspring Puppet Company in an acclaimed stage production from the National Theatre of Great Britain.
With emphasis on embodied spectatorship, collaborative meaning-making, and imaginative 'play, ' this book generates fresh insights into the enduring popularity of the franchise's eponymous protagonist, Joey, offering the most in-depth study of War Horse to date.
Автор: Riccardo Fassone Название: Every Game is an Island: Endings and Extremities in Video Games ISBN: 1501316613 ISBN-13(EAN): 9781501316616 Издательство: Bloomsbury Academic Рейтинг: Цена: 19008.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.
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