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Adapting endings from book to screen, 


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Название:  Adapting endings from book to screen
ISBN: 9780367200688
Издательство: Taylor&Francis
Классификация:



ISBN-10: 0367200686
Обложка/Формат: Hardcover
Страницы: 176
Вес: 0.45 кг.
Дата издания: 10.09.2019
Серия: Routledge research in cultural and media studies
Язык: English
Иллюстрации: 2 halftones, black and white
Размер: 163 x 241 x 17
Читательская аудитория: Undergraduate
Подзаголовок: Last pages, last shots
Рейтинг:
Поставляется из: Европейский союз
Описание: This book offers a new perspective on adaptation of books to the screen; by focusing on endings, new light is shed on this key facet of film and television studies. The authors look at a broad range of case studies from different genres, eras, countries and formats to analyse literary and cinematic traditions and ideological issues.


Happy Endings in Hollywood Cinema: Cliche, Convention and the Final Couple

Автор: MacDowell James
Название: Happy Endings in Hollywood Cinema: Cliche, Convention and the Final Couple
ISBN: 0748699775 ISBN-13(EAN): 9780748699773
Издательство: Bloomsbury Academic
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Цена: 4750.00 р.
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Описание: Offers a critical study of the `happy ending` in classical and contemporary Hollywood cinema. This book encourages students and scholars of film to reconsider some tenacious critical preconceptions, inviting them to approach afresh their understandings of perhaps the most infamous narrative convention in Hollywood cinema.

Filming Forster: The Challenges of Adapting E.M. Forster`s Novels for the Screen

Автор: Ingersoll Earl G.
Название: Filming Forster: The Challenges of Adapting E.M. Forster`s Novels for the Screen
ISBN: 1611476828 ISBN-13(EAN): 9781611476828
Издательство: Неизвестно
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Цена: 13102.00 р.
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Описание: Filming Forster focuses upon the challenges filmmakers confronted in producing film adaptations of E. M. Forster`s fiction. Working on the principle of an interactive relationship between two equally valuable modes of storytelling, this book maintains that the film adaptation and adapted text shape the meaning of each other in a continuing process of mutual illumination.

Adapting War Horse

Автор: Toby Malone; Christopher J. Jackman
Название: Adapting War Horse
ISBN: 1137594748 ISBN-13(EAN): 9781137594747
Издательство: Springer
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Цена: 6986.00 р.
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Описание:

This book analyses the success and adaptation of Michael Morpurgo's novel War Horse to stage, radio, live events, and feature film, in different cultures, on tours, and in translation.


In under a decade, War Horse has gone from obscure children's novel to arguably one of the world's most recognisable theatrical brands, thanks to innovative puppet designs from South Africa's Handspring Puppet Company in an acclaimed stage production from the National Theatre of Great Britain.

With emphasis on embodied spectatorship, collaborative meaning-making, and imaginative 'play, ' this book generates fresh insights into the enduring popularity of the franchise's eponymous protagonist, Joey, offering the most in-depth study of War Horse to date.

Every Game is an Island: Endings and Extremities in Video Games

Автор: Riccardo Fassone
Название: Every Game is an Island: Endings and Extremities in Video Games
ISBN: 1501316613 ISBN-13(EAN): 9781501316616
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
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Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.


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