Автор: Ellams Jonathan Название: Designing and implementing a professional development programme ISBN: 1108440827 ISBN-13(EAN): 9781108440820 Издательство: Cambridge Education Рейтинг: Цена: 5173.00 р. Наличие на складе: Есть (1 шт.) Описание: A collaborative series with the University of Cambridge Faculty of Education highlighting leading-edge research across Teacher Education, International Education Reform and Language Education.
Автор: Jackson Kellinger Название: A Guide to Designing Curricular Games ISBN: 3319423924 ISBN-13(EAN): 9783319423920 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
Автор: Luckin Название: Re-Designing Learning Contexts ISBN: 0415554411 ISBN-13(EAN): 9780415554411 Издательство: Taylor&Francis Рейтинг: Цена: 22202.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book seeks to re-dress the lack of attention that technology developers and enthusiasts pay to a learner`s wider context, offering a definition of context as a set of inter-related resource elements, including people and objects.
Автор: Thompson Ian Название: Designing Tasks in Secondary Education ISBN: 0415712343 ISBN-13(EAN): 9780415712347 Издательство: Taylor&Francis Рейтинг: Цена: 6430.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Engaging students in learning about their subject is a central concern for all teachers and teacher educators. How teachers view and use the pedagogic potential of different tasks to engage pupils with knowledge in different subjects, is central to this endeavour.
Designing Tasks in Secondary Education explores models for effective task design, helping you translate the curriculum into the tasks and activities that you ask your students to do in order to facilitate developmental or higher-level understanding of curriculum content.
Written by experts in the field of education from a range of subjects and including a foreword written by renowned author Professor Walter Doyle, this book spans an international context and offers a refreshing alternative of how to plan and design tasks that will not only intellectually stimulate but improve teaching quality. Key topics explored include:
Designing tasks which engage learners with knowledge
Policy perspectives on task design
Designing cognitively demanding classroom tasks
Task design issues in the secondary subjects
Designing Tasks in Secondary Education offers essential insight into task design and its importance for enhancing subject understanding and student engagement. It will challenge and support all education professionals concerned with issues of curriculum design, subject knowledge, classroom organisation, agency in the learning process and teaching quality.
Автор: Markey Karen, Leeder Chris, Rieh Soo Young Название: Designing Online Information Literacy Games Students Will Want to Play ISBN: 0810891425 ISBN-13(EAN): 9780810891425 Издательство: NBN International Рейтинг: Цена: 17741.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. Drawing from their own first-hand experience, research, and networking, the authors ...
Описание: From the world`s first completely flipped institution, the authors address the socio-economic and socio-technical nature of today`s world and how this effects the education sector, outlining how and why they adopted Flipped Learning, and definitively describe the organizational design process needed to establish a Flipped institution.
Описание: This is a detailed, practical guide to the most effective use of video and multimedia in open and distance learning. It covers what to teach and how to teach it, and considers pedagogic design principles for the highest quality learning material.
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