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Journey to jerusalem, Gibson, Jeremy


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Цена: 3166.00р.
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: Есть  
При оформлении заказа до: 2025-08-04
Ориентировочная дата поставки: Август-начало Сентября
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Gibson, Jeremy
Название:  Journey to jerusalem
ISBN: 9781912522514
Классификация:

ISBN-10: 1912522519
Обложка/Формат: Hardback
Страницы: 88
Вес: 0.50 кг.
Дата издания: 01.07.2019
Язык: English
Размер: 270 x 194 x 15
Рейтинг:
Поставляется из: Англии
Описание: This book seeks to capture, in roughly chronological order, what took place within that six month period. During this stage of the Lord’s public ministry large crowds followed Him, many professed to believe on Him and there was a growing expectation that the Kingdom of God was about to be established on earth.


Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Автор: Gibson Bond Jeremy
Название: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
ISBN: 0134659864 ISBN-13(EAN): 9780134659862
Издательство: Pearson Education
Рейтинг:
Цена: 11779.00 р.
Наличие на складе: Поставка под заказ.

Описание: Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there's no substitute for strong hands-on experience with modern techniques and tools-and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful.

This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming.

In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping * The Layered Tetrad framework: a synthesis of 50 years of game design theory * Proven practices for brainstorming and refining game designs through the iterative process of design * Methods and tools to manage game projects and small teams * Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# * Chapters that guide you through learning C# the right way * Instruction that takes you from no prior programming knowledge through object-oriented programming * Deep exploration of Unity, today's most popular game engine on both macOS and Windows * Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials * In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure * Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity * Improved structure and layout that makes the steps of each tutorial easier to follow * A completely new Dungeon Delver prototype not present in the first edition

Introduction to Game Design, Prototyping, and Development

Автор: Gibson Bond Jeremy
Название: Introduction to Game Design, Prototyping, and Development
ISBN: 0136619940 ISBN-13(EAN): 9780136619949
Издательство: Pearson Education
Цена: 13198.00 р.
Наличие на складе: Поставка под заказ.

Описание: A hands-on book that explains concepts "by doing," Introduction to Game Design, Prototyping, and Development, Third Edition, takes readers through the process of making both paper and digital game prototypes. Rather than focusing on a single tutorial, as most Unity books have done, this book explores several small prototypes, reinforcing critical concepts through repetition from project to project. Author Jeremy Gibson Bond's approach creates a stable of "base projects" that serve as starters for readers looking to create their own games), while skipping the aspects of project creation (e.g. modeling, animation, etc.) that are less central to this book. Intermediate readers may browse this book for a tutorial that clarifies the specific prototyping or programming concept that they wish to learn.
This book begins with an introduction to general game design concepts and basic programing concepts. C# is the chosen language used in this book, and it is easy to learn and enforces good coding practices. Game prototyping and programming tutorials use Object-Oriented Programming (OOP), the standard for coding over the past 30+ years, in addition to the new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS), providing a well-rounded approach. Game development concepts covered help readers find further resources to expand their game design knowledge.


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