Introduction to Game Design, Prototyping, and Development, Gibson Bond Jeremy
Старое издание
Автор: Gibson Bond Jeremy Название: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# ISBN: 0134659864 ISBN-13(EAN): 9780134659862 Издательство: Pearson Education Цена: 11779.00 р. Наличие на складе: Поставка под заказ. Описание: Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there's no substitute for strong hands-on experience with modern techniques and tools-and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful.
This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming.
In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping * The Layered Tetrad framework: a synthesis of 50 years of game design theory * Proven practices for brainstorming and refining game designs through the iterative process of design * Methods and tools to manage game projects and small teams * Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# * Chapters that guide you through learning C# the right way * Instruction that takes you from no prior programming knowledge through object-oriented programming * Deep exploration of Unity, today's most popular game engine on both macOS and Windows * Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials * In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure * Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity * Improved structure and layout that makes the steps of each tutorial easier to follow * A completely new Dungeon Delver prototype not present in the first edition
Автор: Black Jeremy Название: The World of James Bond: The Lives and Times of 007 ISBN: 1538126362 ISBN-13(EAN): 9781538126363 Издательство: Rowman & Littlefield Publishers Рейтинг: Цена: 4222.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The most current and insightful look at the politics and culture of the Bond world as the last Daniel Craig movie hits theaters. This book presents an insightful and thoroughly entertaining exploration of the political context of the Bond books and films. Jeremy Black offers a historian's interpretation from the perspective of 2020 and the latest Bond film, assessing James Bond in terms of the greatly changing world order of the Bond years--a lifetime that stretches from 1953, when the first novel appeared, to the present. Black argues that the Bond novels--the Fleming books as well as the often-neglected novels authored by others after Fleming died in 1964--and films drew on current fears in order to reduce the implausibility of the villains and their villainy. The novels and films also presented potent images of national character, explored the rapidly changing relationship between a declining Britain and an ascendant United States, charted the course of the Cold War and the subsequent post-1990 world, and offered an evolving but always potent demonology. Bond was, and still is, an important aspect of post-World War II popular culture throughout the Western world. This was particularly so after Hollywood launched the filmic Bond, thus making him not only a character designed for the American film market but also a world product and a figure of globalization. Class, place, gender, violence, sex, race--all are themes that Black scrutinizes through the ongoing shifts in characterization and plot. His well-informed and well-argued analysis provides a fascinating history of the enduring and evolving appeal of James Bond. This updated edition explores new developments in the Daniel Craig years, looks to the post-Craig years, and considers the cultural significance of Bond in the modern world.
Описание: Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there's no substitute for strong hands-on experience with modern techniques and tools-and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful.
This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming.
In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping * The Layered Tetrad framework: a synthesis of 50 years of game design theory * Proven practices for brainstorming and refining game designs through the iterative process of design * Methods and tools to manage game projects and small teams * Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# * Chapters that guide you through learning C# the right way * Instruction that takes you from no prior programming knowledge through object-oriented programming * Deep exploration of Unity, today's most popular game engine on both macOS and Windows * Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials * In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure * Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity * Improved structure and layout that makes the steps of each tutorial easier to follow * A completely new Dungeon Delver prototype not present in the first edition
Автор: Gibson, Jeremy Название: Journey to jerusalem ISBN: 1912522519 ISBN-13(EAN): 9781912522514 Издательство: Неизвестно Рейтинг: Цена: 3166.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book seeks to capture, in roughly chronological order, what took place within that six month period. During this stage of the Lord’s public ministry large crowds followed Him, many professed to believe on Him and there was a growing expectation that the Kingdom of God was about to be established on earth.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru