An Object-Oriented Approach to Programming Logic and Design, Farrell
Автор: Gamma, Erich Helm, Richard Johnson, Ralph Vissides Название: Design Patterns: Elements of Reusable Object-Oriented Software ISBN: 0201633612 ISBN-13(EAN): 9780201633610 Издательство: Pearson Education Рейтинг: Цена: 9700.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Presents a catalog of simple solutions to commonly occurring design problems. These 23 patterns allow designers to create more reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are, and how they can help you design object-oriented software.
Описание: In today's modernized environment, a growing number of software companies are changing their traditional engineering approaches in response to the rapid development of computing technologies. As these businesses adopt modern software engineering practices, they face various challenges including the integration of current methodologies and contemporary design models and the refactoring of existing systems using advanced approaches. Applications and Approaches to Object-Oriented Software Design: Emerging Research and Opportunities is a pivotal reference source that provides vital research on the development of modern software practices that impact maintenance, design, and developer productivity. While highlighting topics such as augmented reality, distributed computing, and big data processing, this publication explores the current infrastructure of software systems as well as future advancements. This book is ideally designed for software engineers, IT specialists, data scientists, business professionals, developers, researchers, students, and academicians seeking current research on contemporary software engineering methods.
Описание: Provides research on the development of modern software practices that impact maintenance, design, and developer productivity. While highlighting topics such as augmented reality, distributed computing, and big data processing, this publication explores the current infrastructure of software systems as well as future advances.
Описание: Use powerful C++ algorithms and Object Oriented Programming (OOP) to aid in hedge fund decision making Low interest rates, overcrowded markets and greater regulatory oversight are just some of the many reasons it is close to impossible for hedge funds to draw competitive returns.
Описание: Addressing students, mechanical engineers, technicians and experienced automation engineers, the book will assist to understand and to use OOP in accordance with IEC 61131-3. In a step-by-step process, example programs show how to design a ready-to-use machine module.
Автор: Vohra Deepak Название: Beginning Java Programming: The Object Oriented Approach ISBN: 1118739493 ISBN-13(EAN): 9781118739495 Издательство: Wiley Рейтинг: Цена: 5702.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A comprehensive Java guide, with samples, exercises, case studies, and step-by-step instruction Beginning Java Programming: The Object Oriented Approach is a straightforward resource for getting started with one of the world`s most enduringly popular programming languages.
Автор: Rogers, Rogers Scott Название: Level Up! the Guide to Great Video Game Design ISBN: 1118877160 ISBN-13(EAN): 9781118877166 Издательство: Wiley Рейтинг: Цена: 4435.00 р. Наличие на складе: Поставка под заказ.
Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.
Автор: Totten Christopher W Название: Architectural Approach to Level Design ISBN: 1466585412 ISBN-13(EAN): 9781466585416 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Поставка под заказ.
Описание:
Explore Level Design through the Lens of Architectural and Spatial Experience Theory
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.
Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications
The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.
Create Meaningful User Experiences in Your Games
Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Автор: Totten Christopher W. Название: Level Design ISBN: 1498745059 ISBN-13(EAN): 9781498745055 Издательство: Taylor&Francis Рейтинг: Цена: 6889.00 р. Наличие на складе: Поставка под заказ.
Описание:
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.
?
Key Features
Learn about the processes of experienced developers and level designers in their own words
Discover best-practices for creating levels for persuasive play and designing collaboratively
Offers analysis methods for better understanding game worlds and how they function in response to gameplay
Find your own preferred method of level design by learning the processes of multiple industry veterans
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru