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Lost Worlds of John Ford, Richards Jeffrey


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Автор: Richards Jeffrey
Название:  Lost Worlds of John Ford
ISBN: 9781350114708
Издательство: Bloomsbury Academic
Классификация:



ISBN-10: 1350114707
Обложка/Формат: Hardcover
Страницы: 352
Вес: 0.66 кг.
Дата издания: 20.02.2020
Серия: Cinema and society
Язык: English
Иллюстрации: 24 bw illustrations
Размер: 163 x 242 x 27
Читательская аудитория: College/higher education
Ключевые слова: Media studies,Individual film directors, film-makers,Films, cinema,Westerns, SOCIAL SCIENCE / Media Studies,ART / Film & Video
Подзаголовок: Beyond the western
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Поставляется из: Англии
Описание: The great director John Ford (1894-1973) is best known for classic westerns, but his body of work encompasses much more than this single genre. Jeffrey Richards develops and broadens our understanding of Fords film-making oeuvre by studying his non-Western films through the lens of Fords life and abiding preoccupations. Fords other cinematic worlds included Ireland, the Family, Catholicism, War and the Sea, which share with his westerns the recurrent themes of memory and loss, the plight of outsiders and the tragedy of family breakup. Richards revisionist study both provides new insights into familiar films such as The Fugitive (1947); The Quiet Man (1952), Gideons Way and The Informer (1935) and reclaims neglected masterpieces, among them Wee Willie Winkie (1937) and the extraordinary The Long Voyage Home. (1940).


Harryhausen: The Lost Movies

Автор: Walsh John
Название: Harryhausen: The Lost Movies
ISBN: 1789091101 ISBN-13(EAN): 9781789091106
Издательство: Titan books ltd.
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Цена: 4651.00 р.
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Описание: The official guide to the unrealised films of Ray Harryhausen.

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Автор: Mizer Nicholas J.
Название: Tabletop Role-Playing Games and the Experience of Imagined Worlds
ISBN: 3030291294 ISBN-13(EAN): 9783030291297
Издательство: Springer
Цена: 12577.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms.

World`s Great Movie Trivia: Pixar Edition

Автор: Olen Catherine F.
Название: World`s Great Movie Trivia: Pixar Edition
ISBN: 1648220169 ISBN-13(EAN): 9781648220166
Издательство: Springer
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Цена: 1865.00 р.
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Описание:

World's Greatest Movie Trivia: Pixar Edition offers movie lovers a new way to see the films that have enchanted audiences for decades. From the first film, Toy Story, to the latest innovations with Soul, Pixar has been on the cutting edge of animation.


Come along on this amazing ride where you will see the smallest details in the films Pixar has made famous.


What sort of creature is Walle's friend?

What is Boo's real name in Monster's Inc.?

What treat does Kevin steal from Russell in Up?


What treat does Kevin steal from Russell in Up?

This unauthorized guide to your favorite Pixar films give you a new way to see the movies you have loved for a lifetime.

Watch these classic films with your new companion, World's Great Movie Trivia: Pixar Edition

Childhood, Agency, and Fantasy: Walking in Other Worlds

Автор: Castro Ingrid E.
Название: Childhood, Agency, and Fantasy: Walking in Other Worlds
ISBN: 1498594298 ISBN-13(EAN): 9781498594295
Издательство: Bloomsbury
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Цена: 13959.00 р.
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Описание: Childhood, Agency, and Fantasy: Walking in Other Worlds draws on childhood studies scholarship to contextualize children`s agentic entanglements with fantasy. Fantasy offers children opportunities for greater peer connectivity, identity exploration, holistic citizenry, and creative empowerment.

Worlds of john wick

Название: Worlds of john wick
ISBN: 0253062411 ISBN-13(EAN): 9780253062413
Издательство: Mare Nostrum (Eurospan)
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Цена: 4389.00 р.
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Описание: Each John Wick film has earned more money and recognition than its predecessor, defying the conventional wisdom about the box office's action movie landscape, normally dominated by superhero movies and science fiction epics.
As The Worlds of John Wick explores, the worldbuilding of John Wick offers thrills that you simply can't find anywhere else. The franchise's plot combines familiar elements of the revenge thriller and crime film with seamlessly coordinated action. One of its most distinctive appeals, however, is the detailed and multifaceted fictional world—or rather, worlds—it constructs. The contributors to this volume consider everything from fight sequences, action aesthetics, and stunts to grief, cinematic space and time, and gender performance to map these worlds and explore how their range and depth make John Wick a hit.
A deep dive into this popular neo-noir franchise, The Worlds of John Wick celebrates and complicates the cult phenomenon that is John Wick.

The Lost Worlds of John Ford: Beyond the Western

Автор: Jeffrey Richards
Название: The Lost Worlds of John Ford: Beyond the Western
ISBN: 1350194964 ISBN-13(EAN): 9781350194960
Издательство: Bloomsbury Academic
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Цена: 5067.00 р.
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Описание: The great director John Ford (1894-1973) is best known for classic westerns, but his body of work encompasses much more than this single genre. Jeffrey Richards develops and broadens our understanding of Ford's film-making oeuvre by studying his non-Western films through the lens of Ford’s life and abiding preoccupations. Ford's other cinematic worlds included Ireland, the Family, Catholicism, War and the Sea, which share with his westerns the recurrent themes of memory and loss, the plight of outsiders and the tragedy of family breakup. Richards' revisionist study both provides new insights into familiar films such as The Fugitive (1947); The Quiet Man (1952), Gideon’s Way and The Informer (1935) and reclaims neglected masterpieces, among them Wee Willie Winkie (1937) and the extraordinary The Long Voyage Home. (1940).

Exploring Imaginary Worlds

Название: Exploring Imaginary Worlds
ISBN: 0367197308 ISBN-13(EAN): 9780367197308
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Описание: From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary.

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Автор: Nicholas J. Mizer
Название: Tabletop Role-Playing Games and the Experience of Imagined Worlds
ISBN: 303029126X ISBN-13(EAN): 9783030291266
Издательство: Springer
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Цена: 9781.00 р.
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Описание: In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

Gaming Utopia: Ludic Worlds in Art, Design, and Media

Автор: Pederson Claudia Costa
Название: Gaming Utopia: Ludic Worlds in Art, Design, and Media
ISBN: 0253054486 ISBN-13(EAN): 9780253054487
Издательство: Mare Nostrum (Eurospan)
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Цена: 10659.00 р.
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Описание:

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.

By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.

With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Beyond Globalization: Making New Worlds in Media, Art, and Social Practices

Автор: Aneesh A., Hall Lane, Petro Patrice
Название: Beyond Globalization: Making New Worlds in Media, Art, and Social Practices
ISBN: 0813551544 ISBN-13(EAN): 9780813551548
Издательство: Mare Nostrum (Eurospan)
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Цена: 4007.00 р.
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Описание: Does living in a globally networked society mean that we are moving toward a single, homogenous world culture? Or, are we headed for clashes between center and periphery, imperial and subaltern, Western and non-Western, First and Third World? The interdisciplinary essays in this collection present us with another possibilityaEURO"that new media will lead to new kinds of """"worldmaking.

Manifest Destiny 2.0: Genre Trouble in Game Worlds

Автор: Humphreys Sara
Название: Manifest Destiny 2.0: Genre Trouble in Game Worlds
ISBN: 1496224213 ISBN-13(EAN): 9781496224217
Издательство: Mare Nostrum (Eurospan)
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Цена: 3135.00 р.
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Описание:

At a time when print and film have shown the classic Western and noir genres to be racist, heteronormative, and neocolonial, Sara Humphreys’s Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and exciting medium for storytelling, most game narratives do not offer fresh ways of understanding the world.

Video games with complex storylines are based on enduring American literary genres that disseminate problematic ideologies, quelling cultural anxieties over economic, racial, and gender inequality through the institutional acceptance and performance of Anglo cultural, racial, and economic superiority. Although game critics and scholars recognize how genres structure games and gameplay, the concept of genre continues to be viewed as a largely invisible power, subordinate to the computational processes of programming, graphics, and the making of a multimillion-dollar best seller.

Investigating the social and cultural implications of the Western and noir genres in video games through two case studies—the best-selling games Red Dead Redemption (2010) and L.A. Noire (2011)—Humphreys demonstrates how the frontier myth continues to circulate exceptionalist versions of the United States. Video games spread the neoliberal and neocolonial ideologies of the genres even as they create a new form of performative literacy that intensifies the genres well beyond their originating historical contexts. Manifest Destiny 2.0 joins the growing body of scholarship dedicated to the historical, theoretical, critical, and cultural analysis of video games.

 
Gaming Utopia: Ludic Worlds in Art, Design, and Media

Автор: Pederson Claudia Costa
Название: Gaming Utopia: Ludic Worlds in Art, Design, and Media
ISBN: 0253054494 ISBN-13(EAN): 9780253054494
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 3511.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.

By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.

With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.


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