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Museum Experience Design, Arnold Vermeeren; Licia Calvi; Amalia Sabiescu


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Автор: Arnold Vermeeren; Licia Calvi; Amalia Sabiescu
Название:  Museum Experience Design
ISBN: 9783319864266
Издательство: Springer
Классификация:




ISBN-10: 3319864262
Обложка/Формат: Soft cover
Страницы: 345
Вес: 0.74 кг.
Дата издания: 2019
Серия: Springer Series on Cultural Computing
Язык: English
Издание: Softcover reprint of
Иллюстрации: 80 tables, color; 77 illustrations, color; 9 illustrations, black and white; xiii, 345 p. 86 illus., 77 illus. in color.
Размер: 235 x 155
Читательская аудитория: Professional & vocational
Ключевые слова: User Interfaces and Human Computer Interaction
Основная тема: Computer Science
Подзаголовок: Crowds, Ecosystems and Novel Technologies
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved.  Museum Experience Design  reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
Дополнительное описание: Foreword.- Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies.- PART 1: ENGAGING THE PUBLIC.- Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums.- Design is not for us: Engaging



Hci and user-experience design

Автор: Marcus, Aaron
Название: Hci and user-experience design
ISBN: 1447167430 ISBN-13(EAN): 9781447167433
Издательство: Springer
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Цена: 12577.00 р.
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Описание:

Foreword.- Preface.- Metaphors and User Interfaces in the 21st Century.- Culture Class vs. Culture Clash.- CHI as a Cross-Tribal Community.- Dare We Define User-Interface Design?.- The Cult of Cute: The Challenge of User-Experience Design.- User-Interface Design and China: A Great Leap Forward.- Universal, Ubiquitous, User-Interface Design for the Disabled and Elderly.- Icons/Symbols and More: Visible Languages to Facilitate Communication.- What Do UI Designers Think About Protecting Their Designs?.- When is a User Not a User? Who Are We? What Do We Do?.- The Emotion Commotion.- The Next Revolution: Vehicle User Interfaces.- Patterns within Patterns.- User-Experience Planning for Corporate Success.- Insights on Outsourcing.- Branding 101 It's About Time.- User-Centered Design (UCD) in the Enterprise: Corporations Begin to Focus on UCD.- Dreaming of Robots: An Interview About Robots with Bruce Sterling.- The Out-of-Box Home Experience: Remote from Reality.- Usability Grows Up: The Great Debate.- Education and CHI.- When in Rome, Do as the Romans Do: HCII 2005 Recap.- Dashboards in Your Future.- Visualizing the Future of Information Visualization.- HCI Sci-Fi at the Movies and on TV.- Wit and Wisdom: Where Do We Turn for Advice?.- From KidCHI to BabyCHI .- SeniorCHI: The Geezers are Coming!.- Taxonomies to Tax the Couch-Potato's Cortex .- Happy Birthday! CHI at 25.- Big Spaces, Big Lives, Big Challenges.- Fun! Fun! Fun! In the User Experience.- Am I Pushing Your Buttons? .- The Sun Rises in the East.- HCI Goes Mainstream in the Comics.- Saving the USA, and So Can You: FaceBucks to the Rescue.

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

Автор: Aaron Marcus
Название: Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments
ISBN: 3319076256 ISBN-13(EAN): 9783319076256
Издательство: Springer
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Цена: 13416.00 р.
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Описание: Design for the web.- Design for the mobile experience.- Design of visual information.- Design for novel interaction techniques and realities.- Games and gamification.

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience

Автор: Aaron Marcus
Название: Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience
ISBN: 3319076671 ISBN-13(EAN): 9783319076676
Издательство: Springer
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Цена: 12298.00 р.
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Описание: Design theories.- Methods and tools.- User experience evaluation.- Heuristic evaluation.- Media and design.- Design and creativity.

Creativity and HCI: From Experience to Design in Education

Автор: Paula Kotz?; William Wong; Joaquim Jorge; Alan Dix
Название: Creativity and HCI: From Experience to Design in Education
ISBN: 0387890211 ISBN-13(EAN): 9780387890210
Издательство: Springer
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Цена: 15366.00 р.
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Описание: International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

Design, User Experience, and Usability: User Experience Design Practice

Автор: Aaron Marcus
Название: Design, User Experience, and Usability: User Experience Design Practice
ISBN: 331907637X ISBN-13(EAN): 9783319076379
Издательство: Springer
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Цена: 10062.00 р.
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Описание: Design for diverse target users.- Emotional and persuasion design.- User experience case studies.

Design, User Experience, and Usability: Design Thinking and Methods

Автор: Marcus
Название: Design, User Experience, and Usability: Design Thinking and Methods
ISBN: 3319404083 ISBN-13(EAN): 9783319404080
Издательство: Springer
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Цена: 10342.00 р.
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Описание: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences.

Design, User Experience, and Usability: Novel User Experiences

Автор: Marcus
Название: Design, User Experience, and Usability: Novel User Experiences
ISBN: 3319403540 ISBN-13(EAN): 9783319403540
Издательство: Springer
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Цена: 12298.00 р.
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Описание: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences.

Design, User Experience, and Usability: Technological Contexts

Автор: Marcus
Название: Design, User Experience, and Usability: Technological Contexts
ISBN: 3319404059 ISBN-13(EAN): 9783319404059
Издательство: Springer
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Цена: 8944.00 р.
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Описание: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences.

Design for experience

Автор: Kim, Jinwoo
Название: Design for experience
ISBN: 3319143034 ISBN-13(EAN): 9783319143033
Издательство: Springer
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Цена: 11878.00 р.
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Описание: Design for Experience

Design for Experience

Автор: Jinwoo Kim
Название: Design for Experience
ISBN: 3319364952 ISBN-13(EAN): 9783319364957
Издательство: Springer
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Цена: 11878.00 р.
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Описание: Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide `real experience` to users.

Design, User Experience, and Usability: Designing Pleasurable Experiences

Автор: Aaron Marcus; Wentao Wang
Название: Design, User Experience, and Usability: Designing Pleasurable Experiences
ISBN: 331958636X ISBN-13(EAN): 9783319586366
Издательство: Springer
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Цена: 13974.00 р.
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Описание: The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set.

LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training.

LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology.

LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.

Human Aspects of IT for the Aged Population. Aging, Design and User Experience

Автор: Jia Zhou; Gavriel Salvendy
Название: Human Aspects of IT for the Aged Population. Aging, Design and User Experience
ISBN: 3319585290 ISBN-13(EAN): 9783319585291
Издательство: Springer
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Цена: 11179.00 р.
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Описание: Aging and Technology Acceptance.- Age Differences in Acceptance of Self-Driving Cars: A Survey of Perceptions and Attitudes.- Mobile Technology Adoption Among Older People - An Exploratory Study in the UK.- Everyday Life Interactions of Women 60+ with ICTs: Creations of Meaning and Negotiations of Identity.- Privacy, Data Security, and the Acceptance of AAL-Systems - a User-Specific Perspective.- Domestic Robots for Homecare: a Technology Acceptance Perspective.- User-Centred Design for the Elderly. - Co-creation Methods: Informing Technology Solutions for Older Adults. - Addressing Issues of Need, Adaptability, User Acceptability and Ethics in the Participatory Design of new Technology Enabling Wellness, Independence and Dignity for Seniors Living in Residential Homes. - Towards Accessible Automatically Generated Interfaces Part 2: Study with Model-Based Self-Voicing Interfaces. -Towards Accessible Automatically Generated Interfaces Part 1: An Input Model that Bridges the Needs of Users & Product Functionality. -Representing Meaning in User Experience by Visualizing Empirical Data.- A Study on Interactive Explanation Boards Design and Evaluation for Active Aging Ecotourism.- A Pyramid Model of Inclusive Design to Get Outdoors for China's Ageing People. -Using Care Professionals as Proxies in the Design Process of Welfare Technology - Perspectives from Municipality Care. - Technology Experience Cafй - Enabling Technology-Driven Social Innovation for an Ageing Society. - Research on Age-Adaptive Design of Information Interaction Based on Physiological Characteristics of the Aged. - Product Design for the Elderly.- Study on PSD Model with FAHP Method in the Product Design for Older Adults. - User Experience Design Research of New Types of Home Appliances Based on the Analysis of the Learning Curve of the Elderly. -Analysis and Study on the Furniture Used by the Aging Population Based on the Quality of Sleep.- A Sensory Emotion Data System for Designing Information Appliances.- Users' Affective Response to Furniture Design Based on Public Openness. -Emotions in Material Surfaces for Product Design. -Study on the Product Packaging Color Identification of Elder Men and Elder Women.-Research on the Design of Smart Pension Product Modeling based on Brand Image.-Aging and User Experience. - Acoustical Evaluation of Soundscape in Urban Spaces along Traffic Corridor. - Elderly Using Innovative Gesture Design of Satisfaction Performance. - A Study of Usability on Internet Map website.- How to Enhance Intergenerational Communication? The Influence of Family Orientation and Generation when Using Social Robots as an Intermediary.- Factors in fraudulent e-mails that deceive elderly people. -Silent Speech Interaction for Ambient Assisted Living Scenarios.- A Pilot Interface Evaluation Combined with Three-dimensional Holography Concept for the Older Adults. - Personalized Access for People with Severe Motor Disabilities - AsTeRICS, FlipMouse and the 2-Level Personalization Software Engineering Method. - Digital Literacy and Training. - The Positive and Negative Impact of an Intergenerational Digital Technology Education Programme on Younger People's Perceptions of Older Adults. - Playful Method for Seniors to Embrace Information Technology. -Eliciting Best Practices in Digital Literacy Tutoring: A Cognitive Task Analysis Approach.- Gamification on Senior Citizen's Information Technology Learning: The Mediator Role of Intrinsic Motivation.- The Study of Teaching the Smartphone Using in Taiwan's Elderly Population - a Case Study in Learners of the Senior Citizens Academy in a City of Taiwan. -How to Guide the Use of Technology for Ageing-in-Place? An Evidence Based Educational Module. - Exploring the Elders' Information Needs on Home-based Care: A Community Service Perspective.


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