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Data Analytics Approaches in Educational Games and Gamification Systems, Ahmed Tlili; Maiga Chang


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Автор: Ahmed Tlili; Maiga Chang
Название:  Data Analytics Approaches in Educational Games and Gamification Systems
ISBN: 9789813293342
Издательство: Springer
Классификация:

ISBN-10: 9813293349
Обложка/Формат: Hardcover
Страницы: 255
Вес: 0.58 кг.
Дата издания: 2019
Серия: Smart Computing and Intelligence
Язык: English
Издание: 1st ed. 2019
Иллюстрации: 56 illustrations, color; 13 illustrations, black and white; xx, 255 p. 69 illus., 56 illus. in color.
Размер: 234 x 156 x 18
Читательская аудитория: Professional & vocational
Основная тема: Education
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems.
After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.

Дополнительное описание: Section 1: Introduction.- Chapter 1: The Importance of Applying Data Analytics Approaches in Educational Games and Gamification Systems.- Section 2: Learning Analytics in Educational Games and Gamification Systems.- Chapter 2: Learning Analytics in Educat



Tailored Gamification to Educational Technologies

Автор: Wilk Oliveira; Ig Ibert Bittencourt
Название: Tailored Gamification to Educational Technologies
ISBN: 9813298111 ISBN-13(EAN): 9789813298118
Издательство: Springer
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Цена: 15372.00 р.
Наличие на складе: Поставка под заказ.

Описание: This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.

Gamification in education :

Автор: Information Resources Management Association
Название: Gamification in education :
ISBN: 1522551980 ISBN-13(EAN): 9781522551980
Издательство: Turpin
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Цена: 49526.00 р.
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Описание: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Formative Assessment, Learning Data Analytics and Gamification

Автор: Caballe, Santi
Название: Formative Assessment, Learning Data Analytics and Gamification
ISBN: 0128036370 ISBN-13(EAN): 9780128036372
Издательство: Elsevier Science
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Цена: 15159.00 р.
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Описание:

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification.

This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance.

Indexing: The books of this series are submitted to EI-Compendex and SCOPUS

Gamification-based e-learning strategies for computer programming education /

Автор: Queiros, Ricardo Alexandre Peixoto de,
Название: Gamification-based e-learning strategies for computer programming education /
ISBN: 1522510346 ISBN-13(EAN): 9781522510345
Издательство: Turpin
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Цена: 29568.00 р.
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Описание: Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Gamification in Education and Business

Автор: Torsten Reiners; Lincoln C. Wood
Название: Gamification in Education and Business
ISBN: 3319102079 ISBN-13(EAN): 9783319102078
Издательство: Springer
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Цена: 30745.00 р.
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Описание: This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project.

The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction

Автор: Kapp
Название: The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction
ISBN: 1118096347 ISBN-13(EAN): 9781118096345
Издательство: Wiley
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Цена: 9979.00 р.
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Описание: Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Gamification in Learning and Education

Автор: Sangkyun Kim; Kibong Song; Barbara Lockee; John Bu
Название: Gamification in Learning and Education
ISBN: 3319472828 ISBN-13(EAN): 9783319472829
Издательство: Springer
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Цена: 13974.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Gamification in Learning and Education

Автор: Sangkyun Kim; Kibong Song; Barbara Lockee; John Bu
Название: Gamification in Learning and Education
ISBN: 3319836986 ISBN-13(EAN): 9783319836980
Издательство: Springer
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Цена: 20962.00 р.
Наличие на складе: Поставка под заказ.

Описание:

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Visual approaches to cognitive education with technology integration /

Автор: URSYN
Название: Visual approaches to cognitive education with technology integration /
ISBN: 1522553320 ISBN-13(EAN): 9781522553328
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 28413.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.

Computer-Mediated Communication: Issues and Approaches in Education

Автор: Sigrid Kelsey, Kirk St.Amant
Название: Computer-Mediated Communication: Issues and Approaches in Education
ISBN: 1613500777 ISBN-13(EAN): 9781613500774
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: Computer Mediated Communication: Issues and Approaches in Education examines online interactions from different national, cultural, linguistic, legal, and economic perspectives, exploring how the increasingly international and intercultural Internet affects the ways users present ideas, exchange information, and conduct discussions online. Educators, researchers, and practitioners will discover ways to effectively use Web-based technologies, transcending barriers to participate and collaborate in international projects that reflect the scope and scale of today’s global interactions.

Approaches And Strategies In Next Generation Science Learning

Автор: Swe Khine
Название: Approaches And Strategies In Next Generation Science Learning
ISBN: 146662809X ISBN-13(EAN): 9781466628090
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 25502.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: <em>Approaches and Strategies in Next Generation Science Learning</em> examines the challenges involved in the development of modern curriculum models, teaching strategies, and assessments in science education in order to prepare future students in the 21st century economies. This comprehensive collection of research brings together science educators, researchers and administrators interested in enhancing the teaching and learning of next generation science.

Project Management Approaches For Online Learning Design

Автор: Eby & Yuzer
Название: Project Management Approaches For Online Learning Design
ISBN: 1466628308 ISBN-13(EAN): 9781466628304
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Developments in online learning and its design are areas that continue to grow in order to enhance students’ learning environments and experiences. However, in the implementation of new technologies, the importance of properly and fairly overseeing these courses is often undervalued. <br><br><em>Project Management Approaches for Online Learning Design</em> boldly focuses on this unique area of virtual learning by adopting a theoretical point of view and discussing the planning, organising, securing and managing of resources to bring about the successful completion of online learning goals and objectives. This reference source brings together project management based approaches with an exclusive focus on each online learning design project.


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