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General Video Game Artificial Intelligence, Diego Perez Liebana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu


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Автор: Diego Perez Liebana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu
Название:  General Video Game Artificial Intelligence
ISBN: 9781681736440
Издательство: Mare Nostrum (Eurospan)
Классификация:





ISBN-10: 1681736446
Обложка/Формат: Paperback
Страницы: 191
Вес: 0.34 кг.
Дата издания: 30.11.2019
Серия: Synthesis lectures on games and computational intelligence
Язык: English
Размер: 235 x 191 x 10
Читательская аудитория: Professional and scholarly
Ключевые слова: Artificial intelligence,Computer science,Graphics programming, COMPUTERS / Programming / Games,COMPUTERS / Computer Science,COMPUTERS / Intelligence (AI) & Semantics
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Поставляется из: Англии
Описание: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.


Artificial Intelligence for Games

Автор: Millington, Ian, Funge, John
Название: Artificial Intelligence for Games
ISBN: 0123747317 ISBN-13(EAN): 9780123747310
Издательство: Taylor&Francis
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Цена: 10870.00 р.
Наличие на складе: Поставка под заказ.

Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

General Video Game Artificial Intelligence

Автор: Diego Perez Liebana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu
Название: General Video Game Artificial Intelligence
ISBN: 1681736462 ISBN-13(EAN): 9781681736464
Издательство: Mare Nostrum (Eurospan)
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Цена: 13583.00 р.
Наличие на складе: Поставка под заказ.

Описание: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge.

The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates.

The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Intelligent Image And Video Interpretation

Автор: Tian & Chen
Название: Intelligent Image And Video Interpretation
ISBN: 146663958X ISBN-13(EAN): 9781466639584
Издательство: Mare Nostrum (Eurospan)
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Цена: 24116.00 р.
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Описание: Due to increasing potential in real-world applications such as visual communications, computer assisted biomedical imaging, and video surveillance, image and video interpretations have become an area of growing interest. &lt;em&gt;Intelligent Image and Video Interpretation: Algorithms and Applications&lt;/em&gt; covers all aspects of image and video analysis from low-level early visions to high-level recognition. This publication highlights how these techniques have become applicable and will prove to be a valuable tool for researchers, professionals, and graduate students working or studying the fields of imaging and video processing.

Emerging Technologies in Intelligent Applications for Image and Video Processing

Автор: V. Santhi, D.P. Acharjya, M. Ezhilarasan
Название: Emerging Technologies in Intelligent Applications for Image and Video Processing
ISBN: 1466696850 ISBN-13(EAN): 9781466696853
Издательство: Mare Nostrum (Eurospan)
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Цена: 34234.00 р.
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Описание: Presents current research relating to multimedia technologies including video and image restoration and enhancement as well as algorithms used for image and video compression, indexing and retrieval processes, and security concerns. It features insight from researchers from around the world.

Epistemic Logic for AI and Computer Science

Автор: J.-J. Ch. Meyer, W. van der Hoek
Название: Epistemic Logic for AI and Computer Science
ISBN: 0521602807 ISBN-13(EAN): 9780521602808
Издательство: Cambridge Academ
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Цена: 9504.00 р.
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Описание: This book, based on courses taught at universities and summer schools, provides a broad introduction to the subject; many exercises are included with their solutions.

Emerging Research on Applied Fuzzy Sets and Intuitionistic Fuzzy Matrices

Автор: Amal Kumar Adak
Название: Emerging Research on Applied Fuzzy Sets and Intuitionistic Fuzzy Matrices
ISBN: 1522509143 ISBN-13(EAN): 9781522509141
Издательство: Turpin
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Цена: 29992.00 р.
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Описание: The use of fuzzy logic has become prominent in a variety of fields and applications. By implementing these logic sets, problems and uncertainties are more effectively resolved.Emerging Research on Applied Fuzzy Sets and Intuitionistic Fuzzy Matrices is a pivotal reference source for the latest scholarly perspectives on the interdisciplinary use of fuzzy logic theory, focusing on the application of sets and matrices. Highlighting theoretical framework and empirical research findings, this book is ideally designed for academics, practitioners, upper-level students, and professionals interested in an innovative overview of fuzzy logic sets and matrices.

Extreme Value Theory-Based Methods for Visual Recognition

Автор: Walter J. Scheirer
Название: Extreme Value Theory-Based Methods for Visual Recognition
ISBN: 1627057005 ISBN-13(EAN): 9781627057004
Издательство: Turpin
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Цена: 10340.00 р.
Наличие на складе: Невозможна поставка.

Описание: A common feature of many approaches to modeling sensory statistics is an emphasis on capturing the ""average."" From early representations in the brain, to highly abstracted class categories in machine learning for classification tasks, central-tendency models based on the Gaussian distribution are a seemingly natural and obvious choice for modeling sensory data. However, insights from neuroscience, psychology, and computer vision suggest an alternate strategy: preferentially focusing representational resources on the extremes of the distribution of sensory inputs. The notion of treating extrema near a decision boundary as features is not necessarily new, but a comprehensive statistical theory of recognition based on extrema is only now just emerging in the computer vision literature. This book begins by introducing the statistical Extreme Value Theory (EVT) for visual recognition. In contrast to central-tendency modeling, it is hypothesized that distributions near decision boundaries form a more powerful model for recognition tasks by focusing coding resources on data that are arguably the most diagnostic features. EVT has several important properties: strong statistical grounding, better modeling accuracy near decision boundaries than Gaussian modeling, the ability to model asymmetric decision boundaries, and accurate prediction of the probability of an event beyond our experience. The second part of the book uses the theory to describe a new class of machine learning algorithms for decision making that are a measurable advance beyond the state-of-the-art. This includes methods for post-recognition score analysis, information fusion, multi-attribute spaces, and calibration of supervised machine learning algorithms.

Artificial Intelligence in the Age of Neural Networks and Brain Computing

Автор: Kozma, Robert
Название: Artificial Intelligence in the Age of Neural Networks and Brain Computing
ISBN: 0128154802 ISBN-13(EAN): 9780128154809
Издательство: Elsevier Science
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Цена: 22401.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Artificial Intelligence in the Age of Neural Networks and Brain Computing demonstrates that existing disruptive implications and applications of AI is a development of the unique attributes of neural networks, mainly machine learning, distributed architectures, massive parallel processing, black-box inference, intrinsic nonlinearity and smart autonomous search engines. The book covers the major basic ideas of brain-like computing behind AI, provides a framework to deep learning, and launches novel and intriguing paradigms as future alternatives. The success of AI-based commercial products proposed by top industry leaders, such as Google, IBM, Microsoft, Intel and Amazon can be interpreted using this book.

  • Developed from the 30th anniversary of the International Neural Network Society (INNS) and the 2017 International Joint Conference on Neural Networks (IJCNN)
  • Authored by top experts, global field pioneers and researchers working on cutting-edge applications in signal processing, speech recognition, games, adaptive control and decision-making
  • Edited by high-level academics and researchers in intelligent systems and neural networks
Applied computational intelligence and soft computing in engineering /

Автор: Saifullah Khalid
Название: Applied computational intelligence and soft computing in engineering /
ISBN: 1522531297 ISBN-13(EAN): 9781522531296
Издательство: Turpin
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Цена: 37884.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Although computational intelligence and soft computing are both well-known fields, using computational intelligence and soft computing in conjunction is an emerging concept. This combination can effectively be used in practical areas of various fields of research. Applied Computational Intelligence and Soft Computing in Engineering is an essential reference work featuring the latest scholarly research on the concepts, paradigms, and algorithms of computational intelligence and its constituent methodologies such as evolutionary computation, neural networks, and fuzzy logic. Including coverage on a broad range of topics and perspectives such as cloud computing, sampling in optimization, and swarm intelligence, this publication is ideally designed for engineers, academicians, technology developers, researchers, and students seeking current research on the benefits of applying computation intelligence techniques to engineering and technology.

Handbook of research on soft computing and nature-inspired algorithms

Автор: SHANDILYA, SHANDILYA, DEEP & NAG
Название: Handbook of research on soft computing and nature-inspired algorithms
ISBN: 1522521283 ISBN-13(EAN): 9781522521280
Издательство: Turpin
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Цена: 41395.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Soft computing and nature-inspired computing both play a significant role in developing a better understanding to machine learning. When studied together, they can offer new perspectives on the learning process of machines. The Handbook of Research on Soft Computing and Nature-Inspired Algorithms is an essential source for the latest scholarly research on applications of nature-inspired computing and soft computational systems. Featuring comprehensive coverage on a range of topics and perspectives such as swarm intelligence, speech recognition, and electromagnetic problem solving, this publication is ideally designed for students, researchers, scholars, professionals, and practitioners seeking current research on the advanced workings of intelligence in computing systems.

Dynamic Fuzzy Machine Learning

Автор: Li, Fanzhang / Zhang, Li / Zhang, Zhao
Название: Dynamic Fuzzy Machine Learning
ISBN: 3110518708 ISBN-13(EAN): 9783110518702
Издательство: Walter de Gruyter
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Цена: 22439.00 р.
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Описание: Machine learning is widely used for data analysis. Dynamic fuzzy data are one of the most difficult types of data to analyse in the field of big data, cloud computing, the Internet of Things, and quantum information. At present, the processing of this kind of data is not very mature. The authors carried out more than 20 years of research, and show in this book their most important results. The seven chapters of the book are devoted to key topics such as dynamic fuzzy machine learning models, dynamic fuzzy self-learning subspace algorithms, fuzzy decision tree learning, dynamic concepts based on dynamic fuzzy sets, semi-supervised multi-task learning based on dynamic fuzzy data, dynamic fuzzy hierarchy learning, examination of multi-agent learning model based on dynamic fuzzy logic. This book can be used as a reference book for senior college students and graduate students as well as college teachers and scientific and technical personnel involved in computer science, artificial intelligence, machine learning, automation, data analysis, mathematics, management, cognitive science, and finance. It can be also used as the basis for teaching the principles of dynamic fuzzy learning.

The AI Advantage: How to Put the Artificial Intelligence Revolution to Work

Автор: Davenport Thomas H.
Название: The AI Advantage: How to Put the Artificial Intelligence Revolution to Work
ISBN: 0262039176 ISBN-13(EAN): 9780262039178
Издательство: MIT Press
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Цена: 2772.00 р.
Наличие на складе: Нет в наличии.

Описание:

How businesses can put artificial intelligence to work now: a guide to available technologies, the tasks they can do, and practical AI business strategy,

In The AI Advantage, Thomas Davenport offers a guide to using artificial intelligence--also known as cognitive technologies--in business. He describes what technologies are available and how companies can use them for business benefits and competitive advantage. He cuts through the hype of the AI craze--remember when it seemed plausible that IBM's Watson could cure cancer?--to explain how businesses can put artificial intelligence to work now, in the real world. His key recommendation: don't go for the "moonshot" (curing cancer, or synthesizing all investment knowledge); look for the "low-hanging fruit" to make your company more efficient.

Davenport explains that the business value AI offers is solid rather than sexy or splashy. AI will improve products and processes and make decisions better informed--important but largely invisible tasks. AI technologies won't replace human workers but augment their capabilities, with smart machines to work alongside smart people. AI can automate structured and repetitive work; provide extensive analysis of data through machine learning ("analytics on steroids"), and engage with customers and employees via chatbots and intelligent agents. Companies should experiment with these technologies and develop their own expertise.

Davenport describes the major AI technologies and explains how they are being used, reports on the AI work done by large commercial enterprises like Amazon and Google, and outlines strategies and steps to becoming a cognitive corporation. This book provides an invaluable guide to the real-world future of business AI.


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