Описание: Featuring interviews with the creators of 39 popular video games, this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre, and the creative process.
Описание: Featuring interviews with the creators of 43 popular video games, this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era.
Описание: Featuring interviews with the creators of over 40 games on the Sega Genesis console, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega`s most important contribution to the game industry.
Название: War Games ISBN: 150135115X ISBN-13(EAN): 9781501351150 Издательство: Bloomsbury Academic Рейтинг: Цена: 19008.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences.
This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
Автор: Snyder David Название: Speedrunning: Interviews with the Quickest Gamers ISBN: 1476670803 ISBN-13(EAN): 9781476670805 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4990.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: If you grew up in the 80s or 90s there’s a good chance you’ve played Super Mario Bros. for the Nintendo Entertainment System. More than 30 years after its release in 1985 the side-scrolling platformer remains one of the best-selling video games of all time. Maybe you can hum the theme song, and you've found the secret warp pipe in World 1-2, but have you ever actually beaten the game? If so, how long did it take you? Hours? Days? Weeks? In late 2016, an American gamer known online as “darbian” rescued the Princess Peach in 4 minutes and 56 seconds. This is video game “speedrunning” and darbian is one of the best speedrunners around. Speedrunners use their knowledge of the game and quick reflexes in an attempt to complete video games in the fastest time possible. In this book you'll learn about the history of speedrunning, the techniques involved, and what it takes to play games fast in ten interviews with star speedrunners like darbian.
Автор: Heineman David S. Название: Thinking about Video Games: Interviews with the Experts ISBN: 0253017106 ISBN-13(EAN): 9780253017109 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 10659.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
Описание: Assesses the video games starring ""Earth`s Mightiest Heroes"". Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author.
Автор: Dennis Roberson Название: Winning 42: Strategy and Lore of the National Game of Texas ISBN: 1682830578 ISBN-13(EAN): 9781682830574 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 2376.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: There are two types of people in Texas: those who play 42 and those who need to learn. Winning 42 is written for both. A team game that no one tires of, 42 does not rely mostly on luck or memory. Skill and strategy separate the best from the rest. Veterans who relish the logic of each domino played will find challenge in the advanced chapters and fascination in the history and lore. Many who've grown up with 42 are nonetheless surprised by its utterly Texan heritage, reaching back over a century and a quarter. Beginners will find easy instruction in all the basics, from bidding a hand or setting an opponent to the challenge of the 84 hand, and can advance at their own pace. Replete with championship statistics and stories from veteran players and strategists--including many celebrities from astronauts to presidents--Winning 42 illumines a cherished tradition that links Texans from all walks of life.
Автор: Diego Perez Liebana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu Название: General Video Game Artificial Intelligence ISBN: 1681736446 ISBN-13(EAN): 9781681736440 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 11642.00 р. Наличие на складе: Поставка под заказ.
Описание: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
Автор: Summers Tim Название: Understanding Video Game Music ISBN: 1108413420 ISBN-13(EAN): 9781108413428 Издательство: Cambridge Academ Рейтинг: Цена: 3960.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.
Автор: Whelan Bridget, Kapell Matthew Wilhelm Название: Women and Video Game Modding: Essays on Gender and the Digital Community ISBN: 1476667438 ISBN-13(EAN): 9781476667430 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 6098.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: These essays examine the phenomenon of women and "modding", focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between "modders" and developers, the history of "modding", and the relationship between "modding" and disability, race, sexuality and gender identity.
Автор: Mark Wolf Название: Before the Crash: Early Video Game History ISBN: 0814334504 ISBN-13(EAN): 9780814334508 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4712.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Contributors examine the early days of video game history before the industry crash that ended the medium`s golden age.
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