Описание: Featuring interviews with the creators of 39 popular video games, this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre, and the creative process.
Автор: Snyder David Название: Speedrunning: Interviews with the Quickest Gamers ISBN: 1476670803 ISBN-13(EAN): 9781476670805 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4990.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: If you grew up in the 80s or 90s there’s a good chance you’ve played Super Mario Bros. for the Nintendo Entertainment System. More than 30 years after its release in 1985 the side-scrolling platformer remains one of the best-selling video games of all time. Maybe you can hum the theme song, and you've found the secret warp pipe in World 1-2, but have you ever actually beaten the game? If so, how long did it take you? Hours? Days? Weeks? In late 2016, an American gamer known online as “darbian” rescued the Princess Peach in 4 minutes and 56 seconds. This is video game “speedrunning” and darbian is one of the best speedrunners around. Speedrunners use their knowledge of the game and quick reflexes in an attempt to complete video games in the fastest time possible. In this book you'll learn about the history of speedrunning, the techniques involved, and what it takes to play games fast in ten interviews with star speedrunners like darbian.
Автор: Heineman David S. Название: Thinking about Video Games: Interviews with the Experts ISBN: 0253017106 ISBN-13(EAN): 9780253017109 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 10659.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
Описание: Assesses the video games starring ""Earth`s Mightiest Heroes"". Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author.
Автор: Dennis Roberson Название: Winning 42: Strategy and Lore of the National Game of Texas ISBN: 1682830578 ISBN-13(EAN): 9781682830574 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 2376.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: There are two types of people in Texas: those who play 42 and those who need to learn. Winning 42 is written for both. A team game that no one tires of, 42 does not rely mostly on luck or memory. Skill and strategy separate the best from the rest. Veterans who relish the logic of each domino played will find challenge in the advanced chapters and fascination in the history and lore. Many who've grown up with 42 are nonetheless surprised by its utterly Texan heritage, reaching back over a century and a quarter. Beginners will find easy instruction in all the basics, from bidding a hand or setting an opponent to the challenge of the 84 hand, and can advance at their own pace. Replete with championship statistics and stories from veteran players and strategists--including many celebrities from astronauts to presidents--Winning 42 illumines a cherished tradition that links Texans from all walks of life.
Автор: Whelan Bridget, Kapell Matthew Wilhelm Название: Women and Video Game Modding: Essays on Gender and the Digital Community ISBN: 1476667438 ISBN-13(EAN): 9781476667430 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 6098.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: These essays examine the phenomenon of women and "modding", focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between "modders" and developers, the history of "modding", and the relationship between "modding" and disability, race, sexuality and gender identity.
Автор: Mark Wolf Название: Before the Crash: Early Video Game History ISBN: 0814334504 ISBN-13(EAN): 9780814334508 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4712.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Contributors examine the early days of video game history before the industry crash that ended the medium`s golden age.
Автор: Garrelts Nate Название: Responding to Call of Duty: Critical Essays on the Game Franchise ISBN: 1476668752 ISBN-13(EAN): 9781476668758 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 3326.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Call of Duty is the most culturally significant video game franchise of the 21st century. Since the first game was released for PC in 2003, the franchise has sold over 250 million copies and been complemented by merchandise ranging from toys and comic books to a special edition Jeep Wrangler. The top players can even compete for millions in prize money in tournaments sanctioned by the Call of Duty World League.While the gaming community has reported on and debated over each development, there has not been much formal scholarship on Call of Duty games. This collection fills that void by examining the ideologically charged campaign mode of major franchise releases, with a special focus on militarism, realism, and gender. After reading this book, you will never just play Call of Duty again.
Автор: Michael Austin Название: Music Video Games: Performance, Politics, and Play ISBN: 1501308521 ISBN-13(EAN): 9781501308529 Издательство: Bloomsbury Academic Рейтинг: Цена: 22176.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.
Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
Автор: Gareth Schott Название: Violent Games: Rules, Realism and Effect ISBN: 1628925620 ISBN-13(EAN): 9781628925623 Издательство: Bloomsbury Academic Рейтинг: Цена: 22176.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over, +? referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction.
Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the "violence+? encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes.
An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content "as+? violence.
Описание: Featuring interviews with the creators of 43 popular video games, this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era.
Описание: Featuring interviews with the creators of over 40 games on the Sega Genesis console, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega`s most important contribution to the game industry.
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