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VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4, Kumar Abhishek


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Цена: 8384.00р.
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Автор: Kumar Abhishek
Название:  VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4
ISBN: 9781484260760
Издательство: Springer
Классификация:

ISBN-10: 1484260767
Обложка/Формат: Paperback
Страницы: 332
Вес: 0.49 кг.
Дата издания: 26.07.2020
Язык: English
Издание: 1st ed.
Иллюстрации: 354 illustrations, black and white; xvi, 332 p. 354 illus.
Размер: 23.39 x 15.60 x 1.85 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Using blender and unreal engine 4
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Intermediate user level


Complete guide to blender graphics

Автор: Blain, John M. (toormina, New South Wales, Australia)
Название: Complete guide to blender graphics
ISBN: 103212167X ISBN-13(EAN): 9781032121673
Издательство: Taylor&Francis
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Цена: 9645.00 р.
Наличие на складе: Поставка под заказ.

Описание: The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.

Unreal Engine Physics Essentials

Автор: Katax Emperore
Название: Unreal Engine Physics Essentials
ISBN: 1784394904 ISBN-13(EAN): 9781784394905
Издательство: Неизвестно
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Цена: 8091.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Unreal Engine Game Development Cookbook

Автор: Doran John P.
Название: Unreal Engine Game Development Cookbook
ISBN: 1784398160 ISBN-13(EAN): 9781784398163
Издательство: Неизвестно
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Цена: 10114.00 р.
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3D Game Design with Unreal Engine 4 and Blender

Автор: Plowman Justin
Название: 3D Game Design with Unreal Engine 4 and Blender
ISBN: 1785881469 ISBN-13(EAN): 9781785881466
Издательство: Неизвестно
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Цена: 8642.00 р.
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Описание: Step into the exciting world of game development with the 3D Game Design with Unreal Engine 4 and Blender book. In this detailed guide, you`ll understand how to create immersive game environments using Blender with UE4.

Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

Автор: Fozi Hammad, Marques Gonзalo, Pereira David
Название: Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++
ISBN: 1800209223 ISBN-13(EAN): 9781800209220
Издательство: Неизвестно
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Цена: 9608.00 р.
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Описание:

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++


Key Features

  • Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++
  • Learn the techniques needed to prototype and develop your own ideas
  • Reinforce your skills with project-based learning by building a series of games from scratch


Book Description

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.


Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.


The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.


You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.


By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.


What You Will Learn

  • Create a fully-functional third-person character and enemies
  • Build navigation with keyboard, mouse, gamepad, and touch controls
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and Behavior Trees
  • Build character animations with Animation Blueprints and Montages
  • Test your game for mobile devices using mobile preview
  • Add polish to your game with visual and sound effects
  • Master the fundamentals of game UI design using a heads-up display


Who this book is for

This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Modeling and Animation Using Blender

Автор: Ezra Thess Mendoza Guevarra
Название: Modeling and Animation Using Blender
ISBN: 1484253396 ISBN-13(EAN): 9781484253397
Издательство: Springer
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Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features.

Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project.

What You Will Learn

  • Master the features of Blender Eevee
  • Work with modeling, animation, and much more using the updated software
  • Understand important concepts such as physics and particles

Who This Book Is For

Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.


Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

Автор: Pv Satheesh
Название: Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
ISBN: 1484263952 ISBN-13(EAN): 9781484263952
Издательство: Springer
Цена: 7685.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginner User Level

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

Автор: Nixon David
Название: Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
ISBN: 1484256387 ISBN-13(EAN): 9781484256381
Издательство: Springer
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Цена: 7685.00 р.
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Описание: Beginner user level

Core blender development

Автор: Hollister, Brad E.
Название: Core blender development
ISBN: 1484264142 ISBN-13(EAN): 9781484264140
Издательство: Springer
Рейтинг:
Цена: 8384.00 р.
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Описание: Chapter 1. A First Encounter with Blender's Source CodeChapter goal: To outline the Blender source tree, and provide an execution trace of how Blender registers geometric manipulation operators, and the execution of a few of the associated callbacks.- The Blender Projecto Discusses where Blender source code is hosted and how developers can find help online.- The Blender Source Treeo Listing of the modules included in Blender, and what each module does- The Blender CMake Build Systemo How Blender makes uses of the CMake build system, and how various modules can be included or excluded from a build- Some High-Level Geometric Modelling Tools & Their Operatorso Discusses how operators are registered in the C codeo Describes where primitive creation and geometric editing operators are registered and how to determine their callbacks- The Model-View-Controller Architecture of Blendero Explains the rationale for the general architecture of Blender and its history- Roadmap for the Remaining Booko What is "core" Blender? What this book covers and what it does not cover
Chapter 2. The Blend File FormatChapter goal: Explains the persistent data model and related data structures of the .blend file- What Does the .blend File Contain?o High-level description & purpose of the .blend file- Byte Layout of the .blend File- Backwards Compatibility of the .blend File- Blender DNA and the Data Modelo Shows how the contents of the .blend file map to DNA (data structures) and the data model and internal API- The Dependency Graph
Chapter 3. GHOST and the Main Event LoopChapter goal: Dissects the global host module (GHOST) and points out the high-level main event loop in the window manager module- Blender's cross-platform support for multiple windowing and operating systems: gHOSTo Overview of the source files in the gHOST module- Trace of the Initialization Routines- GHOST and the Event Loop- Differences Between Linux, MS Windows, and MacOS builds
Chapter 4. BlendLib & UtilitiesChapter goal: Discusses the suite of functions provided by the internal utilities libraries of Blender- The Math Utilitieso Explanation of the math utilities used throughout core Blender- The File Utilities- The global context and blendlib
Chapter 5. Blender Embedded Python EngineChapter goal: Describes the connection between Python API and the internal compiled code of the embedded (extended) interpreter- How Python is Embedded in a C Programo Preliminaries on embedded Python- How Blender Embeds Pythono UI dependencieso Associated source files & important module (externally linked) functionso Startup and initialization- The Data API & RNA generated code
Chapter 6. Blender User Interface ComponentsChapter goal: Describes the internal graphical user-interface of Blender and how Blender uses OpenGL to draw and manage its custom UI- Internal UI APIo Describes Windows, Other UI Elements, and Events- How to construct simple UI Elements in C.- Hierarchy of UI Elements.- Trace of Window Updates and Drawing in C code
Chapter 7. BMesh Data Structure and the bmesh ModuleChapter goal: Describes the bmesh data structure and how the associated geometric operators update its data.- BMesh Designo How BMesh stores geometry data? vertices edges

Unreal Engine 4 Game Development Essentials

Автор: Pv Satheesh
Название: Unreal Engine 4 Game Development Essentials
ISBN: 1784391964 ISBN-13(EAN): 9781784391966
Издательство: Неизвестно
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Do you want to create amazing video games on your own? This book will introduce you to the popular game development tool - Unreal Engine 4. With hands-on instructions, this comprehensive guide will get you up to speed in no time!

Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4

Автор: Kumar Abhishek
Название: Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
ISBN: 1484265963 ISBN-13(EAN): 9781484265963
Издательство: Springer
Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginner to Intermediate level

Unreal engine 4.x by example

Автор: Carnall, Benjamin Colin
Название: Unreal engine 4.x by example
ISBN: 1785885537 ISBN-13(EAN): 9781785885532
Издательство: Неизвестно
Рейтинг:
Цена: 10114.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Start your game development journey with this practical guide and get to grips with using Unreal Engine 4.X with C++ by creating four unique game projects. This book will help you uncover Unreal Engine`s rich development capabilities and explore its powerful programming feature set using engaging examples.


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