VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4, Kumar Abhishek
Автор: Blain, John M. (toormina, New South Wales, Australia) Название: Complete guide to blender graphics ISBN: 103212167X ISBN-13(EAN): 9781032121673 Издательство: Taylor&Francis Рейтинг: Цена: 9645.00 р. Наличие на складе: Поставка под заказ.
Описание: The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.
Автор: Katax Emperore Название: Unreal Engine Physics Essentials ISBN: 1784394904 ISBN-13(EAN): 9781784394905 Издательство: Неизвестно Рейтинг: Цена: 8091.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Doran John P. Название: Unreal Engine Game Development Cookbook ISBN: 1784398160 ISBN-13(EAN): 9781784398163 Издательство: Неизвестно Рейтинг: Цена: 10114.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Plowman Justin Название: 3D Game Design with Unreal Engine 4 and Blender ISBN: 1785881469 ISBN-13(EAN): 9781785881466 Издательство: Неизвестно Рейтинг: Цена: 8642.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Step into the exciting world of game development with the 3D Game Design with Unreal Engine 4 and Blender book. In this detailed guide, you`ll understand how to create immersive game environments using Blender with UE4.
Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++
Key Features
Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++
Learn the techniques needed to prototype and develop your own ideas
Reinforce your skills with project-based learning by building a series of games from scratch
Book Description
Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.
Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.
You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.
By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
What You Will Learn
Create a fully-functional third-person character and enemies
Build navigation with keyboard, mouse, gamepad, and touch controls
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and Behavior Trees
Build character animations with Animation Blueprints and Montages
Test your game for mobile devices using mobile preview
Add polish to your game with visual and sound effects
Master the fundamentals of game UI design using a heads-up display
Who this book is for
This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.
Автор: Ezra Thess Mendoza Guevarra Название: Modeling and Animation Using Blender ISBN: 1484253396 ISBN-13(EAN): 9781484253397 Издательство: Springer Рейтинг: Цена: 8384.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features.
Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project.
What You Will Learn
Master the features of Blender Eevee
Work with modeling, animation, and much more using the updated software
Understand important concepts such as physics and particles
Who This Book Is For
Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.
Автор: Hollister, Brad E. Название: Core blender development ISBN: 1484264142 ISBN-13(EAN): 9781484264140 Издательство: Springer Рейтинг: Цена: 8384.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Chapter 1. A First Encounter with Blender's Source CodeChapter goal: To outline the Blender source tree, and provide an execution trace of how Blender registers geometric manipulation operators, and the execution of a few of the associated callbacks.- The Blender Projecto Discusses where Blender source code is hosted and how developers can find help online.- The Blender Source Treeo Listing of the modules included in Blender, and what each module does- The Blender CMake Build Systemo How Blender makes uses of the CMake build system, and how various modules can be included or excluded from a build- Some High-Level Geometric Modelling Tools & Their Operatorso Discusses how operators are registered in the C codeo Describes where primitive creation and geometric editing operators are registered and how to determine their callbacks- The Model-View-Controller Architecture of Blendero Explains the rationale for the general architecture of Blender and its history- Roadmap for the Remaining Booko What is "core" Blender? What this book covers and what it does not cover Chapter 2. The Blend File FormatChapter goal: Explains the persistent data model and related data structures of the .blend file- What Does the .blend File Contain?o High-level description & purpose of the .blend file- Byte Layout of the .blend File- Backwards Compatibility of the .blend File- Blender DNA and the Data Modelo Shows how the contents of the .blend file map to DNA (data structures) and the data model and internal API- The Dependency Graph Chapter 3. GHOST and the Main Event LoopChapter goal: Dissects the global host module (GHOST) and points out the high-level main event loop in the window manager module- Blender's cross-platform support for multiple windowing and operating systems: gHOSTo Overview of the source files in the gHOST module- Trace of the Initialization Routines- GHOST and the Event Loop- Differences Between Linux, MS Windows, and MacOS builds Chapter 4. BlendLib & UtilitiesChapter goal: Discusses the suite of functions provided by the internal utilities libraries of Blender- The Math Utilitieso Explanation of the math utilities used throughout core Blender- The File Utilities- The global context and blendlib Chapter 5. Blender Embedded Python EngineChapter goal: Describes the connection between Python API and the internal compiled code of the embedded (extended) interpreter- How Python is Embedded in a C Programo Preliminaries on embedded Python- How Blender Embeds Pythono UI dependencieso Associated source files & important module (externally linked) functionso Startup and initialization- The Data API & RNA generated code Chapter 6. Blender User Interface ComponentsChapter goal: Describes the internal graphical user-interface of Blender and how Blender uses OpenGL to draw and manage its custom UI- Internal UI APIo Describes Windows, Other UI Elements, and Events- How to construct simple UI Elements in C.- Hierarchy of UI Elements.- Trace of Window Updates and Drawing in C code Chapter 7. BMesh Data Structure and the bmesh ModuleChapter goal: Describes the bmesh data structure and how the associated geometric operators update its data.- BMesh Designo How BMesh stores geometry data? vertices edges
Автор: Pv Satheesh Название: Unreal Engine 4 Game Development Essentials ISBN: 1784391964 ISBN-13(EAN): 9781784391966 Издательство: Неизвестно Цена: 9010.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Do you want to create amazing video games on your own? This book will introduce you to the popular game development tool - Unreal Engine 4. With hands-on instructions, this comprehensive guide will get you up to speed in no time!
Автор: Carnall, Benjamin Colin Название: Unreal engine 4.x by example ISBN: 1785885537 ISBN-13(EAN): 9781785885532 Издательство: Неизвестно Рейтинг: Цена: 10114.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Start your game development journey with this practical guide and get to grips with using Unreal Engine 4.X with C++ by creating four unique game projects. This book will help you uncover Unreal Engine`s rich development capabilities and explore its powerful programming feature set using engaging examples.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru