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Wheres waldo 2021 calendar, Sellers Publishing I


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Цена: 2068.00р.
Кол-во:
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Наличие: Отсутствует. 
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Автор: Sellers Publishing I
Название:  Wheres waldo 2021 calendar
ISBN: 9781531910471
Издательство: Global publisher services
Классификация: ISBN-10: 1531910475
Обложка/Формат: Paperback
Вес: 0.23 кг.
Дата издания: 31.07.2020
Язык: English
Размер: 35.05 x 24.89 x 0.51 cm
Рейтинг:
Поставляется из: США


Forty Things to Do When You Turn Forty: 40 Experts on the Subject of Turning 40

Автор: Sellers Ronnie
Название: Forty Things to Do When You Turn Forty: 40 Experts on the Subject of Turning 40
ISBN: 1569069867 ISBN-13(EAN): 9781569069868
Издательство: David & Charles
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Цена: 2338.00 р.
Наличие на складе: Нет в наличии.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5

Автор: Kessenich John M., Sellers Graham, Shreiner Dave
Название: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5
ISBN: 0134495497 ISBN-13(EAN): 9780134495491
Издательство: Pearson Education
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Цена: 10096.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Complete Coverage of OpenGL(R) 4.5--the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)

The latest version of today's leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

OpenGL(R) Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

This edition of the best-selling "Red Book" fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

New coverage in this edition includes

  • Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
  • Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
  • Demonstrations and examples of key features based on community feedback and suggestions
  • Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
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Fifty Things to Do When You Turn Fifty

Автор: Sellers Ronnie, Leopold Allison Kyle, Quealy Gerit
Название: Fifty Things to Do When You Turn Fifty
ISBN: 156906590X ISBN-13(EAN): 9781569065907
Издательство: David & Charles
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Цена: 2338.00 р.
Наличие на складе: Нет в наличии.

Advanced Game Design: A Systems Approach

Автор: Sellers Michael
Название: Advanced Game Design: A Systems Approach
ISBN: 0134667603 ISBN-13(EAN): 9780134667607
Издательство: Pearson Education
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Цена: 8222.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed


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