Описание: Learn how to tap into and illuminate the creative potential in all learners with this inspiring and practical book. This book teaches educators to unlock the creativity in all learners while celebrating inquiry at its highest levels. Each chapter explores how to create learning spaces that invite deep inquiry, initiate thoughtful conversations, invite wonder and curiosity in learning each day, and maintain high levels of engagement. The approachable framework is built around the three-phase project model and is broken down into a user-friendly planning tool, explaining how to approach project-based teaching and learning in any early childhood classroom. Coupled with noteworthy true stories, sample units, and example pictures, early childhood educators will come away with tools and plans to enhance teaching and learning practices in their classroom through a project-based approach.
Автор: Yam San Chee Название: Games-To-Teach or Games-To-Learn ISBN: 981101244X ISBN-13(EAN): 9789811012440 Издательство: Springer Рейтинг: Цена: 14365.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Introduction.- Games-To-Teach or Games-To-Learn: What's the Difference and Why it Matters.- Theory of Game-Based Learning as Performance.- Statecraft X: Learning Governance by Governing.- Legends of Alkhimia: Engaging in Scientific Inquiry by Being a Chemist.- Escape from Centauri 7: Reifying in Electromagnetic Forces Through Simulation.- Game-Based Learning and the Challenge of School Reform.- Future Prospects and Educational Opportunities.
Описание: Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Автор: Nicholson, Scott Cable, Liz Название: Unlocking the potential of puzzle-based learning ISBN: 1529714087 ISBN-13(EAN): 9781529714081 Издательство: Sage Publications Рейтинг: Цена: 4909.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Автор: Mentis M et al Название: Bridging Learning: Second Edition ISBN: 1412969948 ISBN-13(EAN): 9781412969949 Издательство: Sage Publications Рейтинг: Цена: 9821.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This updated volume provides fourteen core thinking skills that increase students` cognitive capacity and shows educators how to "bridge" these skills to the home and community.
Описание: Learn how to tap into and illuminate the creative potential in all learners with this inspiring and practical book. This book teaches early childhood educators to unlock the creativity in all learners while celebrating inquiry at its highest levels.
Автор: O`Mahony, Kieran Название: The Brain-Based Classroom ISBN: 0367617099 ISBN-13(EAN): 9780367617097 Издательство: Taylor&Francis Рейтинг: Цена: 17609.00 р. Наличие на складе: Поставка под заказ.
Автор: O`mahony, Kieran Название: Brain-based classroom ISBN: 0367610116 ISBN-13(EAN): 9780367610111 Издательство: Taylor&Francis Рейтинг: Цена: 3980.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The Brain-Based Classroom translates findings from educational neuroscience into a new paradigm of practices suitable for any teacher.
Автор: Jackson Kellinger Janna Название: A Guide to Designing Curricular Games: How to "game " the System ISBN: 3319825690 ISBN-13(EAN): 9783319825694 Издательство: Springer Рейтинг: Цена: 19564.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is a guide to designing curricular games to suit the needs of students. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask".
Автор: Yam San Chee Название: Games-To-Teach or Games-To-Learn ISBN: 9812875174 ISBN-13(EAN): 9789812875174 Издательство: Springer Рейтинг: Цена: 16979.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Games-To-Teach or Games-To-Learn
Автор: Becker Название: Choosing and Using Digital Games in the Classroom ISBN: 3319122223 ISBN-13(EAN): 9783319122229 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
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