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Unlocking the Potential of Puzzle-based Learning: Designing escape rooms and games for the classroom, Liz Cable, Scott Nicholson


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Автор: Liz Cable, Scott Nicholson
Название:  Unlocking the Potential of Puzzle-based Learning: Designing escape rooms and games for the classroom
ISBN: 9781529755329
Издательство: Sage Publications
Классификация: ISBN-10: 1529755328
Обложка/Формат: Ebook
Страницы: 200
Вес: 0.00 кг.
Дата издания: 30.12.2020
Серия: Education
Язык: English
Читательская аудитория: Professional and scholarly
Ключевые слова: Teachers' classroom resources & material
Рейтинг:
Поставляется из: Англии
Описание:

Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives.

Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools.

Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.




Sparking curiosity through project-based learning in the early childhood classroom

Автор: Hoyle Konecni, Elizabeth
Название: Sparking curiosity through project-based learning in the early childhood classroom
ISBN: 1032355077 ISBN-13(EAN): 9781032355078
Издательство: Taylor&Francis
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Цена: 3673.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learn how to tap into and illuminate the creative potential in all learners with this inspiring and practical book. This book teaches educators to unlock the creativity in all learners while celebrating inquiry at its highest levels. Each chapter explores how to create learning spaces that invite deep inquiry, initiate thoughtful conversations, invite wonder and curiosity in learning each day, and maintain high levels of engagement. The approachable framework is built around the three-phase project model and is broken down into a user-friendly planning tool, explaining how to approach project-based teaching and learning in any early childhood classroom. Coupled with noteworthy true stories, sample units, and example pictures, early childhood educators will come away with tools and plans to enhance teaching and learning practices in their classroom through a project-based approach.

Games-To-Teach or Games-To-Learn

Автор: Yam San Chee
Название: Games-To-Teach or Games-To-Learn
ISBN: 981101244X ISBN-13(EAN): 9789811012440
Издательство: Springer
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Цена: 14365.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Introduction.- Games-To-Teach or Games-To-Learn: What's the Difference and Why it Matters.- Theory of Game-Based Learning as Performance.- Statecraft X: Learning Governance by Governing.- Legends of Alkhimia: Engaging in Scientific Inquiry by Being a Chemist.- Escape from Centauri 7: Reifying in Electromagnetic Forces Through Simulation.- Game-Based Learning and the Challenge of School Reform.- Future Prospects and Educational Opportunities.

Unlocking the Potential of Puzzle-based Learning: Designing escape rooms and games for the classroom

Автор: Liz Cable, Scott Nicholson
Название: Unlocking the Potential of Puzzle-based Learning: Designing escape rooms and games for the classroom
ISBN: 1529714095 ISBN-13(EAN): 9781529714098
Издательство: Sage Publications
Рейтинг:
Цена: 14414.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.

Unlocking the potential of puzzle-based learning

Автор: Nicholson, Scott Cable, Liz
Название: Unlocking the potential of puzzle-based learning
ISBN: 1529714087 ISBN-13(EAN): 9781529714081
Издательство: Sage Publications
Рейтинг:
Цена: 4909.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.

Bridging Learning: Second Edition

Автор: Mentis M et al
Название: Bridging Learning: Second Edition
ISBN: 1412969948 ISBN-13(EAN): 9781412969949
Издательство: Sage Publications
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Цена: 9821.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This updated volume provides fourteen core thinking skills that increase students` cognitive capacity and shows educators how to "bridge" these skills to the home and community.

Sparking Curiosity through Project-Based Learning in the Early Childhood Classroom

Автор: Hoyle Konecni, Elizabeth
Название: Sparking Curiosity through Project-Based Learning in the Early Childhood Classroom
ISBN: 1032365382 ISBN-13(EAN): 9781032365381
Издательство: Taylor&Francis
Рейтинг:
Цена: 19906.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learn how to tap into and illuminate the creative potential in all learners with this inspiring and practical book. This book teaches early childhood educators to unlock the creativity in all learners while celebrating inquiry at its highest levels.

The Brain-Based Classroom

Автор: O`Mahony, Kieran
Название: The Brain-Based Classroom
ISBN: 0367617099 ISBN-13(EAN): 9780367617097
Издательство: Taylor&Francis
Рейтинг:
Цена: 17609.00 р.
Наличие на складе: Поставка под заказ.

Brain-based classroom

Автор: O`mahony, Kieran
Название: Brain-based classroom
ISBN: 0367610116 ISBN-13(EAN): 9780367610111
Издательство: Taylor&Francis
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Цена: 3980.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The Brain-Based Classroom translates findings from educational neuroscience into a new paradigm of practices suitable for any teacher.

Sustainable Project-Based Learning: Five Steps for Designing Authentic Classroom Experiences in Grades 5-12 (an Instructional Framework for Developing

Автор: Sever Brad
Название: Sustainable Project-Based Learning: Five Steps for Designing Authentic Classroom Experiences in Grades 5-12 (an Instructional Framework for Developing
ISBN: 195281233X ISBN-13(EAN): 9781952812330
Издательство: Gazelle Book Services
Цена: 6338.00 р.
Наличие на складе: Нет в наличии.

A Guide to Designing Curricular Games: How to  "game " the System

Автор: Jackson Kellinger Janna
Название: A Guide to Designing Curricular Games: How to "game " the System
ISBN: 3319825690 ISBN-13(EAN): 9783319825694
Издательство: Springer
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Цена: 19564.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book is a guide to designing curricular games to suit the needs of students. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask".

Games-To-Teach or Games-To-Learn

Автор: Yam San Chee
Название: Games-To-Teach or Games-To-Learn
ISBN: 9812875174 ISBN-13(EAN): 9789812875174
Издательство: Springer
Рейтинг:
Цена: 16979.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Games-To-Teach or Games-To-Learn

Choosing and Using Digital Games in the Classroom

Автор: Becker
Название: Choosing and Using Digital Games in the Classroom
ISBN: 3319122223 ISBN-13(EAN): 9783319122229
Издательство: Springer
Рейтинг:
Цена: 15372.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.


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