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Playing with the Guys: Masculinity and Relationships in Video Games, Marc A. Ouellette


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Автор: Marc A. Ouellette
Название:  Playing with the Guys: Masculinity and Relationships in Video Games
ISBN: 9781476671390
Издательство: Mare Nostrum (Eurospan)
Классификация:

ISBN-10: 1476671397
Обложка/Формат: Paperback
Страницы: 227
Вес: 0.36 кг.
Дата издания: 30.05.2021
Серия: Studies in gaming
Язык: English
Размер: 25.15 x 17.53 x 2.54 cm
Читательская аудитория: General (us: trade)
Ключевые слова: Computer games / online games: strategy guides,Gender studies, gender groups,Gender studies: men,Indoor games, GAMES / Video & Electronic,SOCIAL SCIENCE / Gender Studies
Подзаголовок: Masculinity and relationships in video games
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Поставляется из: Англии
Описание: A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games.


Big Bad World of Concept Art for Video Games: An Insider`s Guide for Students

Автор: Lilly Eliott J.
Название: Big Bad World of Concept Art for Video Games: An Insider`s Guide for Students
ISBN: 1624650201 ISBN-13(EAN): 9781624650208
Издательство: Hachette Book Group
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Цена: 3958.00 р.
Наличие на складе: Поставка под заказ.

Описание: Do you aspire to become a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.

Alain Delon: Style, Stardom and Masculinity

Автор: Nick Rees-Roberts, Darren Waldron
Название: Alain Delon: Style, Stardom and Masculinity
ISBN: 1501320122 ISBN-13(EAN): 9781501320125
Издательство: Bloomsbury Academic
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Цена: 6018.00 р.
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Описание:

Few European male actors have been as iconic and influential for generations of filmgoers as Alain Delon. Emblematic of a modern, European masculinity, Delon's appeal spanned cultures and continents. From his breakthrough as the first on-screen Tom Ripley in Purple Noon in 1960, through two legendary performances in Rocco and His Brothers and The Leopard in the early 1960s, to his roles in some of Jean-Pierre Melville's most celebrated films noirs, Delon came to embody the flair and stylishness of the European thriller as one of France's most recognizable film stars.

This collection examines the star's career, image and persona. Not only focusing on his spectacular early performances, the book also considers less well documented aspects of Delon's long career such as his time in Hollywood, his work as director, producer and screenwriter, his musical collaborations, his TV appearances, and his enduring role as a fashion icon in the 21st century. Whether the object of reverence or ridicule, of desire or disdain, Delon remains a unique figure who continues to court controversy and fascination more than five decades after he first achieved international fame.

War Games

Название: War Games
ISBN: 150135115X ISBN-13(EAN): 9781501351150
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
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Описание:

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences.

This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Playing Nature: Ecology in Video Games

Автор: Alenda Y. Chang
Название: Playing Nature: Ecology in Video Games
ISBN: 1517906318 ISBN-13(EAN): 9781517906313
Издательство: Mare Nostrum (Eurospan)
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Цена: 13543.00 р.
Наличие на складе: Нет в наличии.

Описание:

A potent new book examines the overlap between our ecological crisis and video games
 

Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap.

Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work.

Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Classical Antiquity in Video Games: Playing with the Ancient World

Автор: Christian Rollinger
Название: Classical Antiquity in Video Games: Playing with the Ancient World
ISBN: 1350193860 ISBN-13(EAN): 9781350193864
Издательство: Bloomsbury Academic
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Цена: 5067.00 р.
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Описание: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin’s Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences’ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of ‘ancient’ video games, as well as the challenges and rewards of this new and exciting field.

Shared Fantasy: Role Playing Games as Social Worlds

Автор: Fine, Gary Alan (Author)
Название: Shared Fantasy: Role Playing Games as Social Worlds
ISBN: 0226249441 ISBN-13(EAN): 9780226249445
Издательство: Wiley
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Цена: 5069.00 р.
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Описание: This study analyzes the, often misunderstood, subculture of fantasy role-playing games such as `Dungeons and Dragons`.Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the behaviour of the players.

When Boys Become Boys: Development, Relationships, and Masculinity

Автор: Chu Judy Y., Gilligan Carol
Название: When Boys Become Boys: Development, Relationships, and Masculinity
ISBN: 0814764800 ISBN-13(EAN): 9780814764800
Издательство: Wiley EDC
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Цена: 4631.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Based on a two-year study that followed boys from pre-kindergarten through first grade, When Boys Become Boys offers a new way of thinking about boys’ development. Through focusing on a critical moment of transition in boys’ lives, Judy Y. Chu reveals boys’ early ability to be emotionally perceptive, articulate, and responsive in their relationships, and how these “feminine” qualities become less apparent as boys learn to prove that they are boys primarily by showing that they are not girls. Chu finds that behaviors typically viewed as “natural” for boys reflect an adaptation to cultures that require boys to be stoic, competitive, and aggressive if they are to be accepted as “real boys.” Yet even as boys begin to reap the social benefits of aligning with norms of masculine behavior, they pay a psychological and relational price for renouncing parts of their humanity. Chu documents boys’ perceptions of the obstacles they face and the pressures they feel to conform, showing that compliance with rules of masculinity is neither automatic nor inevitable. This accessible and engaging book provides insight into ways in which adults can foster boys’ healthy resistance and help them to access a broader range of options as they seek to connect with others while remaining true to themselves.

When Boys Become Boys: Development, Relationships, and Masculinity

Автор: Chu Judy Y., Gilligan Carol
Название: When Boys Become Boys: Development, Relationships, and Masculinity
ISBN: 0814764681 ISBN-13(EAN): 9780814764688
Издательство: Wiley EDC
Рейтинг:
Цена: 12698.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Based on a two-year study that followed boys from pre-kindergarten through first grade, When Boys Become Boys offers a new way of thinking about boys’ development. Through focusing on a critical moment of transition in boys’ lives, Judy Y. Chu reveals boys’ early ability to be emotionally perceptive, articulate, and responsive in their relationships, and how these “feminine” qualities become less apparent as boys learn to prove that they are boys primarily by showing that they are not girls. Chu finds that behaviors typically viewed as “natural” for boys reflect an adaptation to cultures that require boys to be stoic, competitive, and aggressive if they are to be accepted as “real boys.” Yet even as boys begin to reap the social benefits of aligning with norms of masculine behavior, they pay a psychological and relational price for renouncing parts of their humanity. Chu documents boys’ perceptions of the obstacles they face and the pressures they feel to conform, showing that compliance with rules of masculinity is neither automatic nor inevitable. This accessible and engaging book provides insight into ways in which adults can foster boys’ healthy resistance and help them to access a broader range of options as they seek to connect with others while remaining true to themselves.

Playing with feelings

Автор: Anable, Aubrey
Название: Playing with feelings
ISBN: 1517900255 ISBN-13(EAN): 9781517900250
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 3511.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

How gaming intersects with systems like history, bodies, and code

Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games--their narratives, aesthetics, and histories--have been intimately tied to our emotional landscape since the emergence of digital computers.

Looking at a wide variety of video games--including mobile games, indie games, art games, and games that have been traditionally neglected by academia--Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail.

Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.

Playing Nature: Ecology in Video Games

Автор: Chang Alenda Y.
Название: Playing Nature: Ecology in Video Games
ISBN: 1517906326 ISBN-13(EAN): 9781517906320
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 3386.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A potent new book examines the overlap between our ecological crisis and video games  Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap.Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work.Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures-not all of them dystopian.

Playing with Religion in Digital Games

Автор: HEIDI A. CAMPBELL
Название: Playing with Religion in Digital Games
ISBN: 0253012538 ISBN-13(EAN): 9780253012531
Издательство: Wiley EDC
Рейтинг:
Цена: 4117.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Dangerous Masculinity: Fatherhood, Race, and Security Inside America`s Prisons

Автор: Anna Curtis
Название: Dangerous Masculinity: Fatherhood, Race, and Security Inside America`s Prisons
ISBN: 0813598346 ISBN-13(EAN): 9780813598345
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 4257.00 р.
Наличие на складе: Нет в наличии.

Описание: For incarcerated fathers, prison rather than work mediates access to their families. Prison rules and staff regulate phone privileges, access to writing materials, and visits. Perhaps even more important are the ways in which the penal system shapes men's gender performances. Incarcerated men must negotiate how they will enact violence and aggression, both in terms of the expectations placed upon inmates by the prison system and in terms of their own responses to these expectations. Additionally, the relationships between incarcerated men and the mothers of their children change, particularly since women now serve as "gatekeepers" who control when and how they contact their children. This book considers how those within the prison system negotiate their expectations about "real" men and "good" fathers, how prisoners negotiate their relationships with those outside of prison, and in what ways this negotiation reflects their understanding of masculinity.  


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