Автор: Perron, Bernard (university Of Montreal, Canada) Название: World of scary video games ISBN: 1501316192 ISBN-13(EAN): 9781501316197 Издательство: Bloomsbury Academic Рейтинг: Цена: 5859.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Автор: Neumann, John Von Morgenstern, Oskar Название: Theory of games and economic behavior ISBN: 0691130612 ISBN-13(EAN): 9780691130613 Издательство: Wiley Рейтинг: Цена: 9821.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Published in 1944, "Theory of Games and Economic Behavior" featured a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. This title includes the original text, an introduction by Harold Kuhn, and reviews and articles on the book that appeared at the time of its original publication.
Автор: Bernal-Merino Название: Translation and Localisation in Video Games ISBN: 113880553X ISBN-13(EAN): 9781138805538 Издательство: Taylor&Francis Рейтинг: Цена: 26796.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes.
Автор: Mark Wolf Название: Before the Crash: Early Video Game History ISBN: 0814334504 ISBN-13(EAN): 9780814334508 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4712.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Contributors examine the early days of video game history before the industry crash that ended the medium`s golden age.
Автор: Payne Matthew Thomas, Huntemann Nina B. Название: How to Play Video Games ISBN: 147980214X ISBN-13(EAN): 9781479802142 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 12289.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Forty original contributions on games and gaming culture What does Pok?mon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Описание: This first full-length study examines Bloodborne`s themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book`s three parts focus on lore and narrative, the game`s nightmarish world, and its mechanics.
Автор: Van Verth James M. Название: Essential Mathematics for Games and Interactive Applications ISBN: 1482250926 ISBN-13(EAN): 9781482250923 Издательство: Taylor&Francis Рейтинг: Цена: 16843.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.
New to the Third Edition Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.
The Foundation for Successful 3D Programming The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.
An Introduction to Creating Real and Active Virtual Worlds This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.
Web Resource A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
Название: On Numbers and Games 2nd Edition, John H. Conway ISBN: 1568811276 ISBN-13(EAN): 9781568811277 Издательство: Taylor&Francis Рейтинг: Цена: 27562.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book describes quantum chaos and quantum transport in microscopic billiards. Microscopic billiards are typical dynamical systems in which it is easy to see chaos classically and also to investigate effects of chaos on quantum phenomena. Owing to recent progress in microstructure fabrication technology, quantum chaos can now be studied experimentally rather than only as a sophisticated theory.
Автор: Tony Cullen Название: Chess Rivals of the 19th Century: With 300 Annotated Games ISBN: 1476680728 ISBN-13(EAN): 9781476680729 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 7207.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Many historical chess books focus on individual 19th century masters and tournaments yet little is written covering the full scope of competitive chess through the era. This volume provides a comprehensive overview, with 300 annotated games analysed by the players and checked by powerful chess engines.
Автор: Nathan Hulsey Название: Games in Everyday Life: For Play ISBN: 1838679383 ISBN-13(EAN): 9781838679385 Издательство: Emerald Рейтинг: Цена: 15119.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
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