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War Games, 


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Название:  War Games
ISBN: 9781501351150
Издательство: Bloomsbury Academic
Классификация:




ISBN-10: 150135115X
Обложка/Формат: Hardcover
Страницы: 288
Вес: 0.61 кг.
Дата издания: 12.12.2019
Серия: Sociology
Язык: English
Иллюстрации: 19 bw illus
Размер: 160 x 236 x 25
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Game theory,Role-playing, war games & fantasy sports,Media studies, COMPUTERS / Digital Media / General,GAMES / Video & Electronic,SOCIAL SCIENCE / Media Studies
Подзаголовок: Memory, militarism, and the subject of play
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Поставляется из: Англии
Описание:

Many of todays most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences.

This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?




World of scary video games

Автор: Perron, Bernard (university Of Montreal, Canada)
Название: World of scary video games
ISBN: 1501316192 ISBN-13(EAN): 9781501316197
Издательство: Bloomsbury Academic
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Цена: 5859.00 р.
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Описание: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Theory of games and economic behavior

Автор: Neumann, John Von Morgenstern, Oskar
Название: Theory of games and economic behavior
ISBN: 0691130612 ISBN-13(EAN): 9780691130613
Издательство: Wiley
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Цена: 9821.00 р.
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Описание: Published in 1944, "Theory of Games and Economic Behavior" featured a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. This title includes the original text, an introduction by Harold Kuhn, and reviews and articles on the book that appeared at the time of its original publication.

Translation and Localisation in Video Games

Автор: Bernal-Merino
Название: Translation and Localisation in Video Games
ISBN: 113880553X ISBN-13(EAN): 9781138805538
Издательство: Taylor&Francis
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Цена: 26796.00 р.
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Описание: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes.

Before the Crash: Early Video Game History

Автор: Mark Wolf
Название: Before the Crash: Early Video Game History
ISBN: 0814334504 ISBN-13(EAN): 9780814334508
Издательство: Mare Nostrum (Eurospan)
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Цена: 4712.00 р.
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Описание: Contributors examine the early days of video game history before the industry crash that ended the medium`s golden age.

How to Play Video Games

Автор: Payne Matthew Thomas, Huntemann Nina B.
Название: How to Play Video Games
ISBN: 147980214X ISBN-13(EAN): 9781479802142
Издательство: Mare Nostrum (Eurospan)
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Цена: 12289.00 р.
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Описание:

Forty original contributions on games and gaming culture
What does Pok?mon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?
From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?
How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame

Автор: Hoedt Madelon
Название: Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame
ISBN: 1476672180 ISBN-13(EAN): 9781476672182
Издательство: Mare Nostrum (Eurospan)
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Цена: 6930.00 р.
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Описание: This first full-length study examines Bloodborne`s themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book`s three parts focus on lore and narrative, the game`s nightmarish world, and its mechanics.

Essential Mathematics for Games and Interactive Applications

Автор: Van Verth James M.
Название: Essential Mathematics for Games and Interactive Applications
ISBN: 1482250926 ISBN-13(EAN): 9781482250923
Издательство: Taylor&Francis
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Цена: 16843.00 р.
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Описание:

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.

The Foundation for Successful 3D Programming
The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.

An Introduction to Creating Real and Active Virtual Worlds
This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.

Web Resource
A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.

On Numbers and Games 2nd Edition, John H. Conway

Название: On Numbers and Games 2nd Edition, John H. Conway
ISBN: 1568811276 ISBN-13(EAN): 9781568811277
Издательство: Taylor&Francis
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Цена: 27562.00 р.
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Описание: This book describes quantum chaos and quantum transport in microscopic billiards. Microscopic billiards are typical dynamical systems in which it is easy to see chaos classically and also to investigate effects of chaos on quantum phenomena. Owing to recent progress in microstructure fabrication technology, quantum chaos can now be studied experimentally rather than only as a sophisticated theory.

Chess Rivals of the 19th Century: With 300 Annotated Games

Автор: Tony Cullen
Название: Chess Rivals of the 19th Century: With 300 Annotated Games
ISBN: 1476680728 ISBN-13(EAN): 9781476680729
Издательство: Mare Nostrum (Eurospan)
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Цена: 7207.00 р.
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Описание: Many historical chess books focus on individual 19th century masters and tournaments yet little is written covering the full scope of competitive chess through the era. This volume provides a comprehensive overview, with 300 annotated games analysed by the players and checked by powerful chess engines.

Games in Everyday Life: For Play

Автор: Nathan Hulsey
Название: Games in Everyday Life: For Play
ISBN: 1838679383 ISBN-13(EAN): 9781838679385
Издательство: Emerald
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Цена: 15119.00 р.
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Описание: In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.


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