Game User Experience and Player-Centered Design, Bostan Barbaros
Автор: Schell Название: The Art Of Game Design A Book Of Le ISBN: 1138632058 ISBN-13(EAN): 9781138632059 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
Автор: Rogers, Rogers Scott Название: Level Up! the Guide to Great Video Game Design ISBN: 1118877160 ISBN-13(EAN): 9781118877166 Издательство: Wiley Рейтинг: Цена: 4435.00 р. Наличие на складе: Поставка под заказ.
Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.
Автор: Rizvanoglu & Cetin Название: Research And Design Innovations For Mobile User Experience ISBN: 146664446X ISBN-13(EAN): 9781466644465 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 27720.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Mobile devices allow users to remain connected with each other anytime and anywhere, but flaws and limitations in the design of mobile interfaces have often constituted frustrating obstacles to usability. <br><br><em>Research and Design Innovations for Mobile User Experience</em> offers innovative design solutions for mobile human-computer interfaces, addressing both challenges and opportunities in the field to pragmatically improve the accessibility of mobile technologies. Through cutting-edge empirical studies and investigative cases, this reference book will enable designers, developers, managers, and experts of mobile computer interfaces with the most up-to-date tools and techniques for providing their users with an outstanding mobile experience.
Автор: Marcus, Aaron Название: Hci and user-experience design ISBN: 1447167430 ISBN-13(EAN): 9781447167433 Издательство: Springer Рейтинг: Цена: 12577.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Foreword.- Preface.- Metaphors and User Interfaces in the 21st Century.- Culture Class vs. Culture Clash.- CHI as a Cross-Tribal Community.- Dare We Define User-Interface Design?.- The Cult of Cute: The Challenge of User-Experience Design.- User-Interface Design and China: A Great Leap Forward.- Universal, Ubiquitous, User-Interface Design for the Disabled and Elderly.- Icons/Symbols and More: Visible Languages to Facilitate Communication.- What Do UI Designers Think About Protecting Their Designs?.- When is a User Not a User? Who Are We? What Do We Do?.- The Emotion Commotion.- The Next Revolution: Vehicle User Interfaces.- Patterns within Patterns.- User-Experience Planning for Corporate Success.- Insights on Outsourcing.- Branding 101 It's About Time.- User-Centered Design (UCD) in the Enterprise: Corporations Begin to Focus on UCD.- Dreaming of Robots: An Interview About Robots with Bruce Sterling.- The Out-of-Box Home Experience: Remote from Reality.- Usability Grows Up: The Great Debate.- Education and CHI.- When in Rome, Do as the Romans Do: HCII 2005 Recap.- Dashboards in Your Future.- Visualizing the Future of Information Visualization.- HCI Sci-Fi at the Movies and on TV.- Wit and Wisdom: Where Do We Turn for Advice?.- From KidCHI to BabyCHI .- SeniorCHI: The Geezers are Coming!.- Taxonomies to Tax the Couch-Potato's Cortex .- Happy Birthday! CHI at 25.- Big Spaces, Big Lives, Big Challenges.- Fun! Fun! Fun! In the User Experience.- Am I Pushing Your Buttons? .- The Sun Rises in the East.- HCI Goes Mainstream in the Comics.- Saving the USA, and So Can You: FaceBucks to the Rescue.
Описание: Design for the web.- Design for the mobile experience.- Design of visual information.- Design for novel interaction techniques and realities.- Games and gamification.
Описание: Designing the social media experience.- Designing the learning experience.- Designing the playing experience.- Designing the urban experience.- Designing the driving experience.- Designing the healthcare patient's experience.- Designing for the healthcare professional's experience.
Описание: Cross-cultural and intercultural user experience.- Designing for the learning and culture experience.- Designing for the health and quality of life experience.- Games and gamification.
Автор: Bostan Barbaros Название: Game User Experience and Player-Centered Design ISBN: 3030376427 ISBN-13(EAN): 9783030376420 Издательство: Springer Рейтинг: Цена: 16769.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Table of Contents
SECTION 1: COGNITION AND PLAYER PSYCHOLOGY
Chapter 1: ERP Correlates of Working Memory Load in Excessive Video Game Players Author(s): Metehan Irak, Can Soylu, Цzьm Karya Sakman and Gцzem Turan
Chapter 2: Integrate: A Digital Game for Testing Conformity in Decision Making Author(s): Sidan Fan, Sonya I. McCree, Jin H. Kim, and Sercan Şengьn
Chapter 3: Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study Author(s): Metehan Irak, Can Soylu, Ceyda Tьmen and Gцzem Turan
Chapter 4: 4 Pillars Of Healthy Escapism In Games: Emotion Regulation, Mood Management, Coping And Recovery Author(s): Mehmet Kosa, Ahmet Uysal
Chapter 5: User Experience and Motivation of Professional Video Game Players: A Case Study of E-sports in Turkey Author(s): Orfan Efe Ozenc
SECTION 2: MODELLING AND MEASURING PLAYER EXPERIENCE
Chapter 6: Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach Author(s): Зakır Aker, Kerem Rizvanoglu, Yavuz Inal
Chapter 7: Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing Author(s): Ai Ni Teoh, Divjyot Kaur, Roberto Dillon, Dayana Hristova
Chapter 8: The GEM Game Experience Model Author(s): Tomi "bgt" Suovuo, Natasha Trygg, Tapani N. Joelsson, Werner Ravyse, Petter Skult, Jouni Smed
Chapter 9: Driven, Imaginative, and Casual Gameplay Experiences Author(s): Jukka Vahlo, Aki Koponen
Chapter 10: Physiological Measures in Game User Research Author(s): Ecehan Akan, Mehmet İlker Berkman
SECTION 3: GAME DESIGN AND PLAYER EXPERIENCE
Chapter 11: The Ethics of Game Experience Author(s): Sami Hyrynsalm, Kai K. Kimppa, Jouni Smed
Chapter 12: Death and Rebirth in Platformer Games Author(s): Marjorie Ann M. Cuerdo, Edward Melcer
Chapter 13: Player-Centered Design in Role-Playing Game Branching Dialogue Systems Author(s): Leanne Taylor-Giles
Chapter 14: Designing a Cad Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study Author(s): Зetin Tьker, Gьven Зatak
SECTION 4: CASE STUDIES OF COMPUTER GAMES
Chapter 15: The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief Author(s): Ysabelle Coutu, Yukie Chang, Wendi Zhang, Sercan Şengьn
Chapter 16: Empathy and Choice in Story Driven Games: A Case Study of Telltale Games Author(s): Barbaros Bostan, Цnder Yцnet, Vugar Sevdimaliyev
Chapter 17: Gender Representation and Diversity in Contemporary Video Games Author(s): Ertugrul Sungu
Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge Author(s): Selcen Ozturkcan, Mesut Ozdinc
Chapter 19: Exploring Experiental Spaces in Video Games: Case Studies of Papers Please, Beholder and Mirror's Edge Author(s): Simay Gizem Cavusoglu, Guven Catak
SECTION 5: NEW TECHNOLOGIES AND PLAYER EXPERIENCE
Chapter 20: Immersiveness and Usability in VR: A Comparative Study of Monstrum and Fruit Ninja Author(s): Ysabelle Coutu, Yukie Chang, Wendi Zhang, Sercan Şengьn
Chapter 21: Interactive Storytelling in Extended Reality: Concepts for the Design Author(s): Natasha Skult, Jouni Smed
Chapter 22: Using AR Mechanics and Emergent Narratives to Tell Better Stories Author(s): Matthue Roth
Описание: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences.
Описание: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences.
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