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Game User Experience and Player-Centered Design, Bostan Barbaros


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Автор: Bostan Barbaros
Название:  Game User Experience and Player-Centered Design
ISBN: 9783030376420
Издательство: Springer
Классификация:



ISBN-10: 3030376427
Обложка/Формат: Hardcover
Страницы: 496
Вес: 0.88 кг.
Дата издания: 07.04.2020
Серия: International series on computer entertainment and media technology
Язык: English
Издание: 1st ed. 2020
Иллюстрации: 86 illustrations, color; 13 illustrations, black and white; xi, 496 p. 99 illus., 86 illus. in color.
Размер: 23.39 x 15.60 x 2.87 cm
Читательская аудитория: Professional & vocational
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Table of Contents

SECTION 1: COGNITION AND PLAYER PSYCHOLOGY

Chapter 1: ERP Correlates of Working Memory Load in Excessive Video Game Players Author(s): Metehan Irak, Can Soylu, Цzьm Karya Sakman and Gцzem Turan

Chapter 2: Integrate: A Digital Game for Testing Conformity in Decision Making Author(s): Sidan Fan, Sonya I. McCree, Jin H. Kim, and Sercan Şengьn

Chapter 3: Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study Author(s): Metehan Irak, Can Soylu, Ceyda Tьmen and Gцzem Turan

Chapter 4: 4 Pillars Of Healthy Escapism In Games: Emotion Regulation, Mood Management, Coping And Recovery Author(s): Mehmet Kosa, Ahmet Uysal

Chapter 5: User Experience and Motivation of Professional Video Game Players: A Case Study of E-sports in Turkey Author(s): Orfan Efe Ozenc

SECTION 2: MODELLING AND MEASURING PLAYER EXPERIENCE

Chapter 6: Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach Author(s): Зakır Aker, Kerem Rizvanoglu, Yavuz Inal

Chapter 7: Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing Author(s): Ai Ni Teoh, Divjyot Kaur, Roberto Dillon, Dayana Hristova

Chapter 8: The GEM Game Experience Model Author(s): Tomi bgt Suovuo, Natasha Trygg, Tapani N. Joelsson, Werner Ravyse, Petter Skult, Jouni Smed

Chapter 9: Driven, Imaginative, and Casual Gameplay Experiences Author(s): Jukka Vahlo, Aki Koponen

Chapter 10: Physiological Measures in Game User Research Author(s): Ecehan Akan, Mehmet İlker Berkman


SECTION 3: GAME DESIGN AND PLAYER EXPERIENCE

Chapter 11: The Ethics of Game Experience Author(s): Sami Hyrynsalm, Kai K. Kimppa, Jouni Smed

Chapter 12: Death and Rebirth in Platformer Games Author(s): Marjorie Ann M. Cuerdo, Edward Melcer

Chapter 13: Player-Centered Design in Role-Playing Game Branching Dialogue Systems Author(s): Leanne Taylor-Giles

Chapter 14: Designing a Cad Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study Author(s): Зetin Tьker, Gьven Зatak

SECTION 4: CASE STUDIES OF COMPUTER GAMES

Chapter 15: The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief Author(s): Ysabelle Coutu, Yukie Chang, Wendi Zhang, Sercan Şengьn

Chapter 16: Empathy and Choice in Story Driven Games: A Case Study of Telltale Games Author(s): Barbaros Bostan, Цnder Yцnet, Vugar Sevdimaliyev

Chapter 17: Gender Representation and Diversity in Contemporary Video Games Author(s): Ertugrul Sungu

Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge Author(s): Selcen Ozturkcan, Mesut Ozdinc

Chapter 19: Exploring Experiental Spaces in Video Games: Case Studies of Papers Please, Beholder and Mirrors Edge Author(s): Simay Gizem Cavusoglu, Guven Catak

SECTION 5: NEW TECHNOLOGIES AND PLAYER EXPERIENCE

Chapter 20: Immersiveness and Usability in VR: A Comparative Study of Monstrum and Fruit Ninja Author(s): Ysabelle Coutu, Yukie Chang, Wendi Zhang, Sercan Şengьn

Chapter 21: Interactive Storytelling in Extended Reality: Concepts for the Design Author(s): Natasha Skult, Jouni Smed

Chapter 22: Using AR Mechanics and Emergent Narratives to Tell Better Stories Author(s): Matthue Roth




Experience Design: Concepts and Case Studies

Автор: Peter Benz
Название: Experience Design: Concepts and Case Studies
ISBN: 1472569393 ISBN-13(EAN): 9781472569394
Издательство: Bloomsbury Academic
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Цена: 5226.00 р.
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Описание:

How can we design better experiences? Experience Design brings together leading international scholars to provide a cross-section of critical thinking and professional practice within this emerging field. Contributors writing from theoretical, empirical and applied design perspectives address the meaning of 'experience'; draw on case studies to explore ways in which specific 'experiences' can be designed; examine which methodologies and practices are employed in this process; and consider how experience design interrelates with other academic and professional disciplines.

Chapters are grouped into thematic sections addressing positions, objectives and environments, and interactions and performances, with individual case studies addressing a wide range of experiences, including urban spaces, the hospital patient, museum visitors, mobile phone users, and music festival
and restaurant goers.

Data-Driven Design: Improving User Experience with A/B Testing

Автор: King Rochelle
Название: Data-Driven Design: Improving User Experience with A/B Testing
ISBN: 1449334830 ISBN-13(EAN): 9781449334833
Издательство: Wiley
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Цена: 6334.00 р.
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Описание: This practical guide shows you how to conduct data-driven A/B testing for making design decisions on everything from small tweaks to large-scale UX concepts. Complete with real-world examples, this book shows you how to make data-driven design part of your product design workflow.

Experience Design: Concepts and Case Studies

Автор: Peter Benz
Название: Experience Design: Concepts and Case Studies
ISBN: 1472571142 ISBN-13(EAN): 9781472571144
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 20592.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

How can we design better experiences? Experience Design brings together leading international scholars to provide a cross-section of critical thinking and professional practice within this emerging field. Contributors writing from theoretical, empirical and applied design perspectives address the meaning of 'experience'; draw on case studies to explore ways in which specific 'experiences' can be designed; examine which methodologies and practices are employed in this process; and consider how experience design interrelates with other academic and professional disciplines.

Chapters are grouped into thematic sections addressing positions, objectives and environments, and interactions and performances, with individual case studies addressing a wide range of experiences, including urban spaces, the hospital patient, museum visitors, mobile phone users, and music festival
and restaurant goers.

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
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Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Hci International 2020 - Late Breaking Papers: User Experience Design and Case Studies: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denm

Автор: Stephanidis Constantine, Marcus Aaron, Rosenzweig Elizabeth
Название: Hci International 2020 - Late Breaking Papers: User Experience Design and Case Studies: 22nd Hci International Conference, Hcii 2020, Copenhagen, Denm
ISBN: 3030601137 ISBN-13(EAN): 9783030601133
Издательство: Springer
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Цена: 13974.00 р.
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Описание: The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place.

Design, User Experience, and Usability. Interaction Design: 9th International Conference, Duxu 2020, Held as Part of the 22nd Hci International Confer

Автор: Marcus Aaron, Rosenzweig Elizabeth
Название: Design, User Experience, and Usability. Interaction Design: 9th International Conference, Duxu 2020, Held as Part of the 22nd Hci International Confer
ISBN: 3030497127 ISBN-13(EAN): 9783030497125
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020.

Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha

Автор: Kurosu Masaaki
Название: Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha
ISBN: 3030490580 ISBN-13(EAN): 9783030490584
Издательство: Springer
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Цена: 13974.00 р.
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Описание: Design Theory, Methods and Practice in HCI.- Applying Designing Lines to Develop Audiovisual Systems.- "Boundaries do not sit still." From Interaction to Agential Intra-action in HCI.- Contextual research - why we need to research in context to deliver great products.- Development of an Assessment Model for the Human Centered Design Processes specified in ISO.- Modeling and Runtime Generation of Situation-aware Adaptations.- Ethnographic Practice and the Problem of Context in Interaction Design Education.- Design Interface and Modeling Technique.- Spreading awareness about quality in interaction and UX to young generations.- Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance.- Anthropomorphic Design for Everyday Objects.- UX in IxD - User Experience in Interaction Design.- Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces.- Wizardry in Distributed Participatory Design: from design to implementation.- Research on Information Interface Interaction Design Based on Unconscious Cognition.- Understanding Users.- Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game.- Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People.- Observations and Categorisations of Art Practices associated with AI.- DICT and seniors: How can research experience help us map digital skills?.- A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria.- Insights into the work of Editors of Digital Scholarly Editions for Correspondences.- The Behaviour Observations of Using Rearview Mirror with Distance Indicator.- Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model.- Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration.- Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH.- Research on the Design of Interactive Waiting Interface based on the Elderly User Experience.- Usability, User Experience and Quality.- Evaluating the Usability and the Accessibility of Saudi E-government Websites.- Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience.- Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective.- Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern.- The Problems with Usability Testing.- Proposal of Quality in Use in Software quality.- Accuracy Assessment of ARKit 2 Based Gaze Estimation.- Usability of Software-Intensive Systems from Developers' Point of View - Current Status and Future Perspectives of International Standardization of Usability Evaluation.- An Experimental Study of Typography using EEG Signal Parameters.- Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism.- User Loyalty Analysis of Knowledge Payment Platform.- A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces.- Using Reinforcement Learning Agents to Analyze Player Experience.- Images, Visualization and Aesthetics in HCI.- Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data.- Reflections on Data Visualization Design by Professionals in the Tourism Field.- The Image of Presence and the Presence of the Image.- Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion.- Single Image Contrast Enhancement by Training the HDR Camera data.- Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience.- Information Visualization-Based Study on Interactive Design of Elderly Health Management A

Design, User Experience, and Usability. Design for Contemporary Interactive Environments: 9th International Conference, Duxu 2020, Held as Part of the

Автор: Marcus Aaron, Rosenzweig Elizabeth
Название: Design, User Experience, and Usability. Design for Contemporary Interactive Environments: 9th International Conference, Duxu 2020, Held as Part of the
ISBN: 3030497593 ISBN-13(EAN): 9783030497590
Издательство: Springer
Рейтинг:
Цена: 6986.00 р.
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Описание: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020.

Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems: 9th International Conference, Duxu 2020, Held as Part

Автор: Marcus Aaron, Rosenzweig Elizabeth
Название: Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems: 9th International Conference, Duxu 2020, Held as Part
ISBN: 3030497569 ISBN-13(EAN): 9783030497569
Издательство: Springer
Рейтинг:
Цена: 6986.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020.

Human Aspects of It for the Aged Population. Technologies, Design and User Experience: 6th International Conference, Itap 2020, Held as Part of the 22

Автор: Gao Qin, Zhou Jia
Название: Human Aspects of It for the Aged Population. Technologies, Design and User Experience: 6th International Conference, Itap 2020, Held as Part of the 22
ISBN: 3030502511 ISBN-13(EAN): 9783030502515
Издательство: Springer
Цена: 6986.00 р.
Наличие на складе: Поставка под заказ.

Описание: This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020.

Design, User Experience, and Usability: Interactive Experience Design

Автор: Aaron Marcus
Название: Design, User Experience, and Usability: Interactive Experience Design
ISBN: 3319208888 ISBN-13(EAN): 9783319208886
Издательство: Springer
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Цена: 12298.00 р.
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Описание: Designing the social media experience.- Designing the learning experience.- Designing the playing experience.- Designing the urban experience.- Designing the driving experience.- Designing the healthcare patient's experience.- Designing for the healthcare professional's experience.

Design, User Experience, and Usability: Users and Interactions

Автор: Aaron Marcus
Название: Design, User Experience, and Usability: Users and Interactions
ISBN: 3319208977 ISBN-13(EAN): 9783319208978
Издательство: Springer
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Цена: 12298.00 р.
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Описание: Users in DUXU.- Women in DUXU.- Information design.- Touch and gesture DUXU.- Mobile DUXU.- Wearable DUXU.


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