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Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation, Brooks Anthony Lewis, Brahman Sheryl, Kapralos Bill


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Автор: Brooks Anthony Lewis, Brahman Sheryl, Kapralos Bill
Название:  Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation
ISBN: 9783030596071
Издательство: Springer
Классификация:



ISBN-10: 3030596079
Обложка/Формат: Hardcover
Страницы: 541
Вес: 0.97 кг.
Дата издания: 21.04.2021
Язык: English
Размер: 23.39 x 15.60 x 3.18 cm
Ссылка на Издательство: Link
Поставляется из: Германии
Описание: Reflecting on Recent Advances in Technologies of Inclusive Well-Being.- Gaming, VR, and immersive technologies for education/ training.- VR/technologies for rehabilitation.


      Старое издание
Recent advances in technologies for inclusive well-being : virtual patients, gamification and simulation

Автор: Brooks, Anthony Lewis, editor Brahman, Sheryl, ed
Название: Recent advances in technologies for inclusive well-being : virtual patients, gamification and simulation
ISBN: 3030596087 ISBN-13(EAN): 9783030596088
Издательство: Springer
Цена: 0.00 р.
Наличие на складе: Невозможна поставка.


Tailored Gamification to Educational Technologies

Автор: Wilk Oliveira; Ig Ibert Bittencourt
Название: Tailored Gamification to Educational Technologies
ISBN: 9813298146 ISBN-13(EAN): 9789813298149
Издательство: Springer
Рейтинг:
Цена: 13974.00 р.
Наличие на складе: Поставка под заказ.

Описание: Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students` gamer type and age.

Recent Advances in Technologies for Inclusive Well-Being

Автор: Anthony Lewis Brooks; Sheryl Brahnam; Bill Kapral
Название: Recent Advances in Technologies for Inclusive Well-Being
ISBN: 3319498770 ISBN-13(EAN): 9783319498775
Издательство: Springer
Рейтинг:
Цена: 20962.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact.

Technologies of Inclusive Well-Being

Автор: Anthony Lewis Brooks; Sheryl Brahnam; Lakhmi C. Ja
Название: Technologies of Inclusive Well-Being
ISBN: 3642454313 ISBN-13(EAN): 9783642454318
Издательство: Springer
Рейтинг:
Цена: 20962.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book details serious games, alternative realities and play therapy. It focuses on the use of digital media for the therapeutic benefit and well-being of a wide range of people, from those with special needs to the elderly to entire urban neighborhoods.

Tailored Gamification to Educational Technologies

Автор: Wilk Oliveira; Ig Ibert Bittencourt
Название: Tailored Gamification to Educational Technologies
ISBN: 9813298111 ISBN-13(EAN): 9789813298118
Издательство: Springer
Рейтинг:
Цена: 15372.00 р.
Наличие на складе: Поставка под заказ.

Описание: This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.

Transforming Society and Organizations Through Gamification: From the Sustainable Development Goals to Inclusive Workplaces

Автор: Spanellis Agnessa, Harviainen J. Tuomas
Название: Transforming Society and Organizations Through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
ISBN: 3030682064 ISBN-13(EAN): 9783030682064
Издательство: Springer
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Цена: 13974.00 р.
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Описание:

- Introduction

- Editorial. This chapter will introduce the concept of gamification and outline the structure of the book. Agnessa Spanellis and J. Tuomas Harviainen (editors)

- Intro: why gamification is relevant. This chapter will discuss why gamification is a relevant topic in modern world and why it should be used as an effective tool to address societal challenges around the world. Michael Sutton (Akio Morita School of Business, Anaheim, CA)

- Getting participants. This chapter will discuss the issues of getting the participants and various approaches to engaging with the participants in experimentation-based research, such as participatory action research. Lobna Hassan (Tampere University, Finland)

- Social lens

- Peace-making. This chapter will describe the case of using gamification to help promote the ideas of peace and fight stereotypes and perceptions in war-torn Yemen. Philipp Busch (GIZ, Germany)

- Livelihood of smallholder farmers. This chapter will describe the case of how some dimensions of multidimensional poverty, i.e. house sanitation and mouth hygiene have been improved with gamification intervention in the rural communities of Paraguay. Katharina Hammler (Fundacion Paraguaya)

- Refugee integration. This chapter will describe a case of using a gamified approach to introduce refugee children to the societal value of their new home and help them integrate faster in the society. Mela Kocher (Zurich University of the Arts, Switzerland)

- Community resilience. This chapter will present how gamification is used to increase resilience of rural communities that are prone to the effects of natural disasters and climate change. Tri Yani Sunarharum (Universitas Gadjah Mada, Indonesia)

- Social impact of gamified education. This chapter will describe how gamification can engage children from disadvantaged communities and thereby improve their opportunities and help uplift the community. Richard Landers (University of Minnesota)

- Inclusivity in the workplace. This chapter will describe a case of making science centres a more inclusive place for people with disabilities, by recreating their experiences for others with gamification. Kate Sang (Heriot-Watt University, UK)

- Environmental lens

- Ecosystems. This case will discuss how gamification can help to learn how to ecosystems in Amazon area are organised and what approaches can be used to research them more effectively. David Cole (Heriot-Watt University, UK)

- Reduction of carbon emissions. This chapter will present a case of changing the behaviour of consumers through gamification intervention in order to reduce energy consumption. Ronald Dyer (University of Sheffield, UK)

- Disaster prevention and awareness. This chapter will demonstrate how gamification can be used to increase awareness about natural disasters and mitigation of the circumstances. Hidehiko Kanegae (Ritsumeikan University, Japan)

- Public transportation. This chapter will present a case of using gamification to increase the use

Recent Advances in Technologies for Inclusive Well-Being: From Worn to Off-Body Sensing, Virtual Worlds, and Games for Serious Applications

Автор: Brooks Anthony Lewis, Brahnam Sheryl, Kapralos Bill
Название: Recent Advances in Technologies for Inclusive Well-Being: From Worn to Off-Body Sensing, Virtual Worlds, and Games for Serious Applications
ISBN: 3319842633 ISBN-13(EAN): 9783319842639
Издательство: Springer
Рейтинг:
Цена: 13974.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact.

Technologies of Inclusive Well-Being

Автор: Anthony Lewis Brooks; Sheryl Brahnam; Lakhmi C. Ja
Название: Technologies of Inclusive Well-Being
ISBN: 3662509237 ISBN-13(EAN): 9783662509234
Издательство: Springer
Рейтинг:
Цена: 15672.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book details serious games, alternative realities and play therapy. It focuses on the use of digital media for the therapeutic benefit and well-being of a wide range of people, from those with special needs to the elderly to entire urban neighborhoods.

Recent Advances in Intelligent Assistive Technologies: Paradigms and Applications

Автор: Costin Hariton, Schuller Bjцrn, Florea Adina Magda
Название: Recent Advances in Intelligent Assistive Technologies: Paradigms and Applications
ISBN: 3030308197 ISBN-13(EAN): 9783030308193
Издательство: Springer
Цена: 13974.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book illustrates the rapid pace of development in intelligent assistive technology in recent years, and highlights some salient examples of using modern IT&C technologies to provide devices, systems and application software for persons with certain motor or cognitive disabilities.

Recent Advances in Information Systems and Technologies

Автор: ?lvaro Rocha; Ana Maria Correia; Hojjat Adeli; Lu?
Название: Recent Advances in Information Systems and Technologies
ISBN: 3319565346 ISBN-13(EAN): 9783319565347
Издательство: Springer
Рейтинг:
Цена: 41925.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents a selection of papers from the 2017 World Conference on Information Systems and Technologies (WorldCIST`17), held between the 11st and 13th of April 2017 at Porto Santo Island, Madeira, Portugal.

Recent Advances In Assistive Technologies To Support Children With Developmental Disorders

Автор: Silton
Название: Recent Advances In Assistive Technologies To Support Children With Developmental Disorders
ISBN: 1466683953 ISBN-13(EAN): 9781466683952
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 30631.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The greatest advantage of modern technology is its ability to improve the lives of all. In particular, new technologies have the potential to greatly mitigate cognitive, motor, and social impairments stemming from genetic or environmental factors.Recent Advances in Assistive Technologies to Support Children with Developmental Disorders raises awareness of disabled children and what can be done to help them grow and develop alongside their peers. Bringing together personal experiences with academic investigation, this book is an essential reference for doctors, pediatricians, pre- and primary school educators, and scientists working to enhance the impact assistive technologies have on the youngest members of society.

Recent Advances In Intelligent Technologies And Information Systems

Автор: Sugumaran
Название: Recent Advances In Intelligent Technologies And Information Systems
ISBN: 1466666390 ISBN-13(EAN): 9781466666399
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 29106.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The amount of data used in the business world has been growing at a rapid and exponential rate. These large volumes of data have led not only to the rise of big data analytics, but to the need for improvements and advancements in the management of it.Recent Advances in Intelligent Technologies and Information Systems brings together current practices and innovations in the management and processing of diverse big data sets through technological integration. Focusing on concepts such as semantic technologies, open source tools, and soft computing, this book is an integral reference source for professionals, researchers, and practitioners interested in the application of technological advancements.

Recent Advances in Information Systems and Technologies

Автор: ?lvaro Rocha; Ana Maria Correia; Hojjat Adeli; Lu?
Название: Recent Advances in Information Systems and Technologies
ISBN: 3319565400 ISBN-13(EAN): 9783319565408
Издательство: Springer
Рейтинг:
Цена: 39130.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents a selection of papers from the 2017 World Conference on Information Systems and Technologies (WorldCIST`17), held between the 11st and 13th of April 2017 at Porto Santo Island, Madeira, Portugal.


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