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Design, Operation and Evaluation of Mobile Communications: First International Conference, Mobile 2020, Held as Part of the 22nd Hci International Con, Salvendy Gavriel, Wei June


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Автор: Salvendy Gavriel, Wei June
Название:  Design, Operation and Evaluation of Mobile Communications: First International Conference, Mobile 2020, Held as Part of the 22nd Hci International Con
ISBN: 9783030503499
Издательство: Springer
Классификация:
ISBN-10: 3030503496
Обложка/Формат: Paperback
Страницы: 223
Вес: 0.34 кг.
Дата издания: 28.06.2020
Серия: Information systems and applications, incl. internet/web, and hci
Язык: English
Издание: 1st ed. 2020
Иллюстрации: 45 illustrations, color; 60 illustrations, black and white; xix, 223 p. 105 illus., 45 illus. in color.
Размер: 23.39 x 15.60 x 1.30 cm
Читательская аудитория: Professional & vocational
Подзаголовок: First international conference, mobile 2020, held as part of the 22nd hci international conference, hcii 2020, copenhagen, denmark, july 19-24, 2020, proceedings
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Поставляется из: Германии
Описание: This LNCS 12216 constitutes the refereed proceedings of the First International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020. The conference was held virtually due to the corona pandemic.


Culture and Computing: 8th International Conference, C&c 2020, Held as Part of the 22nd Hci International Conference, Hcii 2020, Copenhagen,

Автор: Rauterberg Matthias
Название: Culture and Computing: 8th International Conference, C&c 2020, Held as Part of the 22nd Hci International Conference, Hcii 2020, Copenhagen,
ISBN: 303050266X ISBN-13(EAN): 9783030502669
Издательство: Springer
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Описание: This book constitutes the refereed proceedings of the First International Conference on Culture and Computing, C&C 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020.

Hci for Cybersecurity, Privacy and Trust: Second International Conference, Hci-CPT 2020, Held as Part of the 22nd Hci International Conference, Hcii 2

Автор: Moallem Abbas
Название: Hci for Cybersecurity, Privacy and Trust: Second International Conference, Hci-CPT 2020, Held as Part of the 22nd Hci International Conference, Hcii 2
ISBN: 3030503089 ISBN-13(EAN): 9783030503086
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Описание:

Human Factors in Cybersecurity.- Privacy and Trust.- Usable Security Approaches.

Human Interface and the Management of Information. Interacting with Information: Thematic Area, Himi 2020, Held as Part of the 22nd International Conf

Автор: Yamamoto Sakae, Mori Hirohiko
Название: Human Interface and the Management of Information. Interacting with Information: Thematic Area, Himi 2020, Held as Part of the 22nd International Conf
ISBN: 3030500160 ISBN-13(EAN): 9783030500160
Издательство: Springer
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Описание:

Recommender and Decision Support Systems.- Enhancing Peoples' Training Experience: A Gym Workout Planner based on Soft Ontologies.- Music Interpretation Support System - Integration Support Interface of Impressions from Listening to Music and Reading its Score.- A Model of Decision Makings Requiring Predictions.- Decision Support System with Institutional Research: A Student-Centered Enrollment Advising System.- Early Findings from a Large-scale User Study of CHESTNUT: Validations and Implications.- CHESTNUT: Improve Serendipity in Movie Recommendation by an Information Theory-based Collaborative Filtering Approach.- Is This the Right Time to Post My Task? An Empirical Analysis on a Task Similarity Arrival in TopCoder.- User-Centered Design of a Process-Recommender System for Fiber Reinforced Polymer Production.- Information, Communication, Relationality and Learning.- A Long-term Evaluation of Social Robot Impression.- Services Task Model Based Dialogue Scenarios Design Towards L2 WTC Support Oriented Dialogues Authoring Tool.- Educational Environment of Video System using Superimposing Symbols to Support for Skill Training.- Appeal of Inconspicuous Body Movements during Spatial Invasion: Frequency Analysis of Movements.- How to Emote for Consensus Building in Virtual Communication.- Learning Support for Historical Interpretation Using Semantically Enhanced Historical Cartoons.- "Two Way or Go Away" Development of DPP(Digital Presentation Platform) which supports to make a College Teachers get Two-way Communication Classroom as a Facilitators.- A Comparison of Cartoon Portrait Generators Based on Generative Adversarial Networks.- A Proposal of Estimating Method for Agreement in Face-to-Face Communication.- System Design of Community Toward Wellbeing.- Multimodal Interaction-aware Integrated Platform for CSCL.- The Influence of Human-Computer Sagittal Interaction in Peripersonal Space on Affective Valence Appraisals.- A Validation of Textual Expression about Disaster Information to Induce Evacuation.- Supporting Work, Collaboration and Creativity.- Assessing Current HMI Designs and Exploring AI Potential for Future Air-Defence System Development.- How to Design a Research Data Management Platform? Technical, Organizational and Individual Perspectives and Their Relations.- Interaction by Taking a Picture for Smartphone Generation.- Proposal and Evaluation of Contribution Value Model for Creation Support System.- Analysis of Human Factor in Air Traffic Control Unsafe Events Based on Improved DECIDE Model.- Expanding and Embedding a High-level Gesture Vocabulary for the Digital and Augmented Musical Instruments.- Visual Compiler: Towards Translating Digital UI Design Draft to Front-end Code Automatically.- Research on Design of Tai-chong and Yong-quan Acupoints Physiotherapy Apparatus Based on Traditional Chinese Medicine Theory.- Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D pointer.- Will the Process of Creation Impact the Viewer's Appraisal of the Creativeness of Artificial Intelligence Artworks?.- Information in Intelligent Systems and environments.- Experimental Study on Improvement of Sign Language Motion Classification Performance using Pre-trained Network Models.- An Intermediate Mapping Layer for Interactive Sequencing.- Drowsy Bather Detection Using a Triaxial Accelerometer.- Development of a Prototyping Support Tool for a Data Utilization Skill-Development Program: Development and Evaluation of a Camera Sensor Pod with an AI-Based People-Counting Function.- Data Paradigm Shift in Cross-Media IoT System.- Optimizing Combinations of Teaching Image Data for Detecting Objects in Images.- Optimal Route Search for Maritime Navigation Vessels Based on Multi-Objective Genetic Algorithm Optimal Route Search Based on Multi-Objective Genetic Algorithm for Maritime Navigation Vessels.- The Integration of Web-based and Mobile-based Participatory S

Hci in Business, Government and Organizations: 7th International Conference, Hcibgo 2020, Held as Part of the 22nd Hci International Conference, Hcii

Автор: Nah Fiona Fui, Siau Keng
Название: Hci in Business, Government and Organizations: 7th International Conference, Hcibgo 2020, Held as Part of the 22nd Hci International Conference, Hcii
ISBN: 3030503402 ISBN-13(EAN): 9783030503406
Издательство: Springer
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Цена: 11179.00 р.
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Описание: This volume LNCS 12204 constitutes the refereed proceedings of the 7th International Conference on Business, Government, and Organizations, HCIBGO 2020, which was held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* 1439 papers and 238 posters were accepted for publication after a careful reviewing process.

Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha

Автор: Kurosu Masaaki
Название: Human-Computer Interaction. Design and User Experience: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, Copenha
ISBN: 3030490580 ISBN-13(EAN): 9783030490584
Издательство: Springer
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Описание: Design Theory, Methods and Practice in HCI.- Applying Designing Lines to Develop Audiovisual Systems.- "Boundaries do not sit still." From Interaction to Agential Intra-action in HCI.- Contextual research - why we need to research in context to deliver great products.- Development of an Assessment Model for the Human Centered Design Processes specified in ISO.- Modeling and Runtime Generation of Situation-aware Adaptations.- Ethnographic Practice and the Problem of Context in Interaction Design Education.- Design Interface and Modeling Technique.- Spreading awareness about quality in interaction and UX to young generations.- Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance.- Anthropomorphic Design for Everyday Objects.- UX in IxD - User Experience in Interaction Design.- Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces.- Wizardry in Distributed Participatory Design: from design to implementation.- Research on Information Interface Interaction Design Based on Unconscious Cognition.- Understanding Users.- Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game.- Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People.- Observations and Categorisations of Art Practices associated with AI.- DICT and seniors: How can research experience help us map digital skills?.- A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria.- Insights into the work of Editors of Digital Scholarly Editions for Correspondences.- The Behaviour Observations of Using Rearview Mirror with Distance Indicator.- Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model.- Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration.- Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH.- Research on the Design of Interactive Waiting Interface based on the Elderly User Experience.- Usability, User Experience and Quality.- Evaluating the Usability and the Accessibility of Saudi E-government Websites.- Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience.- Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective.- Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern.- The Problems with Usability Testing.- Proposal of Quality in Use in Software quality.- Accuracy Assessment of ARKit 2 Based Gaze Estimation.- Usability of Software-Intensive Systems from Developers' Point of View - Current Status and Future Perspectives of International Standardization of Usability Evaluation.- An Experimental Study of Typography using EEG Signal Parameters.- Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism.- User Loyalty Analysis of Knowledge Payment Platform.- A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces.- Using Reinforcement Learning Agents to Analyze Player Experience.- Images, Visualization and Aesthetics in HCI.- Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data.- Reflections on Data Visualization Design by Professionals in the Tourism Field.- The Image of Presence and the Presence of the Image.- Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion.- Single Image Contrast Enhancement by Training the HDR Camera data.- Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience.- Information Visualization-Based Study on Interactive Design of Elderly Health Management A

Augmented Cognition. Human Cognition and Behavior: 14th International Conference, AC 2020, Held as Part of the 22nd Hci International Conference, Hcii

Автор: Schmorrow Dylan D., Fidopiastis Cali M.
Название: Augmented Cognition. Human Cognition and Behavior: 14th International Conference, AC 2020, Held as Part of the 22nd Hci International Conference, Hcii
ISBN: 3030504387 ISBN-13(EAN): 9783030504380
Издательство: Springer
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Цена: 10340.00 р.
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Описание: This book constitutes the refereed proceedings of 14th International Conference on Augmented Cognition, AC 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020.

Human-Computer Interaction. Multimodal and Natural Interaction: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020,

Автор: Kurosu Masaaki
Название: Human-Computer Interaction. Multimodal and Natural Interaction: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020,
ISBN: 3030490610 ISBN-13(EAN): 9783030490614
Издательство: Springer
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Описание: Gesture-based Interaction.- A Human-centered Approach to Designing Gestures for Natural User Interfaces.- Comparing a Mouse and a Free Hand Gesture Interaction Technique for 3D Object Manipulation.- Research on Gesture Interaction Design for Home Control Intelligent Terminals.- A Comparative Study of Hand Gesture Recognition Devices for Games.- The Social Acceptability of Peripheral Interaction with 3D Gestures in a Simulated Setting.- Research of Interactive Gesture Usability of Navigation Application Based on Intuitive Interaction.- Gesture-based interaction: Visual gesture mapping.- The Potential of Gesture-Based Interaction.- Detecting Gestures through a Gesture-Based Interface to Teach Introductory Programming Concepts.- A Mouth Gesture Interface Featuring a Mutual-Capacitance Sensor Embedded in a Surgical Mask.- Speech, Voice, Conversation and Emotions.- The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions.- Integrating Language and Emotion Features for Multilingual Speech Emotion Recognition.- A new approach to measure user experience with voice-controlled intelligent assistants: A pilot study.- Comparing the user preferences towards emotional voice interaction applied on different devices: An empirical study.- Research on Interaction Design of Artificial Intelligence Mock Interview Application Based on Goal-directed Design Theory.- The Effect of Personal Pronouns on Users' Emotional Experience in Voice Interaction.- The Effect of Naturalness of Voice and Empathic Responses on Enjoyment, Attitudes and Motivation for Interacting with a Voice User Interface.- Impression Detection and Management Using an Embodied Conversational Agent.- Expectation and Reaction as Intention for Conversation System.- Augmented Tension Detection in Communication: Insights from Prosodic and Content Features.- How to Design the Expression Ways of Conversational Agents Based on Affective Experience.- Deep Learning-based Emotion Recognition from Real-Time Videos.- Multimodal Interaction.- Designing An AI-Companion to Support the Driver in Highly Autonomous Cars.- SilverCodes: Thin, Flexible, and Single-Line Connected Identifiers Inputted by Swiping with a Finger.- A Defocus Based Novel Keyboard Design.- Affective Haptics and Multimodal Experiments Research.- Recent Multimodal Communication Methodologies in Phonology, Vision, and Touch.- A Framework of Input Devices to Support Designing Composite Wearable Computers.- Introducing Mobile Device-Based Interactions to Users: An Investigation of Onboarding Tutorials.- Multimodal Analysis of Preschool Children's Embodied Interaction with a Tangible Programming Environment.- Identification Method of Digits for Expanding Touchpad Input-. FingerTalkie: Designing A Low-cost Finger-worn Device for Interactive Audio Labeling of Tactile Diagrams.- A Virtual Mouse Interface for Supporting Multi-User Interactions.- Floating Hierarchical Menus for Swipe-based Navigation on Touchscreen Mobile Devices.- Touch Position Detection on the Front of Face Using Passive High-functional RFID Tag with Magnetic Sensor.- Human Robot Interaction.- One-hand Controller for Human-Drone Interaction - a Human-centered Prototype Development.- Sexual Robots: the Social-Relational Approach and the Concept of Subjective Reference.- Theses on the Future Design of Human-Robot Collaboration.- Trust on Service Robots: A Pilot Study on the Influence of Eyes in Humanoid Robots during a VR Emergency Egress.- Modelling the Collaboration of a Patient and an Assisting Humanoid Robot during Training Tasks.- Multi-Human Management of Robotic Swarms.- The Current Status and Challenges in Augmented-Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy.- Database Semantics for Talking Autonomous Robots.- Emotion Synchronization Method for Robot Facial Expression.- Human-Robot Interaction in Health Care: Focus on Human Factors.- Eval

Hci in Games: Second International Conference, Hci-Games 2020, Held as Part of the 22nd Hci International Conference, Hcii 2020, Cop

Автор: Fang Xiaowen
Название: Hci in Games: Second International Conference, Hci-Games 2020, Held as Part of the 22nd Hci International Conference, Hcii 2020, Cop
ISBN: 3030501639 ISBN-13(EAN): 9783030501631
Издательство: Springer
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Описание:

Designing Games and Gamified Interactions.- Generalised Player Modelling: why Artificial Intelligence in Games should Incorporate Meaning, with a Formalism for So Doing.- Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming.- A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis.- Can we Predict the Best Gamification Elements for a User based on their Personal Attributes?.- Pixel Perfect: Fashion Styling in Virtual Character Design Process.- A System to Reduce Discomfort of Taunted Player in Multiplayer Online Games.- InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games.- Building Human-Autonomy Teaming Aids for Real-Time Strategy Games.- Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health.- Applying Social Gamification in a Gamified Point System.- The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games.- Guidance is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment.- Gender Differences When School Children Develop Digital Game-based Designs: A Case Study.- Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place.- Wizard of Oz and the Design of a Multi-player Mixed Reality Game.- Gender and Genre Differences in Multiplayer Gaming Motivations.- User Engagement and Game Impact.- Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games.- A Warning: Potential Damages Induced by Playing XR Games.- Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety among Male University Students.- The Role of Parenting Styles and Parents' Involvement in Young Children's Videogames Use.- The Relation between Video Game Experience and Children's Attentional Networks.- Can Video Game Training Improve the Two-Dimensional Mental Rotation Ability of Young Children? A Randomized Controlled Trial.- Relationship between Young Children's Problematic Behaviors, Videogaming Status, and Parenting Styles.- Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions during Game Play.- Brain-Controlled Drone Racing Game: A Qualitative Analysis.- An Analysis of Engagement Levels While Playing Brain-Controlled Games.- Serious Games.- A Cooperative Storytelling Card Game for Conflict Resolution and Empathy.- A Self-Adaptive Serious Game for Eye-Hand Coordination Training.- Serious Games Design for and with Adolescents: Empirically based Implications for Purposeful Games.- Games for Cybersecurity Decision-making.- Mobile Augmented Reality App for Children with Autism Spectrum Disorder (ASD) to Learn Vocabulary (MARVoc): from the Requirement Gathering to its Initial Evaluation.- WeRehab: Assisting Cannabis Rehabilitation Via Mobile Application.- Learning Programming in Virtual Reality Environments.- Learn to Cook for Yourself: Employing Gamification in a Recipe App Design to Promote a Healthy Living Experience to Young Generation.- Adaptive Puzzle Generation for Computational Thinking.- A Systematic Review of Game Learning Research in China.- Conceptual Change in Preschool Science Education: Evaluating A Serious Game Designed with Image Schemas for Teaching Sound Concept.- Mixed Method Approach to Evaluate Web 2.0 Applications in Business Games.

Distributed, Ambient and Pervasive Interactions: 8th International Conference, Dapi 2020, Held as Part of the 22nd Hci International Conference, Hcii

Автор: Streitz Norbert, Konomi Shin`ichi
Название: Distributed, Ambient and Pervasive Interactions: 8th International Conference, Dapi 2020, Held as Part of the 22nd Hci International Conference, Hcii
ISBN: 3030503437 ISBN-13(EAN): 9783030503437
Издательство: Springer
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Описание: This conference proceeding LNCS 12203 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020. The conference was held virtually due to the corona pandemic.

Human-Computer Interaction. Human Values and Quality of Life: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, C

Автор: Kurosu Masaaki
Название: Human-Computer Interaction. Human Values and Quality of Life: Thematic Area, Hci 2020, Held as Part of the 22nd International Conference, Hcii 2020, C
ISBN: 3030490645 ISBN-13(EAN): 9783030490645
Издательство: Springer
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Описание:

HCI for Well-being and Eudaimonia.- Deception of the "Elephant in the Room" Invisible Auditing Multi-Party Conversations to Support Caregivers in Cognitive Behavioral Group Therapies.- An embodied and ubiquitous E-coach for accompanying older adults towards a better lifestyle.- Designing and testing HomeCare4All: a eHealth mobile app for elderly.- Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health.- Emotional responses to health data visualization.- Improving Dialogue Design and Control for Smartwatches by Reinforcement Learning Based Behavioral Acceptance Patterns.- FaceForward - An AI-based Interactive System for Exploring the Personal Potential.- Designing an Assisted Self-help Mobile App to Cope with Panic Disorder: Preliminary Results and Open Issues.- Digital Overload Reminders - "the right amount of shame"?.- Design of digital coaches for health and wellness in the workplace.- The Influences of Media Naturalness and Mental Model Alignment on Reducing Patient Uncertainty in Virtual Consultation.- Design and Research of Intelligent Products for the Management of Chronic Diseases of the Elderly.- The Efficacy of Virtual Reality Exposure Therapy for Fear of Falling (FOF) in the Elderly.- A New Analysis Method for User Reviews of Mobile Fitness Apps.- How to Present Calorie Information on The Electronic Menu to Help People Order More Healthily.- Learning, Culture and Creativity.- Development and Technical Experience of Plastic Injection Machine for STEAM Education.- Bringing digital transformation into Museums: the Mu.SA MOOC case study.- Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations.- Research on Design of Intelligent Creeping Blanket for Infants Based on Sustainable Design.- Extraction and Reuse of Pattern Configuration for Personalized Customization of Cantonese Porcelain Based on Artificial Intelligence.- VR: Time Machine.- Read Ahoy! A playful digital-physical Viking experience to engage children in finding and reading books.- Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students.- Improvised Music for Computer and Augmented Guitar: Performance with Gen Plug-ins.- Product Design Model for E-Commerce Cantonese Porcelain based on User Perceptual Image in China.- Human Values, Ethics, Transparency and Trust.- Effects of Reputation, Organization, and Readability on Trustworthiness Perceptions of Computer Code.- User Trust and Understanding of Explainable AI: Exploring Algorithm Visualisations and User Biases.- Inclusive Design - Go Beyond Accessibility.- Relational Interaction: Challenges and Opportunities for Social Innovation through Service Co-Production.- An Examination of Dispositional Trust in Human and Autonomous System Interactions.- Are all Perfect Automation Schemas Equal? Testing Differential Item Functioning in Programmers versus the General Public.- Gaps in Neuroethics in Relation to Brain Computer Interfaces: Systematic Literature Review-. TRUE-Transparency of Recommended User Experiences.- Ideal Election Method by Adopting the Interval Scale instead of the Ordinal scale.- Using blink rate to detect deception: a study to validate an automatic blink detector and a new dataset of videos from liars and truth-tellers.- Pathway to a Human-Values Based Approach to Tackle Misinformation Online.- Using Inclusive Research to Promote Inclusive Design: Possibilities and Limitations in a Corporate Environment.- HCI in Complex Environments.- Stability Maintenance of Depth-Depth Matching of Steepest Descent Method using an Incision Shape of an Occluded Organ.- BeaCON - A Research Framework Towards an Optimal Navigation.- Computational Design for complexity-related issues. Strategies to foresee emergent behaviour and social conflict in the 'organic' Tirana.- Research on Service Design of Real-time Translation based on Scenario Analysis.- Deadlo

Virtual, Augmented and Mixed Reality. Design and Interaction: 12th International Conference, Vamr 2020, Held as Part of the 22nd Hci International Con

Автор: Chen Jessie Y. C., Fragomeni Gino
Название: Virtual, Augmented and Mixed Reality. Design and Interaction: 12th International Conference, Vamr 2020, Held as Part of the 22nd Hci International Con
ISBN: 3030496945 ISBN-13(EAN): 9783030496944
Издательство: Springer
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Описание: The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.

Augmented Cognition. Theoretical and Technological Approaches: 14th International Conference, AC 2020, Held as Part of the 22nd Hci International Conf

Автор: Schmorrow Dylan D., Fidopiastis Cali M.
Название: Augmented Cognition. Theoretical and Technological Approaches: 14th International Conference, AC 2020, Held as Part of the 22nd Hci International Conf
ISBN: 3030503526 ISBN-13(EAN): 9783030503529
Издательство: Springer
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Цена: 9222.00 р.
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Описание: This book constitutes the refereed proceedings of 14th International Conference on Augmented Cognition, AC 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020.


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