Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

Beginning Pbr Texturing: Learn Physically Based Rendering with Allegorithmic`s Substance Painter, Kumar Abhishek


Варианты приобретения
Цена: 4191.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Kumar Abhishek
Название:  Beginning Pbr Texturing: Learn Physically Based Rendering with Allegorithmic`s Substance Painter
ISBN: 9781484258989
Издательство: Springer
Классификация:


ISBN-10: 1484258983
Обложка/Формат: Paperback
Страницы: 263
Вес: 0.40 кг.
Дата издания: 21.05.2020
Язык: English
Издание: 1st ed.
Иллюстрации: 251 illustrations, color; 2 illustrations, black and white; xi, 225 p. 253 illus., 251 illus. in color.
Размер: 23.39 x 15.60 x 1.52 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Learn physically based rendering with allegorithmic`s substance painter
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: Beginning user level


Physically Based Shader Development for Unity 5

Автор: Claudia Doppioslash
Название: Physically Based Shader Development for Unity 5
ISBN: 1484233085 ISBN-13(EAN): 9781484233085
Издательство: Springer
Рейтинг:
Цена: 5309.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.
Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you'll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper.
By the end of your journey you'll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system.

What You Will Learn

  • Master shader programming
  • Gain all you need to know about physically based shading
  • Take almost full control of the shader subsystem
  • Discover what you can achieve with that control
  • Implement a custom physically based lighting system and examine the logic behind every choice
Who This Book Is For
Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.
Image-Based Rendering

Автор: Heung-Yeung Shum; Shing-Chow Chan; Sing Bing Kang
Название: Image-Based Rendering
ISBN: 1441935452 ISBN-13(EAN): 9781441935458
Издательство: Springer
Рейтинг:
Цена: 23058.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: An extensive focus on Image-Based Rendering (IBR) makes this book one of the only titles devoted exclusively to IBR. The authors combine their unique experiences to address the multidisciplinary nature of IBR research.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия