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Augmented Reality and Virtual Reality: Changing Realities in a Dynamic World, Jung Timothy, Tom Dieck M. Claudia, Rauschnabel Philipp A.


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Автор: Jung Timothy, Tom Dieck M. Claudia, Rauschnabel Philipp A.
Название:  Augmented Reality and Virtual Reality: Changing Realities in a Dynamic World
ISBN: 9783030378684
Издательство: Springer
Классификация:



ISBN-10: 3030378683
Обложка/Формат: Hardcover
Страницы: 409
Вес: 0.77 кг.
Дата издания: 25.03.2020
Серия: Progress in is
Язык: English
Издание: 1st ed. 2020
Иллюстрации: 90 illustrations, color; 26 illustrations, black and white; xii, 409 p. 116 illus., 90 illus. in color.
Размер: 23.39 x 15.60 x 2.39 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Changing realities in a dynamic world
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019.


Augmented Reality and Virtual Reality

Автор: Timothy Jung; M. Claudia tom Dieck
Название: Augmented Reality and Virtual Reality
ISBN: 3319640267 ISBN-13(EAN): 9783319640266
Издательство: Springer
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Цена: 20962.00 р.
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Описание: This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism, hospitality, events, fashion, entertainment, retail, education and the gaming industry. The papers presented here cover the most significant topics within the field of AR and VR for both researchers and practitioners, approaching them from a business and management perspective.  

Augmented Reality and Virtual Reality

Автор: Timothy Jung; M. Claudia tom Dieck
Название: Augmented Reality and Virtual Reality
ISBN: 3319877038 ISBN-13(EAN): 9783319877037
Издательство: Springer
Рейтинг:
Цена: 30745.00 р.
Наличие на складе: Поставка под заказ.

Описание: This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism, hospitality, events, fashion, entertainment, retail, education and the gaming industry. The papers presented here cover the most significant topics within the field of AR and VR for both researchers and practitioners, approaching them from a business and management perspective.  

Augmented reality and virtual reality.

Название: Augmented reality and virtual reality.
ISBN: 3030062457 ISBN-13(EAN): 9783030062453
Издательство: Springer
Рейтинг:
Цена: 23757.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape.

Hbr`s 10 Must Reads on Ai, Analytics, and the New Machine Age (with Bonus Article  "why Every Company Needs an Augmented Reality Strategy " by Michael E

Автор: Review Harvard Business
Название: Hbr`s 10 Must Reads on Ai, Analytics, and the New Machine Age (with Bonus Article "why Every Company Needs an Augmented Reality Strategy " by Michael E
ISBN: 1633696847 ISBN-13(EAN): 9781633696846
Издательство: Неизвестно
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Цена: 3442.00 р.
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Описание:

Intelligent machines are revolutionizing business.

Machine learning and data analytics are powering a wave of groundbreaking technologies. Is your company ready?

If you read nothing else on how intelligent machines are revolutionizing business, read these 10 articles. We've combed through hundreds of Harvard Business Review articles and selected the most important ones to help you understand how these technologies work together, how to adopt them, and why your strategy can't ignore them.

In this book you'll learn how:

  • Data science, driven by artificial intelligence and machine learning, is yielding unprecedented business insights
  • Blockchain has the potential to restructure the economy
  • Drones and driverless vehicles are becoming essential tools
  • 3-D printing is making new business models possible
  • Augmented reality is transforming retail and manufacturing
  • Smart speakers are redefining the rules of marketing
  • Humans and machines are working together to reach new levels of productivity

This collection of articles includes "Artificial Intelligence for the Real World," by Thomas H. Davenport and Rajeev Ronanki; "Stitch Fix's CEO on Selling Personal Style to the Mass Market," by Katrina Lake; "Algorithms Need Managers, Too," by Michael Luca, Jon Kleinberg, and Sendhil Mullainathan; "Marketing in the Age of Alexa," by Niraj Dawar; "Why Every Organization Needs an Augmented Reality Strategy," by Michael E. Porter and James E. Heppelmann; "Drones Go to Work," by Chris Anderson; "The Truth About Blockchain," by Marco Iansiti and Karim R. Lakhani; "The 3-D Printing Playbook," by Richard A. D'Aveni; "Collaborative Intelligence: Humans and AI Are Joining Forces," by H. James Wilson and Paul R. Daugherty; "When Your Boss Wears Metal Pants," by Walter Frick; and "Managing Our Hub Economy," by Marco Iansiti and Karim R. Lakhani.

Virtual Reality with VRTK4

Автор: Rakesh Baruah
Название: Virtual Reality with VRTK4
ISBN: 1484254872 ISBN-13(EAN): 9781484254875
Издательство: Springer
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Цена: 8384.00 р.
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Описание: Chapter 1: What is Spatial Computing?

Chapter Goal: To introduce the reader to the broad field of computer vision.

Sub -Topics

1. Explanation and examples of spatial computing

2. Overview of principals of spatial computer from self-driving cars to AR

3. Understanding spatial computing for someone who doesn't know physics

Chapter 2: What is Virtual Reality Toolkit?

Chapter Goal: To demonstrate how Virtual Reality Toolkit (VRTK) simplifies the science of spatial computing.

Sub - Topics

1. A brief history of VRTK framework

2. Why is VRTK useful?

3. Overview of how VRTK works.

4. What readers can hope to accomplish with only VRTK.

Chapter 3: Fundamentals of Virtual Reality Design in Unity

Chapter Goal: To jump-start the fun of making things with a crash-course into the fundamental building blocks of Unity.

Sub - Topics:

1. What is Unity?

2. I'm not interested in making games, why would I use a game engine?

3. Unity creates 2D, 3D, AR, VR, and mobile content? That's too much to learn!

4. What are the fundamentals of Unity?

Chapter 4: Creating a 'Camera' in VRTK

Chapter Goal: To become comfortable with VRTK by first playing with and understanding the principles of 'camera' transform.

Sub - Topics:

1. What is a 'camera' in VR?

2. What if I don't have a head-mounted display like the Oculus Rift?

3. Overview of the physics of a VR camera

4. Exercise: setting up a VR camera with both the VRTK 'virtual camera' and the Oculus SDK

Chapter 5: Doing Things in Virtual Reality

Chapter Goal: Empower the reader with the understanding of how to incorporate interactivity and user input into a VR scene with VRTK.

Sub - Topics:

1. Introduction to VRTK's 'actions'.

2. Exercise: Putting a 'button' in your VR scene.

3. Exercise: 'Chaining' user actions

4. Exercise: Converting complex math into 'on/off' actions

Chapter 6: Using Gestures in Virtual Reality

Chapter Goal: To build on user input and communicate the creation pipeline from body movement to digital representation.

Sub - Topics:

1. An introduction to 'pointers' in VRTK

2. An explanation of the types of poin


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