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Fundamentals of Quantum Programming in Ibm`s Quantum Computers, Chang Weng-Long, Vasilakos Athanasios V.


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Автор: Chang Weng-Long, Vasilakos Athanasios V.
Название:  Fundamentals of Quantum Programming in Ibm`s Quantum Computers
ISBN: 9783030635824
Издательство: Springer
Классификация:



ISBN-10: 3030635821
Обложка/Формат: Hardcover
Страницы: 340
Вес: 0.67 кг.
Дата издания: 10.02.2021
Язык: English
Размер: 23.39 x 15.60 x 2.06 cm
Ссылка на Издательство: Link
Поставляется из: Германии
Описание: This textbook introduces major topics that include quantum bits, superposition, entanglement, logic gates, quantum search algorithm, quantum Fourier transform, inverse quantum Fourier transform, Shor`s order-finding algorithm and phase estimation.


The FORCE Companion: Quick Tips and Tricks

Автор: Mike Mattesi, Swendly Benilia
Название: The FORCE Companion: Quick Tips and Tricks
ISBN: 1138341746 ISBN-13(EAN): 9781138341746
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.

Prepare To Board Creating Story & C

Автор: Beiman
Название: Prepare To Board Creating Story & C
ISBN: 1498797008 ISBN-13(EAN): 9781498797009
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

Key Features

  • Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
  • Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
  • Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
  • Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
  • Secrets of tenet: inside christopher nolan`s quantum cold war

    Автор: Mottram, James
    Название: Secrets of tenet: inside christopher nolan`s quantum cold war
    ISBN: 1789095883 ISBN-13(EAN): 9781789095883
    Издательство: Titan books ltd.
    Рейтинг:
    Цена: 6202.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Discover the secrets of Christopher Nolan`s Tenet with this exclusive behind-the-scenes look at 2020`s most anticipated film.

    Animator`s Sketchbook

    Автор: White Tony
    Название: Animator`s Sketchbook
    ISBN: 1498774016 ISBN-13(EAN): 9781498774017
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 6430.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: The Animator`s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator.

    Game Engine Architecture 3E

    Автор: Gregory
    Название: Game Engine Architecture 3E
    ISBN: 1138035459 ISBN-13(EAN): 9781138035454
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 12707.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

    The theory of quantum information

    Автор: Watrous, John (university Of Waterloo, Ontario)
    Название: The theory of quantum information
    ISBN: 1107180562 ISBN-13(EAN): 9781107180567
    Издательство: Cambridge Academ
    Рейтинг:
    Цена: 11563.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Intended for graduate students and researchers, this book presents a formal development of the mathematical theory of quantum information. Largely self-contained, with clear proofs and a wide range of exercises, it will help the reader grasp the fundamental facts and techniques that form the mathematical foundations of the subject.

    Story Structure And Development

    Автор: Caldwell
    Название: Story Structure And Development
    ISBN: 149878173X ISBN-13(EAN): 9781498781732
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 8114.00 р.
    Наличие на складе: Нет в наличии.

    Описание:

    Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story."

    Key Features

  • Consolidates into one text universal story structure used across the digital media industry
  • Includes enormous visuals that illustrate and reinforce concepts for visual learners
  • Organizes content for faculty to use sections in a non-linear manner
  • Includes chapter objectives, review questions, and key terms to guide the reader
  • Game Narrative Toolbox

    Автор: Heussner Tobias
    Название: Game Narrative Toolbox
    ISBN: 1138787086 ISBN-13(EAN): 9781138787087
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 5970.00 р.
    Наличие на складе: Нет в наличии.

    Описание: Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley,Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.

    Assembler Language Programming for IBM & IBM-Compatible Computers (Paper Only)

    Автор: Stern
    Название: Assembler Language Programming for IBM & IBM-Compatible Computers (Paper Only)
    ISBN: 0471886572 ISBN-13(EAN): 9780471886570
    Издательство: Wiley
    Рейтинг:
    Цена: 29613.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Presents a comprehensive business-oriented approach to teaching assembly language programming on IBM and IBM-compatible computers, geared towards freshman and sophomores majoring in data processing or computer science. Rich in student aids including self-evaluation quizzes, chapter objectives, exercises, and chapter summaries.

    Game Anim

    Автор: Cooper
    Название: Game Anim
    ISBN: 1138094870 ISBN-13(EAN): 9781138094871
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 6583.00 р.
    Наличие на складе: Нет в наличии.

    Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.

    GPU Pro 7

    Автор: Engel Wolfgang
    Название: GPU Pro 7
    ISBN: 149874253X ISBN-13(EAN): 9781498742535
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 13779.00 р.
    Наличие на складе: Нет в наличии.

    Описание:

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

    Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.

    The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

    The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.

    In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

    Level Design

    Автор: Totten Christopher W.
    Название: Level Design
    ISBN: 1498745059 ISBN-13(EAN): 9781498745055
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 6889.00 р.
    Наличие на складе: Нет в наличии.

    Описание:

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

    ?

    Key Features

    • Learn about the processes of experienced developers and level designers in their own words
    • Discover best-practices for creating levels for persuasive play and designing collaboratively
    • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
    • Find your own preferred method of level design by learning the processes of multiple industry veterans

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