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Ethics and Game Design: Teaching Values Through Play, Schrier Karen, Gibson David


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Автор: Schrier Karen, Gibson David
Название:  Ethics and Game Design: Teaching Values Through Play
ISBN: 9781615208456
Издательство: Mare Nostrum (Eurospan)
Классификация:

ISBN-10: 1615208453
Обложка/Формат: Hardcover
Страницы: 367
Вес: 1.34 кг.
Дата издания: 15.02.2011
Серия: Advances in game-based learning
Язык: English
Иллюстрации: 1, black & white illustrations
Размер: 28.45 x 21.59 x 3.05 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Teaching values through play
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Поставляется из: Англии
Описание: `We`ll give a free dinner to the person who tells the best story. Now, put up your hands if you agree.` The pilgrims all held up their hands. A group of pilgrims are travelling together for five days from London to Canterbury. On the way, each pilgrim has to tell a story to keep the others amused. Some stories are happy, and some are sad. But they all have a message, and we can learn from them.


Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights

Автор: Kramarzewski Adam, Nucci Ennio de
Название: Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights
ISBN: 1787121798 ISBN-13(EAN): 9781787121799
Издательство: Неизвестно
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Цена: 15286.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Immerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have come to the right place. The book builds up the basics of game design one simple piece at a time. Written by two highly experienced industry professionals, this book will give real insights and ...

The Art Of Game Design A Book Of Le

Автор: Schell
Название: The Art Of Game Design A Book Of Le
ISBN: 1138632090 ISBN-13(EAN): 9781138632097
Издательство: Taylor&Francis
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Цена: 19140.00 р.
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Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Автор: Gibson Bond Jeremy
Название: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
ISBN: 0134659864 ISBN-13(EAN): 9780134659862
Издательство: Pearson Education
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Цена: 11779.00 р.
Наличие на складе: Поставка под заказ.

Описание: Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there's no substitute for strong hands-on experience with modern techniques and tools-and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful.

This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming.

In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping * The Layered Tetrad framework: a synthesis of 50 years of game design theory * Proven practices for brainstorming and refining game designs through the iterative process of design * Methods and tools to manage game projects and small teams * Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# * Chapters that guide you through learning C# the right way * Instruction that takes you from no prior programming knowledge through object-oriented programming * Deep exploration of Unity, today's most popular game engine on both macOS and Windows * Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials * In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure * Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity * Improved structure and layout that makes the steps of each tutorial easier to follow * A completely new Dungeon Delver prototype not present in the first edition

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
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Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Educational Game Design Fundamental

Автор: Kalmpourtzis
Название: Educational Game Design Fundamental
ISBN: 113863154X ISBN-13(EAN): 9781138631540
Издательство: Taylor&Francis
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Цена: 7654.00 р.
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Описание: This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Procedural Storytelling in Game Design

Автор: Tanya X. Short (Editor)
Название: Procedural Storytelling in Game Design
ISBN: 1138595306 ISBN-13(EAN): 9781138595309
Издательство: Taylor&Francis
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Цена: 7501.00 р.
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Описание: Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

Doing Things with Games: Social Impact Through Play

Автор: Lindsay D. Grace
Название: Doing Things with Games: Social Impact Through Play
ISBN: 1138367273 ISBN-13(EAN): 9781138367272
Издательство: Taylor&Francis
Рейтинг:
Цена: 19140.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A contemporary foundation in designing social impact games, this book serves as a guide to designing social impact games with focus on the needs of, media professionals, indie game designers and college students. It is a guide for people looking to create social impact play in game design

Doing Things with Games: Social Impact Through Play

Автор: Lindsay D. Grace
Название: Doing Things with Games: Social Impact Through Play
ISBN: 1138367265 ISBN-13(EAN): 9781138367265
Издательство: Taylor&Francis
Рейтинг:
Цена: 10717.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A contemporary foundation in designing social impact games, this book serves as a guide to designing social impact games with focus on the needs of, media professionals, indie game designers and college students. It is a guide for people looking to create social impact play in game design

We Deserve Better Villains: A Video Game Design Survival Guide

Автор: Jai Kristjan
Название: We Deserve Better Villains: A Video Game Design Survival Guide
ISBN: 0367184796 ISBN-13(EAN): 9780367184797
Издательство: Taylor&Francis
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Цена: 6889.00 р.
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Описание: Highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.

Procedural Storytelling in Game Design

Название: Procedural Storytelling in Game Design
ISBN: 1138595314 ISBN-13(EAN): 9781138595316
Издательство: Taylor&Francis
Рейтинг:
Цена: 19140.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

Every Game is an Island

Автор: Fassone Riccardo
Название: Every Game is an Island
ISBN: 1501343998 ISBN-13(EAN): 9781501343995
Издательство: Bloomsbury Academic
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Цена: 5542.00 р.
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Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.

Interactivity, Game Creation, Design, Learning, and Innovation

Автор: Brooks
Название: Interactivity, Game Creation, Design, Learning, and Innovation
ISBN: 3319769073 ISBN-13(EAN): 9783319769073
Издательство: Springer
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Цена: 20962.00 р.
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Описание: This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017).


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