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Every Game is an Island, Fassone Riccardo


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Автор: Fassone Riccardo
Название:  Every Game is an Island
ISBN: 9781501343995
Издательство: Bloomsbury Academic
Классификация:

ISBN-10: 1501343998
Обложка/Формат: Paperback
Страницы: 208
Вес: 0.32 кг.
Дата издания: 06.09.2018
Серия: Sociology
Язык: English
Размер: 152 x 229 x 18
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Media studies,Game theory,Computer games design, COMPUTERS / Digital Media / General,SOCIAL SCIENCE / Media Studies
Подзаголовок: Endings and extremities in video games
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Поставляется из: Англии
Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.


Game physics engine development

Автор: Millington, Ian
Название: Game physics engine development
ISBN: 0123819768 ISBN-13(EAN): 9780123819765
Издательство: Taylor&Francis
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Цена: 8726.00 р.
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Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
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Цена: 5701.00 р.
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Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Автор: Scullion Chris
Название: The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System
ISBN: 1526737795 ISBN-13(EAN): 9781526737793
Издательство: Неизвестно
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Цена: 4752.00 р.
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Описание: The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System

Procedural Generation In Game Desig

Название: Procedural Generation In Game Desig
ISBN: 1498799191 ISBN-13(EAN): 9781498799195
Издательство: Taylor&Francis
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Цена: 7961.00 р.
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Описание:

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

Key Features:

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • Includes industry leaders' experiences and lessons from award-winning games
  • World's finest guide for how to begin thinking about procedural design
Introduction to 3D Game Programming with DirectX 11

Автор: Luna Frank
Название: Introduction to 3D Game Programming with DirectX 11
ISBN: 1936420228 ISBN-13(EAN): 9781936420223
Издательство: Неизвестно
Цена: 7723.00 р.
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Описание: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

Game Magic: A Designer`s Guide to Magic Systems in Theory and Practice

Автор: Howard Jeff
Название: Game Magic: A Designer`s Guide to Magic Systems in Theory and Practice
ISBN: 1466567856 ISBN-13(EAN): 9781466567856
Издательство: Taylor&Francis
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Цена: 9033.00 р.
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Описание:

Make More Immersive and Engaging Magic Systems in Games

Game Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire).

The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms.

Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.

Game User Experience Evaluation

Автор: Bernhaupt Regina
Название: Game User Experience Evaluation
ISBN: 3319159844 ISBN-13(EAN): 9783319159843
Издательство: Springer
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Цена: 15372.00 р.
Наличие на складе: Нет в наличии.

Описание: Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches.

New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Advanced Game Design: A Systems Approach

Автор: Sellers Michael
Название: Advanced Game Design: A Systems Approach
ISBN: 0134667603 ISBN-13(EAN): 9780134667607
Издательство: Pearson Education
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Цена: 8809.00 р.
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Описание: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

Two-Sided Matching: A Study in Game-Theoretic Modeling and Analysis (Econometric Society Monographs)

Автор: Al Roth and Marilda Sotomayor
Название: Two-Sided Matching: A Study in Game-Theoretic Modeling and Analysis (Econometric Society Monographs)
ISBN: 0521437881 ISBN-13(EAN): 9780521437882
Издательство: Cambridge Academ
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Цена: 7128.00 р.
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Описание: Two-sided matching provides a model of search processes such as those between firms and workers in labor markets or between buyers and sellers in auctions. This text provides a comprehensive account of recent results concerning the game-theoretic analysis of two-sided matching.

Swipe This!: The Guide to Great Tablet Game Design

Автор: Rogers Scott
Название: Swipe This!: The Guide to Great Tablet Game Design
ISBN: 1119966965 ISBN-13(EAN): 9781119966968
Издательство: Wiley
Цена: 4275.00 р.
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Описание: Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games.

Educational Game Design Fundamental

Автор: Kalmpourtzis
Название: Educational Game Design Fundamental
ISBN: 113863154X ISBN-13(EAN): 9781138631540
Издательство: Taylor&Francis
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Цена: 7654.00 р.
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Описание: This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Game Theory

Автор: Fudenberg, Drew
Название: Game Theory
ISBN: 0262061414 ISBN-13(EAN): 9780262061414
Издательство: MIT Press
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Цена: 17775.00 р.
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Описание:

This advanced text introduces the principles of noncooperative game theory in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point.

This advanced text introduces the principles of noncooperative game theory -- including strategic form games, Nash equilibria, subgame perfection, repeated games, and games of incomplete information -- in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics.


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